Bouben
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Everything posted by Bouben
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Would you donate to a bounty to expedite fixing some major in-game issues via a Patch
Bouben replied to stang725's topic in ARMA 3 - GENERAL
I am able to pay for extra features not promised for the basic game. Not for fixes. Never. It would be a dangerous precedence for the game industry. Imagine dev studios deliberately releasing bugged games with a lot of potential to cash-in for patches. Absolutely not. EDIT: I would consider a major, ground-breaking re-working of AI to be a feature, so I would pay for AI update if it was really worth it. -
Will it be possible to save offline mods/addons setting (mods not downloaded through workshop) with the presets in the vanilla launcher? Right now, it seems you can only save presets for workshop mods and addons.
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I voted for Arma 3 but my favourite is still Flashpoint (and Resistance).
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No, no, don't get offended. It is definitely fair enough reason from your side. I was just wondering why do you consider it so important. To each his own. ---------- Post added at 15:20 ---------- Previous post was at 15:19 ---------- So is anyone else concerned how small effect has fatigue system on gameplay now?
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Considering how dumbed down have been fatigue system lately, I wouldn't even bother with any stamina management. In fact, I thought the server I have been playing on had the fatigue disabled. Only then I realized that it is how it is supposed to work now in vanilla... Also, why is it so important to have a separated button for temporary raising/lowering a weapon? I thought the left click to ready the weapon, double Ctrl lower it to is good enough...
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Thanks for the info.
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Really? Wasn't it actually supposed to have effect on fatigue?
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[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent. Still cannot wait. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, Fab, thanks for explanation. Looking forward to it. Honestly, I cannot wait. When is the estimated release time? -
[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't forget to spread the word about the mod so that Fab can get even more supporters on MANW. I already try it with my signature so if you are a part of an MP community, you can spread it there even more. Fab definitely deserves this. The best AI mod yet. ---------- Post added at 20:55 ---------- Previous post was at 20:52 ---------- Fab, I hope medics will have some limitation how far they would go in order to save a friendly. Medic can be very valuable in a field so they should have some basic self-preservation behaviour. Maybe a distance and LOS-vs-enemy check before they decide to go hundreds of meters away? ---------- Post added at 21:44 ---------- Previous post was at 20:55 ---------- Absolutely. -
[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fabrizio, I cannot wait for the release. I am really looking forward to it. Changes looks very good "on the paper" so far. Any chance "bcombat_stance_prone_min_distance" will make it to the 0.17 release? Thank you for your excellent work. -
This is, I believe, a separated problem that even has not much effect on the AI skill in combat situations. But I agree it should be fixed.
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It is definitely barely noticeable when we ignore buildings.
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Good effort, mate. Hopefully it will have some effect on the feature.
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I have noticed that AI has sometimes lot of problems to even start shooting at a known target. As if their targeting priorities were messed up or something. Tested with 4 machinegunners in offroad.
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To me, the limits are really problematic. It is not normal to see enemy machinegunners in a back of an offroad to not be able to shoot me just because I am prone and they are unable to aim more to the ground. They just stare at me, aim at me and wait until I get within their aiming limits. Funny and frustrating at the same time.
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Could you please post an example (screenshot) of a game where it is according to your taste? Thank you.
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[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent. Thank you very much. -
Are you aware of a fact that the effect should be very subtle? SSAO is not a wow-effect type of thing. It is more like a finishing touch to the overly great picture that makes things looking more photo-realistic if used right. I consider SSAO to be superior to now used, too explicit HDAO/HBAO.
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[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the explanation. The crouch thing sounds very logical. About the prone thing: I consider 50 meters to be a really short distance to go prone, really. It is a distance around which combat is still really fast and aggressive. Going prone is slow and therefore hindering unit's performance, in my opinion. 50 meters is a distance where it is very unlikely to miss a prone target with full auto fire. Fast reflexes are needed for such a distance, in my opinion. -
OK, guys. Just don't only criticize, please, as DEVs are evidently working hard and need to see our support in order to stay healthy and motivated. That being said, I agree that lot of features has more potential than has been realized.
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[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here: http://makearmanotwar.com/entry/Z3gpQ2HmCy#.VBaiqvl_u-4 -
[OPEN BETA] [SP] bCombat infantry AI Mod
Bouben replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also, Fab, units should not be running crouched when ordered to move a significant distance. It is painfully slow and also fatiguing. Right now they only seldom stand up when moving in combat. EDIT: But I am not sure if it is problem cause exclusively by bCombat or something else is happening too. -
Interesting. Now do it without glitching :D ---------- Post added at 21:15 ---------- Previous post was at 21:14 ---------- You are writing about my fears...
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Exactly. The technology could be flawless but the human element is the variable.
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