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Bouben

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Everything posted by Bouben

  1. Support is not a vote. See here: http://makearmanotwar.com/vote ---------- Post added at 18:27 ---------- Previous post was at 17:57 ---------- Fabrizio, one thing I have noticed. When units are suppressed, they will go prone, right? Would it be possible to make them go prone only if any known enemy units are more then...lets say 100 m away? I have found out that AI is getting killed a lot because they choose to go prone in CQC and try to hide to cover (in prone) which is a slow way of doing it. If they run to the cover instead, it will be much better IMO.
  2. Sure. Moreover, it is written in the rules that number of supporters have no influence on whether the addon have chance to win or not. A winning addon will be chosen by a jury - not by community.
  3. Bouben

    Firing from Vehicles feedback

    Yeah but I cannot imagine how much work it would be to do properly.
  4. Excellent. Thanks, Fabrizio. Will be looking forward to it. And the signature is a matter of course. You have done the best AI mod so far. I have to support it.
  5. Bouben

    Firing from Vehicles feedback

    That sounds very nice. Thank you for explanation.
  6. Interesting but I would try to make things simple and at least a bit functional. The biggest problem I have is that it takes AT guys so long to aim and fire while armored units aim and fire much faster and even spot AT guys immediately. That creates a huge imbalance in the gameplay. A vehicle will rush a squad's position and AT guys are unable to do anything. Before they prepare their weapon and decide what to do, they are already dead and the rest of the squad too. Those APC rushes are a complete game-breaker. Even if the vehicle has to rush for 200 meters, it is too fast for AT guys to do anything. Part of it is, in my opinion, because of unrealistic spotting and aiming abilities of armored vehicles. Also, I would completely omit the number two point of your post. I personally don't find it important at all in the current state of the game because right now we does not even have a basic functionality right.
  7. Bouben

    AI Discussion (dev branch)

    Yeah, they can be fast in shooting things - technologically. But you have to put there the human element in order to make it a believable experience. We must not forget that turret operator uses some kind of analog input to control the turret and that turret aiming is not as precise as it looks in the game. Turret operator will make corrections (even if for few centimetres) before he starts shooting. There should be some random error and delay for turrets in the game. And when a vehicle is moving, the error should be even bigger.
  8. Bouben

    Firing from Vehicles feedback

    No. What I proposed was a solution with intention to make things easier to do. What you propose is completely the opposite. :D
  9. Bouben

    Firing from Vehicles feedback

    FFV solution? If you look at this video, , you can see that units does not have any special pose when on the board of the vehicle (boat). They simply crouch there and therefore can turn around 360 degrees without any animation glitching. Why don't we just get rid of those special sitting stances in vehicles in Arma and let AI rotate around freely in an universal crouched position? It would not look so good as having custom animations but it would work.Or maybe the universal crouched position could be triggered only when needed (under fire, danger...)? It seems to me as a more simple solution than what you guys propose. But my knowledge about animations is very limited, so don't be surprised if I said something stupid.
  10. Bouben

    AI Discussion (dev branch)

    OK, lets remind this again. AI AT units are useless. They aim too long and run around like idiots instead of shooting. They get themselves killed all the time. On the other hand, armored units with turrets aim too fast. Please, have a look at some actual combat footage and see how long it takes to stabilize turret on a non-lockable target and shoot. Right now, armored units in the game behave like sentry guns. That is wrong and needs to be changed. This behaviour is there since OFP but the AI AT units behaved better then so it was not so prominent.
  11. Fabrizio, is there anything you can do about effectiveness of AI units against armored units? Would it be possible to make them useful again and make their decision making and reaction times faster?
  12. Bouben

    Firing from Vehicles feedback

    I believe it is not overdoing it but actually necessary. Offroads attacks are completely useless without it.
  13. Bouben

    Firing from Vehicles feedback

    I wonder why is it such a problem to do. What technological obstacles are in the way of this. Wouldn't a simple "attaching" of soldiers to a predefined position on a vehicle cut it? There would be no need for fancy animations. The soldiers would be simply crouched.
  14. Bouben

    Firing from Vehicles feedback

    OK, while I really enjoy the feature I don't like the fact that soldiers in the back of an offroad are not able to aim and shoot over the roof of the offroad. That seriously limits the usability of the feature. Maybe getting rid of fixed animated sitting positions and placing neutral crouching positions "attached" to the vehicle would work better? Soldiers would be able to shoot in all directions then.
  15. Bouben

    AI Discussion (dev branch)

    Yes. This have complicated my tactics few times...
  16. I just want to say thank you, BIS. The FFV was a long missing feature. Thanks again.
  17. I see, thanks for making it more clear.
  18. How is Heli update competing with a completely differently aimed Marksman DLC?
  19. Bouben

    Fatigue Feedback (dev branch)

    Ha ha, I have to laugh when seeing actual proofs in videos like this while reading exaggerated, false statements by noobs. I wonder how much time it takes yet until they all give it up. I also wonder if they realize that these statements actually destroy credibility of their opinions and therefore not helping them at all in this "fight". What are they expecting?? It is unbelievable. :D
  20. Bouben

    AI Discussion (dev branch)

    EDIT: Or do you mean that BIS should let community to go even more deep into the AI code? I don't know if it is currently possible. Otherwise there would be no reason to not let the community participate more. ---------- Post added at 21:26 ---------- Previous post was at 21:25 ---------- Ha ha, I would hate if they focused on that :D (controversy).
  21. Bouben

    AI Discussion (dev branch)

    No, thank you. That is not the solution for the AI problems we experience.
  22. Bouben

    AI Discussion (dev branch)

    Do you realize that if AI break the stealth mode the vehicle will engage it? That is where the dilemma is. And you are right, I make general statements, because right now I cannot be bothered to spend time explaining this. I just genuinely feel and sort of know that it is not as easy as you might think. That is all. That does not mean that AI cannot be drastically improved in Arma. It was proven many times by mods that it can be. And I believe it can be improved even more. But it is not an easy task.
  23. Bouben

    AI Discussion (dev branch)

    Mate, going stealth is one thing if there is only the enemy vehicle present. Easy (if you don't consider the going-stealth procedure itself). Now what if there is an enemy vehicle with infantry? What if there is an enemy vehicle with infantry and another enemy infantry coming from behind? What if the enemy vehicle is out of LOS for 15 seconds and the enemy infantry is still chasing you? Should they now engage the infantry or not? Etc. There is so many things to consider and it is very difficult to do basic priorities with AI if there is too many variables going on. Just think about it for few minutes. I am sure you will soon or later find some situation that would not be so clearly solvable. ---------- Post added at 22:07 ---------- Previous post was at 22:04 ---------- I definitely agree with this. But that was not the point I was talking about.
  24. Bouben

    AI Discussion (dev branch)

    OK, so the AI would shoot the tires off. But what next? The car will be still able to use its gun (and don't say that you want an AI gunner to leave the vehicle when its tires are destroyed - one of the most stupid behaviours currently in the series). The best thing the AI can do is to be completely stealthy when they have no efficient means of destroying a vehicle. You guys clearly have no idea how many variables there is. There is so much the AI must do even if you think it could be simplified.
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