Jump to content

bigshot

Member
  • Content Count

    901
  • Joined

  • Last visited

  • Medals

Community Reputation

64 Excellent

1 Follower

About bigshot

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Coop Shooters, Flight Sims, Racing Sims

Contact Methods

  • Biography
    CooP minded player Age: 40+
  • Xfire
    bigshotdavek
  • Steam url id
    http://steamcommunity.com/id/bigshotlongisland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @redarmy In my particular mission (D.U.W.S. Modified) it's the Rhino's, I believe, which keep getting stuck because the AI is too dumb and try to drive over them instead of going around them. As they drive over the vehicle will sometimes get caught on it's under-frame. Rhino MGS
  2. bigshot

    ARMA REFORGER POLL FOR MODERN ERA CONTENT

    I did not say that, @stburr91 said it. But of course I don't doubt it for one second. I'm sure it's the truth.
  3. bigshot

    ARMA REFORGER POLL FOR MODERN ERA CONTENT

    Heh, I think you're more optimistic than I am. What I mean is that I don't think this franchise will ever get a fair amount of content which will be of high quality. It will continue to live or die mostly based upon it's players ability to provide the entertainment to themselves. This game is no longer as much a game as it is a set of tools for players with enormous amounts of time and skill on their hands willing to make their own missions and addons or learn how to. It was much this way with Arma 3, IMO, where much of the officially released content was of low quality and 13 years later we're looking at Reforger which is more a tech demo than anything else, since it has less features included than ever before... I just don't see anything changing for the better, anytime soon. As usual there will be a minority of players who will stay and continue to play and learn to make their own content, but the majority will buy the game and only play it once or thrice before uninstalling it. This cycle is nothing new to OFP/Arma but it just feels like it's getting worse the last few years. Too sad.
  4. bigshot

    ARMA REFORGER POLL FOR MODERN ERA CONTENT

    After 23 years of experiencing what it's been like with a developer who relies, IMO, too heavily upon 3rd party mods... yes, at this point I'd like to see BIS stepping up by providing MOST of their in-game content so we get more professionally designed results for Arma4 content. It's been too much of a load upon the freeware modders and BIS has really dropped the ball in this area for far too many years. This franchise needs MUCH more professionally developed missions and other addons, directly from BIS themselves, and I would welcome this sort of content whether it be DLC or whatever. Of course, this assumes that the quality of paid DLC from BIS would be worthy of the added costs.
  5. Hello - when will it be possible to save scenario progress? Currently when you click on save/exit...it doesn't save, it only exits the mission...and when you try to start mission again by clicking on "continue" it actually just seems to restart instead of starting from a saved position. This seems to be effecting all versions of Combat Ops, including Arland and also the new experimental Everon. Will "saves" be fixed soon?
  6. bigshot

    Still in development or not?

    @razor6014Thank you very much for the link, they should sticky this!
  7. I've noticed no communication or updates in the News or Experimental Builds forums for many months now. There is no way to understand what is going on with Reforger development or to even know if there IS anymore development going on at all. I watched some obscure YT'er who posted a video about a new PvE mission on Everon (where you can play solo)... seems to be an updated version of Combat Ops that is being worked on in Experimental Branch for 1.1 release, yet there is no information on BIS forums about this. When will this be released and will we be able to play it with friends (as PvE on a hosted in-game server) as well as solo?
  8. It is now mid February 2024 - just curious to know if they have added any of the modifications suggested by the OP six months ago?
  9. Is this script or a similar mod that can let me push vehicles still floating around somewhere I can download?
  10. I was wondering if anyone knows of a client mod (not a script to run inside a mission) that would allow you to unstick any vehicle (by simply pointing at it, even if it's AI controlled and not in your group) after it gets caught on those low lying stone walls that you see on Altis every 100m? I hoped that in 11 years BIS might have solved the issue or at least created an action menu option themselves since this happens constantly in missions where AI drive around alot.
  11. Just wondering if anyone has come up with an extraction looter/shooter like Tarkov, only for PvE instead of PvP?
  12. I'm now releasing this as version 1.96 and have updated the original post with the new Discord channel link where it can be downloaded.
  13. bigshot

    Field of war [CTI] [SP/MP]

    When you post here about new releases it would be helpful if you would post the new version number of whatever was updated (mod or mission/s). I'm finding myself confused because the Goggle Drive versions seem to be older than the Steam subscription versions...yet you still have both posted as if its ok to use whatever. Is there anyway you can keep updating the Steam alternative download files so they are fully updated as your WIP continues? Thanks so much for supporting this for so long! I'm still working on DUWS Modified these days (since 2013 now!).
  14. bigshot

    WARMACHINE - Game mode - SP/Coop/PvP

    Can we get a direct copy of the .pbo file for Altis, and other maps as well? Have they been uploaded anywhere, instead of using Steam subscription?
  15. bigshot

    Arma Reforger/Arma4 VR Support

    Heh, forget the numbers on paper because it just doesn't reflect the reality of the real world perf. here...which can be problematic as it is, without even bringing VR into the equation. Sure, fps in Arma is ok as long as there are careful restrictions in place limiting the AI and vehicles spawning in at one time, but in larger more popular missions it's already a severe challenge on a desktop proc, never mind a mobile. I've spent the last 8-9 years modding DUWS for Arma3 and have learned a bit about the AI and it's performance issues. To say it's been frustrating is an understatement, but to take on that sort of a headache in VR on a mobile processor?... I'd have no will to, honestly (not in 2022/2023 anyway).
×