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Everything posted by Azza FHI
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Yes we are having the same issues. Seems to only affect some people in our group, but when the bug is present it can be fatal causing the game to crash for some as soon as an sti mg is fired. We have been forced to remove this addon. Author plz fix this as we need this back!
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can someone tell me what to do here. this is our dedicated servers profile settings class mercenary { class Flags { HUD=0; AutoSpot=0; WeaponCursor=0; DeathMessages=1; NetStats=1; VonID=0; }; skillFriendly=1; skillEnemy=1; precisionFriendly=0.28; precisionEnemy=0.28; }; }; so are the last 4 settings obsolete now? should there be any other settings there?
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hang on, are u saying that the values defined in the (dedicated) server.Arma3Profile affect the asr_ai skill values? I thought ASR over rides everything... we have done a lot of testing and always get feedback from players after a mission. this is what our AI are at the moment, and we have found they are a good challenge but not too hard. A good balance if u have the players outnumbered 3 to 1 or so. class level_3 { // regular 1 aiming[] = {0.20, 0.00}; spotting[] = {0.40, 0.10}; general[] = {0.70, 0.10}; units[] = { } As u can see we have changed the default values, the main one to think about is the random factor applied to aiming. we leave it at 0, otherwise sometimes u will get an AI unit that has too much precision (over 0.3)
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it should be units[] = {"sfp_m90w_sog_teamleader", "sfp_m90w_sog_g36", "sfp_m90w_sniper", "B_sniper_F" };
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Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Apart from new features, please in the next update can you fix the morphine overdose. Currently when this happens the player will will be blacked out for 5 minutes, after this they should die but instead they are able to move around on the ground very quickly stuck in the prone animation. -
well, its towards the top. this is the current init with the proposed changes. I am going to be testing it soon, just wanted to make sure that the tfr codes are normal.
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hi, just wanted to get some advice on this init. is there anything wrong with this code? about 5 players out of 20 reported that their channel presets were not the same as what they are supposed to be, so they couldn't get on the same net as the team. i was thinking to change it to the following, is there anything wrong below? thanks!
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Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are u editing the agm medical module to prevent death? -
Anyone know if all pbos have changed or just the smaller ones? We use a sync program for our players to get mods and im just wondering if its possible to get this update smaller than 400mb
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Toadie's SmallArms and Animations for Arma3
Azza FHI replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awsome weapons! I am having trouble assigning the supressor to the honeybadger via script. Hlc_rifle_honeybase does not seem to be correct as documented in the classnames. Do u know the propper classname? Thank you -
What is the conclusion of the signature check?
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Bump... anyone?
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Hi, i am thinking about using these configs for our clan. We use RHM4s and Russians. Do we need massis Nato Russian weapon pack for this to work? We are only interested in having jsrs sounds for m4s and ak107s... Thanks
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I am running Russians with latest JSRS and I still have no sounds...
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Nice!
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possible to give this ship a "solid flat base"? right now when in zeus trying to place objects it is very difficult because the camera and the object follow the sea bed. any other ideas? edit - nvm I was right ontop of some large rocks lol. it is manageable now that I am on a flatter part of the ocean
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Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
also anyone mentioned the bug where u cant drag a unit if u are in combat pace -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whats the go with overdosing on morphene? When it happens the unit is stuck in the animation but can still move around on the ground quite quickly. Assuming that gets fixed, how does a unit recover from overdose? -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^^^^Just use elite difficulty? -
Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We been using the mod over the last few weeks, but gave it a really good run in tonights mission. Completly changes dynamic of the game in a good way.A bit of feedback: * some players dont want to use certain functions,like check mag (conflicts with mag repack). They should be able to set functions to have no keystroke. At the moment everything must be set. *should have module option for damage tolerance, right now players go into unconcious state too easy when they are wearing body armor. In real life 3 bullets to legs/arms or chest with armour would not make the person fall into unconcious state immediatley (maybe a few minutes) Just some stuff to think about, great work so far. -
Ahk cheers. Will keep testing
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I just read in the AGM mod thread that addon weapon sounds are broken in DEV build due to the change in weapon config in the upcoming Bootcamp DLC. apparently vanilla weapons are ok. @Robert Hammer just wondering if you are aware of this and will u take measures to fix it when the DLC hits? or will we need to wait for next version of the mod? Thanks
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Is it possible to make the AI not able to see/shoot accurately through smoke that they deploy?
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Authentic Gameplay Modification
Azza FHI replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a way to see an on screen icon when team mates are down or give them the ability to use radio. the way its set up now is very realistic which mean very hard too. an 'easy mode' would be good for certain times... great mod btw -
What is the radio protocol?