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1212PDMCDMPPM

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Posts posted by 1212PDMCDMPPM


  1. @bludski

    I skipped a few updates and just check again you map: I'm amazed by the sheer quality of all the villages and all other improvements.

     

    I noticed 2 houses that are a bit high (the stairs are not touching the ground). Are you interested in those reports or you consider it good enough (no issue to get in the house, it's just a graphical glitch) ?

    May I also suggest a different name for "Le French Skool" like:

    - L'école Française

    - Ecole Française

    - Ecole Sainte <female name like Marie, Anne ...etc)

    - Ecole Saint <male name like Pierre, Paul, Jacques...etc)

     

     

    • Like 2

  2. 1 hour ago, drdetroit said:
    1. where do the SP mission files go that I DLed from page-1 of this thread?  No readme with the files so I assume they go into the C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions folder - but that don't seem to work.

     

    If you're talking about the Unsung Delta release thread, the missions found in SP missions are in fact MP missions, the COxx in the name indicating the max player.

    They are meant to be placed in the MPMissions directory (and may be hard/impossible to win in SP).


  3. On 04/01/2017 at 3:11 PM, sagentitled said:

     

    Yeah, that's the workaround we've had to do by using the admin console, but most aren't aware of this. We have so many scenarios it's impossible to edit all of them and insert that line of code, so I was hoping there would be a global setting for exporting.

     

    As a possible workaround, you may try to create a small addon that use the Ended mission eventhandler to run this code.


  4. 24 minutes ago, R3vo said:

    This was discussed a few month ago and apparently sorting the islands is not that easy. And lets be honest, how many maps do you have that you need them to be sorted?

     

    Sorry, I missed this discussion. Probably about 25 islands, not sure and can't verify at the moment (CUP Terrains has 15 islands, based on their web site). Anyway, we're derailing the topic. My point is: coding time should be spent on more important issues than a misplaced table on a demo mission. The game has more important bugs to fix.


  5. Sorry to be vocal but it's astonishing to see that BI is fixing such a small issue (in term of impact on the game, # of time the issue is appearing) when we can't have things that are anoying daily like the island list sorted alphabetically or a white background in the editor, not even talking about major issues like AI driving or visual upgrade consequences.

     

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