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Posts posted by 1212PDMCDMPPM
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I skipped a few updates and just check again you map: I'm amazed by the sheer quality of all the villages and all other improvements.
I noticed 2 houses that are a bit high (the stairs are not touching the ground). Are you interested in those reports or you consider it good enough (no issue to get in the house, it's just a graphical glitch) ?
May I also suggest a different name for "Le French Skool" like:
- L'école Française
- Ecole Française
- Ecole Sainte <female name like Marie, Anne ...etc)
- Ecole Saint <male name like Pierre, Paul, Jacques...etc)
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The issue is that the ambient occlusion is just a subpart of the visual upgrade. Some map makers are still waiting for more documentations about the new lighting parameters.
And even the thread name hasn't been corrected ! ;)
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The last developper answer was October the 5th if I didn't missed one.
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5 minutes ago, drdetroit said:Ahh...got it. So basically Unsung is exclusively for MP- no AI to help out.
Thanks for the heads-up!
Check the Arma steam workshop. Just put Unsung in the searchbox and select singleplayer. You'll find missions that can be played solo.
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1 hour ago, drdetroit said:- where do the SP mission files go that I DLed from page-1 of this thread? No readme with the files so I assume they go into the C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions folder - but that don't seem to work.
If you're talking about the Unsung Delta release thread, the missions found in SP missions are in fact MP missions, the COxx in the name indicating the max player.
They are meant to be placed in the MPMissions directory (and may be hard/impossible to win in SP).
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8 hours ago, makhno said:The other kind of fences, stone walls, poles ( where the angle of placement matters)...have to be placed by hand as at the moment I don't know any tool that would allow to do that effectively.
May be X-Cam could help you there:
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Absolutely amazing !! The last picture is just gorgeous !!!
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You could add a catholic church or school in one of the village.
In terms of infrastructure, Arma is lacking some proper tea, coffer or pepper plantation. May be a sawmill would fit.
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@duda123 I just tried doing a test mission with the script version. It's working perfectly except I don't have any intel on OPFOR detected by my troops (I play without any troop marker on the map). Is this coming from the script version or is it something that is not covered by AIC ?
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Thx for your answer.
Sorry for the VC HQ, I missed your explanation post.
As for your french (^^), feel free to ask here if you want more french location names, many will help you !
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Really nice map !!!
If I can give you two small advices:
- rename Plantation Saint Clementine to Plantation Sainte Clementine (Clementine is a girl name)
- remove the map location of the VC HQ. It should be more secret ;)
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Hello,
is there a script version-only of this mod ?
Thx.
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Sorry for the noob question: can we mix 64 bit server with 32 bit clients (or the opposite) ?
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1 hour ago, jeza said:Yes Pookie, Maybe we can build a fire, sing a couple of songs!
Hum... We should get back, 'cause it'll be dark soon. They come mostly at night. Mostly.
Great mod, thanks again !!
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The only issue I can see is if the AIs are moved to an HC (by some mod for example) and your script needs to be local to the AI.
With
if (!isServer) exitwith {};
it won't run on the HC.
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On 04/01/2017 at 3:11 PM, sagentitled said:Yeah, that's the workaround we've had to do by using the admin console, but most aren't aware of this. We have so many scenarios it's impossible to edit all of them and insert that line of code, so I was hoping there would be a global setting for exporting.
As a possible workaround, you may try to create a small addon that use the Ended mission eventhandler to run this code.
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1 minute ago, pierremgi said:Hi, someone can tell me how to add items (they seems to be magazines) like fuel can or bug spray in crates/vehicles? I tried: this addItemCargoGlobal [""uns_item_bugspray"",4] or even: this addMagazineCargoGlobal [""uns_item_bugspray"",4] with no success. Same for plenty of small items. Thanks for your help.
why using double quote ?
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24 minutes ago, R3vo said:This was discussed a few month ago and apparently sorting the islands is not that easy. And lets be honest, how many maps do you have that you need them to be sorted?
Sorry, I missed this discussion. Probably about 25 islands, not sure and can't verify at the moment (CUP Terrains has 15 islands, based on their web site). Anyway, we're derailing the topic. My point is: coding time should be spent on more important issues than a misplaced table on a demo mission. The game has more important bugs to fix.
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3 minutes ago, R3vo said:Small bugs are bugs too and they are often fixed quite easily. The issues you describe are far more complex,e.g., AI driving.
I know that. That's why I first listed super small bugs like sorting the island list. It's probably a one comman fix.
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Sorry to be vocal but it's astonishing to see that BI is fixing such a small issue (in term of impact on the game, # of time the issue is appearing) when we can't have things that are anoying daily like the island list sorted alphabetically or a white background in the editor, not even talking about major issues like AI driving or visual upgrade consequences.
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That could be a good guess: in the second link, the AIs are moved inside the vehicule via script. I can't tell for the first link (not my mission).
Visual Upgrade – Feedback
in ARMA 3 - DEVELOPMENT BRANCH
Posted
Hello @bis_iceman,
could we get some splendid feedbacks on our splendid feedbacks ?
Thx !