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Posts posted by 1212PDMCDMPPM
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I worked on a similar project to replace the map itself.
I went the "marker way" with good result:
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Sorry for the misunderstanding on my side. I'll check it again.
Thx for the answer !
EDIT:
@leshrack Working like a charm !!
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@basstard Do you have time to modify your addon a little bit ?
In fc_cpinit.sqf, line 454 to 475, the locations are grabbed from the map addon (ie configFile). That means we can't, by script, create locations that will then be used as possible objective place.
Would you be able to modify it to include dynamically created locations (detected by nearestLocations - example: nearestLocations [position player, ["NameVillage", "NameCity", "NameCityCapital"], 1000]; )
Thx !
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@dr@gon I did a quick test with the NV4 68 faction. It was ok so far. I spent most of the afternoon testing stuff like adding an arsenal on spawn, saving loadouts...Etc. I should have a version for you to test by tomorrow. After your feedback, I'll make it available for everybody to play with.
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2 hours ago, dr@gon said:Does anyone know how to edit this for the UNSUNG mod. I appreciate that the Author is not interested in hand holding all the users with custom requests but I am hoping that someone may have the answer for me.
thank you
I've created a modified version using CUP factions and I should have published it weeks ago... :(
If you give me the arrays to customize the opposition, I can easily create an Unsung version. Be aware that Combat Patrol rely on wheeled reinforcement, something that is not terrific in jungle maps :)
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Excellent mod !!
I tried this: this setVariable ["LESH_towFromFront", 0]; but it seems it's not taken into account. I defined the parameter for a CUP M119 and the yellow point is a bit ahead of the gun, whether I put 0 or 1 on this value. Any clue on what I'm doing wrong ?
Thx !
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Nice !!
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I recently discovered this marvelous mission !! Thx for sharing with the community.
One suggestion for small group: add a parameter for all to speak Takistanese (ie "UAVHacker" for everybody).
Sometime it's really hard to pinpoint the "gather intel" action on old mobile but I guess it's a engine issue.
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1 hour ago, loopdk said:Uhhh sorry then?
All maps inheriting from CAWorld would enjoy the extended grass distance.
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You mean like pressing F12 to take a screenshot ?
I'm not sure I'm properly understanding your request.
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You can try HETMAN:
It's less agressive than GAIA.
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1 minute ago, laxemann said:I feel you dude, but then there still is the copyright thing and the fact that it was a super low-quality mono sound without any treble and distorted af :D
Yes, the lack of proper material to work with is a real issue.
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10 hours ago, laxemann said:Based on that and (kinda) knowing how a rocket works/sounds, I decided to do something more "authentic" from my personal perspective, even though people that only know it from YouTube videos and games might be upset :D
Your mod, your sound. I still find it weird that despiste not finding a single evidence that it doesn't have a screaming sound, this peculiar sound is removed.
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Why remove again the screaming sound of the BM-13 ?
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One quick question: I have not understood how I can configure Vcom per mission (ie not using the same parameters everytime) while using the script version for a server that doesn't allow file patching. I just have to set the variable directly in the mission (so most likely in the initserver.sqf) ?
Thx !
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I was able to increase AI firing dispersion by setting suppression to 1. Of course, this prevent the players to have any meaningfull impact by suppressing AI (since it's already at max level) and it has absolutly no effect at all on an offroad gunner.
The inability to properly modify the AI accuracy client side and the discrepancy between vehicle and on foot accuracy for the same AI should really be considered as major bugs than need to be fixed.
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7 hours ago, Grumpy Old Man said:Feel free to take a look at it in this small mission:
Thanks for sharing !
I noticed that altering the precision is creating a slight difference but not in the marging we could expect going from 0.05 to 1.
In the other side, altering the skill from 50% to 20% has a real impact. Sometime, the AI needs to fire more than 20 shots to kill the target.
I also tested puting the AI in an FIA offroad (HGM): the skill has no impact as most of the time the first burst is a kill.
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13 hours ago, oukej said:And sadly I gotta say anyway that the engine development has more or less come to a conclusion :/
Does that means we will not see any update to correct AI behaviour bugs (driving being probably a priority) ?
I know I'm off topic but, if possible, it would be nice to clarify what the BI team will do in terms of bug correction for Arma 3.
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@Wiki Last year, this script was still working:
http://www.armaholic.com/page.php?id=23139
You may try it or get inspiration reading its code.
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3 hours ago, genesis92x said:Once I release it, I will be posting it in a completely new thread and will request this one to be locked, if at all possible.
Easy: report your own post and ask a moderator to lock the thread.
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I just noticed the improved map graphics in the editor. It's a really nice upgrade. The map is far more easier to read now.
Is there a way to have the same effect while playing ?
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I recently trid to fire with the BM13 Katyusha and I noticed the wailing sound is completly gone.
It used to be like that:
Now I'm just getting some "regular" firing sound.
BTW, I'm using v26.
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21 hours ago, R3vo said:It has nothing to do with balancing but rather with not breaking 2 years old missions for example.
You probably missed the AI thread where BI announced all missions so far will be broken by the AI skill change (and I'm not talking about the "visual upgrade" impact on the night mission impact). All in all, a better mine system that reduce by a few meters mine detection is not that an issue.
Create a control over the map (but behind the rest)
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
Yes, correct.
IIRC (it's 2 years old), I managed to do a script version but the new map "texture" was above the player added markers so it was useless for my planned use.