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Everything posted by Undeceived
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Dynamic-AI-Creator (DAC) V3.0 released
Undeceived replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Silola When I'm playing the mission, these zone center markers appear (see picture). Is it possible to remove them somehow? -
Yes, good suggestion. I also have one: Is is possible to be able to make the program generate sequence entries to the description, e.g. in the section "Sounds"? What I mean is this: Assume that you have 40 dialog sounds in your mission (many people, me included, have many many more). So you will need 40 entries like this: class STR_dialog01 { name = "STR_dialog01"; sound[] = {"\sounds\dialog01.ogg", db+5, 1.0}; titles[] = {0, $STR_dialog01}; What you need to do is to paste the blocks 40 times and then rename everything to 2 3 4 5 ... 39 40 (LOT of work!) Is is somehow possible to tell the program how many sounds will be used and it will generate the 40 blocks already renamed? This would remove a lot of work, when you have many custom sounds in your missions (like I have them :) ). Edit: Thinking a little bit about it, if I am not mistaken, the input fields the program would need would be: |Number of Class blocks| |Name| |Path and name of the used sound| Example: Input from the program user: |03| |STR_dialog| |sounds\dialog| Output of the program: In total 3 blocks (as per |Number of Class blocks|), which are numbered contineously behind |Name| and |Sound path| class [color="Sienna"]STR_dialog[/color][color="SeaGreen"]01[/color] { name = "[color="Sienna"]STR_dialog[/color][color="SeaGreen"]01[/color]"; sound[] = {"\[color="Purple"]sounds\dialog[/color][color="SeaGreen"]01[/color].ogg", db+5, 1.0}; titles[] = {0, $[color="Sienna"]STR_dialog[/color][color="SeaGreen"]01[/color]}; class [color="Sienna"]STR_dialog[/color][color="SeaGreen"]02[/color] { name = "[color="Sienna"]STR_dialog[/color][color="SeaGreen"]02[/color]"; sound[] = {"\[color="Purple"]sounds\dialog[/color][color="SeaGreen"]02[/color].ogg", db+5, 1.0}; titles[] = {0, $[color="Sienna"]STR_dialog[/color][color="SeaGreen"]02[/color]}; class [color="Sienna"]STR_dialog[/color][color="SeaGreen"]03[/color] { name = "[color="Sienna"]STR_dialog[/color][color="SeaGreen"]03[/color]"; sound[] = {"\[color="Purple"]sounds\dialog[/color][color="SeaGreen"]03[/color].ogg", db+5, 1.0}; titles[] = {0, $[color="Sienna"]STR_dialog[/color][color="SeaGreen"]03[/color]}; Something like that... I know, putting this into reality may be difficult. Is this idea somehow comprehensible? :)
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Hm, there is an island (in the Caribbean I think) that is similar to Sahrani, so I would say that Sahrani is partly real and partly fictional. It's actually very similar but not completely, if I remember correctly. Unfortunately I forgot the name of it now. And that Chernarus is = a region in the Czech Republic, you know, right? Edit: Sahrani: The Wiki says: http://community.bistudio.com/wiki/Sahrani
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Yeah, that's cool indeed. We went to Krk this year. But I didn't see any similirity to Everon, unfortunately. :( Even though this subject is known to wide parts of the community already since 2001 ;) , there are always people who don't know this, so it's good that it is "discovered" and posted again from time to time.
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Well, I reinstalled everything and strangely the programs open sometimes, sometimes not. :D Hm - no idea too. :) But at least I get them to run after some trys. Thanks for your answer!
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I watched these videos lately and they revealed new things to me, even playing the games since OFP! :D So they are really good, in-depth explained. Here they are: http://www.armaholic.com/page.php?id=12120 -> (check the link at bottom of page how to bypass mega video 72 min limit) I watched them and practiced it simultaneously in my own editor. Mark, yes, the armory and its little missions are a good start to get used to things.
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Grenades are useless in Operation Arrowhead because of a bug
Undeceived replied to lykurgos88's topic in ARMA 2 & OA - GENERAL
Yeah, in Operation Arrowhead you can dose the distance you want to throw the grenade. This is especially useful when you stand at a wall and want to throw a grenade to the other side. Shoulder at the wall, look up, click shortly and it will land right on the other side. Good stuff! But throwing while running is not possible, or is it? It was in OFP and ist was in ArmA. Why not in A2? -
Little ARMA 2 tips that help in a big way
Undeceived replied to rickidoo's topic in ARMA 2 & OA - GENERAL
Good solution too. :) Everything is better than searching for the right option in the action menu... :) -
Little ARMA 2 tips that help in a big way
Undeceived replied to rickidoo's topic in ARMA 2 & OA - GENERAL
Sh*t, guys, it could be. :( I didn't think about that because I play with the arrow keys and have my lean left and right on the 1NUM and 2NUM. There is no fast / slow forward. Hm... In that case I think you can scratch my tip. Unless you also play with the arrow keys. I adapted my first post a little bit now. On the other hand... I think that pressing the key twice won't make such a difference that the vehicle boosts 50 meters ahead before the getout-action takes place. :) -
On Armaholic (on the main page, right hand side) there is the Object Library where every weapon, unit, vehicle, etc. is shown, also with its classnames. The direct link to it: http://www.armatechsquad.com/ArmA2Class/ (yes, it is on Armaholic, even if the link says armatechsquad.) About your first question: Yes, you need to put this addmagazine "30Rnd_556x45_Stanag"; as many times as the desired number of magazines. To add the NVGoggles, try this addweapon "NVGoggles"; This should work. As far as I know the command addequipment doesn't even exist. :) Yes, there is a list of all commands, but this list is very extensive so it will be hard to find what you need if you don't know the name of it. :) Unfortunately OFPEC.com seems to be down at the moment but when it's up again, make sure you check their forums as well and the COMREF, which contains all commands for editing in the Armaversum, in alphabetical order.
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Sorry for digging this thread out, but I have another question about this: Is it possible to put MORE then only one waypoint on the map? If yes, how? What I was imagining is that after have put let's say 3 WPs on the map, I can tell the AI with 1-9 to move to the next (first) WP and when it arrives there, it waits until I press 1-9 again. So it moves forward to the next one. Is this possible?
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Little ARMA 2 tips that help in a big way
Undeceived replied to rickidoo's topic in ARMA 2 & OA - GENERAL
Yes, that's a good one. :) One little tip from me, which helped me a lot and I like to spread around: Keep in mind that this might only work for people who play with the arrow keys. :) To GETOUT or EJECT from a vehicle I don't search for the option in the action menu, which sometimes causes delays or even wrong selections. I have these options set in the control menu to the following keys: Get out: 2x Lean Left Eject: 2x Lean Right This setup won't be in conflict with anything because you can't lean yourself in a vehicle. Edit: Oops, not 1 sentences longs, sorry. :) -
Well, allthough it never annoyed me I also have the impression that when you press V (aiming), it zooms in a little bit too much. I think that it isn't that much in A2 vanilla (not sure though).
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ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Undeceived replied to Dwarden's topic in ARMA 2 & OA - GENERAL
:D Yeah, this is why I first thought it was Marek. :) Things like this flew through my head instantly (see below). click for bigger resolution -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Undeceived replied to Dwarden's topic in ARMA 2 & OA - GENERAL
LOL at first he looked like Marek! :D -
SyNcRoNiCzZ AddOn Release Thread
Undeceived replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm not a smoker but this really is cool stuff! :D Does it work with the smoking animation too or does the cigarette stay in the mouth all the time? -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Undeceived replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Preordered too, bought at the source! :) -
Betons addons releasethread
Undeceived replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have quite some time, no problem! :) Just wanted you to know. Danke für die Arbeit! -
If there is no classname list for whatever addon you use, you can use this script, which shows all information about the units (including the classnames) by just looking at them: ShowClass by Cyborg11 Edit: And instead of having to write down all classnames there is also the option in the action menu (move mouse wheel) to save all the data into the Arma2.rpt file. So you can copy the classnames out of there directly - saves some work. :)
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Hi Emsi. I'm having trouble starting your editor in Windows 7 Professional. It's the .ocx file issues that I have. I tried to register them as described in your help file but only the COMDLG32.ocx is registrable but the programm still doesn't work. I can't register the other 2 ocx files (MSCOMCTL.OCX and TABCTL32.OCX), it returns an error message from that RegSvr21 programm in the system32 folder. I also tried to run it as admin, no luck too. Any further hints? Thanks!
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Betons addons releasethread
Undeceived replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Beton! First - thanks again work your wonderful map Hürtgenwald! I'm at the moment building up some missions with I44 on it. At this I'm having some trouble though with one bridge. The bridge near Mestrenger Mühle (Kall river bridge) is buggy in the newest version. The AI can pass it only after 1 minute and beside that you brake your car (Kübelwagen) when you drive on it with full speed (from the south east). Is there a way to fix this? Thanks a lot for your work! -
Cold War Rearmed² Discussion
Undeceived replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You are right here. :) A2 is a major step forward (or should I say backwards in OFP's direction? :) ) in terms of the game feeling.- 1308 replies
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ARMA 2: Operation Arrowhead, version 1.55 - Patch released.
Undeceived replied to Dwarden's topic in ARMA 2 & OA - GENERAL
THANK YOU very much, BI!!! Best support! :) -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Undeceived replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Haha :D OfPDR :D I love BIS' humor! :D -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Undeceived replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Yes! I'll buy them both together, great news!