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Everything posted by Undeceived
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Wow Max, this is some impressive work, good job, man. I hope that you're still on it and I'm desperately looking forward to get my hands... ehm, to use... ehm - whatever I say will now probably be misinterpreted. :D - to DOWNLOAD these amazing women. Please keep up the good work.
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Community Upgrade Project - CUP
Undeceived replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the answers. Yeah, I knew about the RDS pack, but 1) it also doesn't include everything I need and 2) I prefer everything out of one mod. Nice - looking forward to it. The marines are part of my project too (hint). -
Community Upgrade Project - CUP
Undeceived replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, first of all, again thanks a lot for your hard work, CUP is running 100% of my Arma time for approx. 2 months now. :D One little question - will some of these civilian assets be in the next update? Ikarus bus Bicycles (old one and mountain bike) Old motorcycle Tractor Lada cars (including militia variant) White Sedan Old hatchback (the yellow one) Vloha limo S1203 small blue bus Women? :868: :ph34r: -
I also think asking why one uses browser X or likes browser Y is out of place. There are many reasons for using certain browsers and one does not simpl... ehm, does not only use the internet at home.
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Evil's Last Will for Arma 3 here. Read the review at OFPEC here (8/10). Evil's Last Will Version: 1.5 Author: Undeceived Gametype: SP Required Game / Patch: Armed Assault 1.14 or higher and required addons (see below) Role of the player: Markus Berger, a soldier of the SKK (a special group of the German army). Description: Eliminate a target person and witness how murder and hatred only stoke more fear and death in this land - when evil fulfills its last will... F E A T U R E S : - Full voice acting (German) - English and German subtitles - Weapon switching (you can carry two main weapons) and a lot of other external scripts - Cutscenes - Custom music - Long length - Enthralling story - Addons to accentuate the story R E Q U I R E M E N T S : -> "BW Flecktarn & Tropentarn" by Bionic (Version: 1.04) http://www.armaholic.com/page.php?id=463 -> "Chechenya War Mod" by Chechnya War Mod Team (Version: 1.0) http://www.armaholic.com/page.php?id=3182 Important note: The addon CWM_UI.pbo caused an ArmA crash for me, so if it happens to you, just remove it from the addons folder. It is not needed by the mission anyway. -> "Russian Federation Units" by Skaven, Shadow NX and Cameron McDonald (Version: 2.00) http://www.armaholic.com/page.php?id=1712 -> "Freedom Fighters" by agamoth (Version: 1.0 beta) http://www.armaholic.com/page.php?id=2888 -> Editor Upgrade (contained in the mission package) D O W N L O A D : DOWNLOAD - "Evil's Last Will (v.1.5)" (34,7 MB) B E T A T E S T E R S : Cheetah, Wolfrug, Zipper5, bert, mathias_eichinger, johnnyboy, Tyger, Sponbo, NightJay0044, savedbygrace, schuler. Thank you very much, guys! D E T A I L S :
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It was pretty hard... At first it didn't want to open the mission at all in the editor, I had to replace about hundred objects with road cones so that it at least loaded it. It took me months to convert it, but ok, 1) It's a huge and complex mission and 2) CUP also took months to have released all addons that I needed. I'm converting some Arma 2 stuff at the moment and it's easier, even though I think I can say - the more mods and non official addons you used, the harder it is. MUCH of messing around with the mission.sqm file ... :D Good luck!
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Scorch's Inventory Items
Undeceived replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New version? Nice! Does it have the new and better pictures too? Looking forward to it, great mod! And thx for Steam workshop release. -
Restricted Publisher tags selection
Undeceived replied to Undeceived's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Thanks for your reaction in the bug tracker, BW! -
Restricted Publisher tags selection
Undeceived posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Why can't we select from all possible tags in Publisher anymore? Recently there still were scenario, SP, etc-tags available but now only some limited mod related ones (and Campaign). I know that I can select mission related tags right from the editor (publishing mission on Steam workshop over there), but my problem is that I crafted a mod around the respective mission to provide a bit more of an "overall experience", with main menu cutscenes, etc... Therefor I have to use the Publisher and can't just upload the mission via the editor. But now I have it on SW and it's only shown under mods, which in this case is the wrong section, which again makes it harder to be found. Could you please change, resp. EXPAND this tag selection, BI? -
Restricted Publisher tags selection
Undeceived replied to Undeceived's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Created a ticket in the bug tracker too. Please, BI, take a look at the issue. https://feedback.bistudio.com/T120020 -
Scorch's Inventory Items
Undeceived replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic addon, Scorch, thanks a lot. One question: Could you add it to Steam workshop too? This would be great and make things easier. -
Setting a unit on fire (without killing him)?
Undeceived replied to the1krisrob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dude, I love you! :wub: Thanks a lot! -
Ah, ok, thanks. But why are there no male heads? I downloaded the Armaholic version and there were some.
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Awesome work, zeealex, these models look fantastic. One question, I'm not sure if it was discussed here already: Are you planning to release the mod on Steam workshop too? Or is there already a link, but I missed it?
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Tasks disappear after loading save game. Apex and 1.60
Undeceived replied to slynchy's topic in ARMA 3 - TROUBLESHOOTING
Yes, I think nothing has changed as there was no new patch for the game yet. As the ticket in the bug tracker says, BI is aware of it though. They ask for feedback, if it's fixed in Dev branch (but I don't use it, thus I can't give feedback :) ). But changing this and / or this, the bug didn't come again. -
AZCoder
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AZCoder, that's a remnant of the Arma 1 version, I removed the NVGs (the only NVGs that existed back there) to work around something (which I now forgot :) ), then added it back to the player. I'll fix that in the upcoming update, there are better ways to do it with newer Arma 3 script commands. Thanks for reporting! Btw. I noticed that you got goggles (Pilot goggles) on that second screen. Did you take them or were they added automatically? On that other subject you PMed me:
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Hello and thanks for all the good feedback! Give a here too if you want, to help spreading the word a little bit. AZCoder, this really in an Arma bug, check my first post (issues) for more info how to solve it.
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Community Upgrade Project - CUP Terrains
Undeceived replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Confirmed!! :lol: ;) -
I really don't recommend you to use teleport cheats in the mission! It's so complex* and there are triggers all over the place so you could and would miss important activations. I know, the ways are long, but if you can't go admiring the beautiful landscape in every detail, then at least go with setAccTime x4. *This was my very first mission back then (Arma 1) and looking at the scripts and editor layout today I can just throw my hands up in horror. :o Please don't look into my scripts :wacko: - well, you wouldn't comprehend much anyway in that mess - even I can't partly :lol:, even though I updated some scripts.
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:D That Leo is so BAD ASS! :lol:
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Thanks, IP! Two little questions:
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Cosmic, thanks a lot for this cool video, your time and your feedback! Your video motivated me to recreate my old Arma 1 "slideshow" trailer in Arma 3. Sat a whole day on it and I think it's quite a good advancement. :lol: :lol: New trailer: (Btw. for those who watched the old one - do you notice the similarity? 😄 ) On the mission itself: I hope I fixed some bad design decisions which resulted in frozen units, when the player roamed around where he was not supposed to be (according to the task). The player should have the freedom to move where he wants and I hope that the next update is going to reflect that.
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Damn, what the heck is happening there? :( Are they frozen?
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bboy, This is shown resp. described in the tasks. Did you get that task and is it (and all others) showing in the notes (when you open the map)? If not, then you're experiencing a newly introduced Arma bug. Check my first post on page 1 for solution and more details.
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