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Everything posted by tpM
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Hi, Sure, we'll take a look at it.
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For a real comeback, we need the following: - An experienced animator who can create weapon and character anims - German voice actors - Talented 2D/3D artists - Terrain creator(s)
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We had Overloon in the making, true. Devs disappeared, including Giallustio, one of the founding fathers of FoW.
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^Kinda.
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I'm still tweaking and tweaking the sounds, as well as weapon behaviour. Managed to fix the Shotguns, so the buckshot spread and hit effects are correct. Also managed to add unique pump-action sound for both the Ithaca and M1912. Tweaked some RoF values too, like the Type 99 LMG erroneously had it around 650 RPM instead of 800. The high RoF firemode on the BAR is around 630 RPM.
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^Sharing a bed with Laxemann???
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Yes, sorry, I was joking. For the past 2 years, FoW was being developed by 2-3 people. One of them is me, who can do solely sound related things. Another one is Giallustio, who is a cfg / script wizard, can implement everything from animations to models, if someone else provides content. We are sitting on a few purchased models, but don't have much time currently. We wanted (and still want to) to do a proper comeback with cool updates and such, but without other devs / contributors, it's not easy. Hell we couldn't even find someone to finish / polish our reloading anims. So the next update is mainly sound-related. We wanted to add a Daimler armoured car too, but dunno if it will make it.
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Why not? I'll forward your request to one of our talented 3D Artists.
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Here is another glimpse at the upcoming sound improvements:
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Vintorez mate that equation you made with those ammo belt pictures... 😄 😄 I just wanna say if every modteam had such a passionate and creative bugreportor like you, there would be no more bugs in the world. Perhaps only ladybugs.
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- 1273 replies
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Ok. So, we will release a little patch on this Wednesday. It will include: - Pak 40 (different camos) - New terrain: Gold Beach - New Type 92 HMG variants (by variants, I mean suitable for different heights) - Static MG suppression / RoF system - Panzerschreck - New sounds - General fixes and improvements - Wonky / incomplete reloading anims And I tell you in advance, we're still looking for capable modelers, texturers, animators, missionmakers and voice actors.
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^ Ok at least get through to the first part 😄 Below you can hear the M1 carbine, BAR and Garand from 1st person perspective aswell as the Japanese weapons firing at us, including the mighty Type 92s inside those pillboxes... It was supposed to be a nice chaotic little firefight under the full moon, but it ended up being a tad bit too dark. Anyway, the focus is on the audio aspect. As for the reloading anims, well, we couldn't find an anim wizard so they are kinda primitive.
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Gonna post another little video later today, showcasing the sound improvements coming in the next update. Perhaps we also release more details, who knows.
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Hey guys, Long story short, for our upcoming update, we're looking for a talented weapon animator (reloading and hand pos.). Your job would be to create missing reloading anims for certain weapons and adjust some hand positions. It might be also required to finetune already existing anims. If you're in the mood and got the skills, get in touch with me or @giallustio . Ps.: we don't have much time 😉
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Hey guys, I've been working on updating the audio of the mod for a while now, and yesterday, to test the overall feeling, I set up a little scenario in editor. It turned out a pretty intense little battle so I decided to record it: Apart from new sounds, you can spot our new Type 92 MGs made by @Freelancer, and the static MG sys in action (more details later). Enabledamage was disabled during this test.
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Tell me guys what to do you think about this new Carbine sound: Do you think it is an improvement over the old one?
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Hey fellas. What do you think about these sounds? As you can hear, I even replaced the Garand's "Ping" sound - I found the old one too exaggerated and annoying, ringing like a bell. I did these recordings at a night / dusk settings to avoid the loud cicadas...
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Iron Front in Arm3 LITE - preview versions
tpM replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yours look much moar vibrant. Not to mention those happy trees in the background. Great job! -
#facesofwarmasterrace
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Extra kudos to Lancey because it's not easy to find proper references for this gun (The Mighty Type 92).
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RHS Escalation (AFRF and USAF)
tpM replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kick ass work my mates!- 16577 replies
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Hey Barden, As the Main High Grand Chief Quality Assurance Enforcer And Superior Captain Boss of this Mod, I'd like to ask you to pinpoint what exactly are you talking about. Perhaps showing it on RL reference images. Thx. Friendly embrace and kisses, Miska
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Don't worry, you will get every existing and even non-existing variant of it.
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Iron Front in Arm3 LITE - preview versions
tpM replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work, Laxemann!