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tvamvarg

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About tvamvarg

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  1. tvamvarg

    [SP] Pilgrimage

    Yeah, those logs tell me nothing I'm afraid.
  2. tvamvarg

    [SP] Pilgrimage

    Thanks. I've tried running without battleye, creating a new profile, start a new pilgrimage and then (after pasting in the save files) loading the save; I've tried various generic suggestions like "largepagefile = 0", changing mallocs, disabling "Windows driver foundation - User mode Driver Framework", changing resolutions/video settings, etc. No go. This is definitely something with the mission and/or island, which causes a CTD at a very particular point in loading in a save game that contains something offending... I have absolutely no idea what.
  3. tvamvarg

    [SP] Pilgrimage

    Thanks, but File Patching didn't do it unfortunately (CUP was what I was using already, also pretty low on mods otherwise, only CBA, Lingor and Panthera besides that). Also verified Steam cache.
  4. tvamvarg

    [SP] Pilgrimage

    Having trouble loading save files after game has gone on for a while - I get crashes on both Winter Cherno and Lingor, but of different kinds (total crashes of Arma3.exe in both cases though). I managed to get up earlier saves, but it seems past a certain point it's no good. First I thought it was the size of the save games (>25MB) but now I fail to load even 20MB saves on Lingor. Not sure what's the deal. Don't know how to troubleshoot (I don't know how to read minidumps...) Is there anything other than file size that can effect the restore of a save?
  5. Great to run around Chernarus in winter, thanks! One thing I wonder is, would it be possible to make the snow more difficult to transverse, i.e. draining stamina faster and/or slowing speed (of humans and vehicles)? It would be cool to make the roads more of a strategic asset in wintertime.
  6. tvamvarg

    [SP] Pilgrimage

    From a playthrough on Winter Chernarus. Ooh, four(!) vehicle locations in Nizhnoye - really time to go there and pick out a good one! Oh, really?!? :) This is still the best SP stuff ever. Thanks again Rydygier!
  7. tvamvarg

    RHS Escalation (AFRF and USAF)

    Well even now in January we're at the same numbers... update by torrent still does not work? Several gigs on 15K/s is kind of a pain, especially as the mod is not usable during update.
  8. tvamvarg

    Tao Folding Map

    You seem to have quoted the wrong post, this is unrelated as far as I can see?
  9. tvamvarg

    Tao Folding Map

    I'm gonna build on this - I think it would be awesome to have the TAO map appear when pressing 'M' if you are moving while doing it! And the regular big map if at a standstill (or in a vehicle). Would make map-use while moving more natural than it is today. Maybe this could be elaborated even more, IDK.
  10. The immersion of this map is amazing! Can't wait to play it for real. I just ran around with a few AI, I seemed to be able to avoid them somewhat successfully by ducking in grass and keeping inside foliage, but not sure.
  11. I also see no reason why wheel shouldn't work for tracked vehicles: http://forums.bistudio.com/showthread.php?173087-Analogue-steering-(dev-branch)
  12. Recently I have a problem with my pedals, the brake (mapped to "vehicle reverse") used to function well but recently it's braking at only about half power. So the vehicle takes forever to come to a stop (I overshot a 90 degree turn the other day playing online, glad I did not kill anybody in the vehicle...). I have read that mapping the axis to two commands within the same group (i.e. Vehicle movement in this case) might be a problem. But I don't have that. I have them for Infantry movement - leaning as well but that shouldn't be a problem? I tried to muck around in the settings but couldn't get it to work. It's configured as before, and it used to work. Is it a bug? My forum search turned up this, don't know if it's related. Edit: Ah - got it. I plugged in another xbox controller to use for camera work, and somehow that controller's stick got mapped to Vehicle - reverse as well. So there's an example of this weird behavior described here (the 50% thingy): http://forums.bistudio.com/showthread.php?190565-Car-Left-and-Right-Analog-won-t-steer-tracked-vehicles&p=2914182&viewfull=1#post2914182 Glad I got that sorted out!
  13. tvamvarg

    [SP] Pilgrimage

    Congratulations Rydygier! Would love for this wonderful mission to get more love. Another map - yeah! More coop features - yeah!
  14. tvamvarg

    Leaning and ranging

    When you lean in Arma, you also lean your weapon (except, for some reason, when you're in scope, but let's disregard that for a moment). Now, if you lean your weapon, your sights ranging will be totally out of whack. In real life. In Arma, the bullet drop happens, defying gravity, along the axis of your leaning, so your bullet impacts exactly where your aim was anyway. Now, I can maybe live with that, as in real life you do not lean your weapon when firing at a range, because that would be silly. However, it would be better if that was reflected also in Arma (probably easier than changing the way bullet drop works when leaning). Whaddyathink?
  15. I'm thinking the evasive roll when prone should be disabled when wearing a backpack and/or probably also any AK, AT or AR on the back. All for realism right? ;) Has this been handled anywhere? Any ideas on how to best detect anything on the back that would hinder a roll?
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