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Tom_48_97

BI Developer
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Everything posted by Tom_48_97

  1. Tom_48_97

    h-53e pack released

    I've made some tests, and... ... should be better with a sound for engine start. ... need some improvements on the glass texture when damaged, BTW, there is a little blinking. ... Don't know how to correct, but when you fire on it, the hit point is like when you fire on ground (I don't know how to express it correctly in English, sorry). For the rest, as I've already said, it looks really nice, so good job :) Edit: love tex_neta.pac :D Edit²: There is a strong problem of sight with the rear gunner, the crosshair position have nothing to see with the impact result. Also, it could be nice to remove the "open cargo" action when you're not on chopper cause the switch is inside. About the script, for gears, you can make one script, or make some functions (if you need help, tell me) : _unit = _this select 0; _state = _this select 1; _state = toUpper (_state); _plane vehicleradio "gear"; if (_state == "UP") then { _plane animate ["gearF", 0.9]; _plane animate ["gearR", 0.8]; sleep 2; _plane animate ["door_f1", 0] _plane animate ["door_f2", 0]; exit; }; if (_state == "DOWN") then { _plane animate ["door_f1", 1] sleep 1; _plane animate ["door_f2", 1]; _plane animate ["gearF", 0]; _plane animate ["gearR", 0]; exit; };
  2. Tom_48_97

    B-52 Buff - Bomber

    I've tested it, nice work ! Just a suggestion, during takeoff, turning off the Vapour Trail can be better.
  3. Tom_48_97

    C1987 Handgrip Weapons

    Click it :) Nice work, thanks for sharing :)
  4. Tom_48_97

    Ballistic Shield

    Nice job :) Can you explain a little more ? Edit: Armaholic miror.
  5. Tom_48_97

    website being held hostage?

    What are you talking about ? the OFP site ?
  6. Tom_48_97

    FFAA MOD Spanish army

    Nice stuff :) I'll try it this weekend and post some feedback :) And I don't know what do you think, but IMO, NoRailgunner make a point no ?
  7. Tom_48_97

    Where am I?

    The best is to make some triggers.
  8. Yep RobertHammer, you're right. It's really rare (unusual) to see an handgrip when the GL is present. (as far I remember, not seen for Steyrs) Same about bipod, I haven't seen often (or I don't remember) bipod when handgrip is present, it's uncommon. For the rest : nice textures, nice model. Nice job :)
  9. Tom_48_97

    Steam Catapult System

    first attempt but not too bad ! Nice job. But, prefer a hintSilent for the countdown :) And why don't make the test for model plane instead of exec all script ? You can make a switch. _type = typeOf vehicle player; switch (_type) do { case "SU34": { BL1 = "InvisibleFence2" createVehicle (getMarkerPos "BL1Spawn"); BL1 setpos [getPos launchpos select 0, (getPos launchpos select 1) -1.25, (getPos launchpos select 2)]; BL1 setDir 0; sleep 8.5; deleteCollection BL1; }; case "A10": { BL1 = "InvisibleFence2" createVehicle (getMarkerPos "BL1Spawn"); BL1 setpos [getPos launchpos select 0, (getPos launchpos select 1) +1, (getPos launchpos select 2)]; BL1 setDir 0; sleep 8.5; deleteCollection BL1; }; case "F35B": { BL1 = "InvisibleFence2" createVehicle (getMarkerPos "BL1Spawn"); BL1 setpos [getPos launchpos select 0, (getPos launchpos select 1) -1, (getPos launchpos select 2)]; BL1 setDir 0; sleep 8.5; deleteCollection BL1; }; }; Edit: You can also make an unique file making some comment to see what the statement do. If you need to exec a code at the same time that another, just use the command spawn etc.... If you need help, just ask :)
  10. Tom_48_97

    andy Gravel road speed

    Tested and approved :) Nice job. Edit : Added on Armaholic : http://www.armaholic.com/page.php?id=7543
  11. Really great work. 2 questions about performances... The fist is the same as Alex72, the other concern textures, what is the resolution ?
  12. Not written on the first post but we're also looking for an animation expert and another one for cutscenes/intros. BTW, we also need translators. If you're interested, conctact W0lle ;) @luemmel73 You're totaly right !
  13. Great work, nothing else to say. The cockpit looks amazing ;)
  14. Nice job USSniper, but need a little of dirt effect and it'll be perfect ;)
  15. Tom_48_97

    ArmA2 Project Reality

    /Agree with Binkowski More, a "convertion" of all a mod from a game to another take a very long time and is not always possible.
  16. thanks and well done. Nice tuto :)
  17. Tom_48_97

    The Unsung MOD (Vietnam War)

    Great news :) I hope you'll find all you need about staff !
  18. application sent; (script, design)
  19. Yep, must be written on the topic name, please do it. Or translate your doc :p
  20. Tom_48_97

    Here is a good one.

    I remember the value for the aircraft carrier :) The command line is : this setPosASL [(getPosASL this select 0), (getPosASL this select 1), 15.9]; Donc combine position with posASL etc... it's not the same thing ;) Position is in 2D format where as posASL is in 3D format (xyz) relative to the sea.
  21. Tom_48_97

    FLIR v1.0

    post your try here :) No problems on this forum, only solutions :p As we've talked yesterday, I've stopped working on the model for the module.
  22. Tom_48_97

    Wizz 1.3

    Good job :) Miror by armaholic : http://www.armaholic.com/page.php?id=7319
  23. Tom_48_97

    Sound not playing.

    miss from me, you're right
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