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Everything posted by Tom_48_97
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I've made some tests, and... ... should be better with a sound for engine start. ... need some improvements on the glass texture when damaged, BTW, there is a little blinking. ... Don't know how to correct, but when you fire on it, the hit point is like when you fire on ground (I don't know how to express it correctly in English, sorry). For the rest, as I've already said, it looks really nice, so good job :) Edit: love tex_neta.pac :D Edit²: There is a strong problem of sight with the rear gunner, the crosshair position have nothing to see with the impact result. Also, it could be nice to remove the "open cargo" action when you're not on chopper cause the switch is inside. About the script, for gears, you can make one script, or make some functions (if you need help, tell me) : _unit = _this select 0; _state = _this select 1; _state = toUpper (_state); _plane vehicleradio "gear"; if (_state == "UP") then { _plane animate ["gearF", 0.9]; _plane animate ["gearR", 0.8]; sleep 2; _plane animate ["door_f1", 0] _plane animate ["door_f2", 0]; exit; }; if (_state == "DOWN") then { _plane animate ["door_f1", 1] sleep 1; _plane animate ["door_f2", 1]; _plane animate ["gearF", 0]; _plane animate ["gearR", 0]; exit; };
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Great job !
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I've tested it, nice work ! Just a suggestion, during takeoff, turning off the Vapour Trail can be better.
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C1987 Handgrip Weapons
Tom_48_97 replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Click it :) Nice work, thanks for sharing :) -
Nice job :) Can you explain a little more ? Edit: Armaholic miror.
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What are you talking about ? the OFP site ?
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Nice stuff :) I'll try it this weekend and post some feedback :) And I don't know what do you think, but IMO, NoRailgunner make a point no ?
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The best is to make some triggers.
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USEC Weapons Pack (Steyr AUG)
Tom_48_97 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yep RobertHammer, you're right. It's really rare (unusual) to see an handgrip when the GL is present. (as far I remember, not seen for Steyrs) Same about bipod, I haven't seen often (or I don't remember) bipod when handgrip is present, it's uncommon. For the rest : nice textures, nice model. Nice job :) -
first attempt but not too bad ! Nice job. But, prefer a hintSilent for the countdown :) And why don't make the test for model plane instead of exec all script ? You can make a switch. _type = typeOf vehicle player; switch (_type) do { case "SU34": { BL1 = "InvisibleFence2" createVehicle (getMarkerPos "BL1Spawn"); BL1 setpos [getPos launchpos select 0, (getPos launchpos select 1) -1.25, (getPos launchpos select 2)]; BL1 setDir 0; sleep 8.5; deleteCollection BL1; }; case "A10": { BL1 = "InvisibleFence2" createVehicle (getMarkerPos "BL1Spawn"); BL1 setpos [getPos launchpos select 0, (getPos launchpos select 1) +1, (getPos launchpos select 2)]; BL1 setDir 0; sleep 8.5; deleteCollection BL1; }; case "F35B": { BL1 = "InvisibleFence2" createVehicle (getMarkerPos "BL1Spawn"); BL1 setpos [getPos launchpos select 0, (getPos launchpos select 1) -1, (getPos launchpos select 2)]; BL1 setDir 0; sleep 8.5; deleteCollection BL1; }; }; Edit: You can also make an unique file making some comment to see what the statement do. If you need to exec a code at the same time that another, just use the command spawn etc.... If you need help, just ask :)
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andy Gravel road speed
Tom_48_97 replied to andersson's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tested and approved :) Nice job. Edit : Added on Armaholic : http://www.armaholic.com/page.php?id=7543 -
F-117A NightHawk - Alpha Released
Tom_48_97 replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Really great work. 2 questions about performances... The fist is the same as Alex72, the other concern textures, what is the resolution ? -
Cold War Rearmed² Discussion
Tom_48_97 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not written on the first post but we're also looking for an animation expert and another one for cutscenes/intros. BTW, we also need translators. If you're interested, conctact W0lle ;) @luemmel73 You're totaly right !- 1308 replies
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F-117A NightHawk - Alpha Released
Tom_48_97 replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work, nothing else to say. The cockpit looks amazing ;) -
WIP: Stuff you are working on 2!
Tom_48_97 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice job USSniper, but need a little of dirt effect and it'll be perfect ;) -
WIP: Stuff you are working on 2!
Tom_48_97 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice job Schnapsdrosel ! -
ArmA2 Project Reality
Tom_48_97 replied to monty67t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
/Agree with Binkowski More, a "convertion" of all a mod from a game to another take a very long time and is not always possible. -
ArmA2 Editing Tutorials [Part1]
Tom_48_97 replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks and well done. Nice tuto :) -
The Unsung MOD (Vietnam War)
Tom_48_97 replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great news :) I hope you'll find all you need about staff ! -
Cold War Rearmed² Discussion
Tom_48_97 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
application sent; (script, design)- 1308 replies
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ArmA2 Editing Tutorials [Part1]
Tom_48_97 replied to imutep's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yep, must be written on the topic name, please do it. Or translate your doc :p -
Here is a good one.
Tom_48_97 replied to Gunnykat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I remember the value for the aircraft carrier :) The command line is : this setPosASL [(getPosASL this select 0), (getPosASL this select 1), 15.9]; Donc combine position with posASL etc... it's not the same thing ;) Position is in 2D format where as posASL is in 3D format (xyz) relative to the sea. -
post your try here :) No problems on this forum, only solutions :p As we've talked yesterday, I've stopped working on the model for the module.
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Good job :) Miror by armaholic : http://www.armaholic.com/page.php?id=7319
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Sound not playing.
Tom_48_97 replied to dmarkwick's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
miss from me, you're right