

slynchy
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Everything posted by slynchy
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For those with CV1 and Nvidia cards AND can get Arma running in VR: The new Asynchronous Space Warp patch supposedly is a marvel for games that can't maintain 90fps. From what I can gather, if you can manage to maintain a solid 45fps then the software can use magic and/or voodoo to output at 90 fps. Reports are coming in that games that normally were prone to stutter (project cars for example) now run near flawlessly. Anyone able to try this out in Arma?
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Tasks disappear after loading save game. Apex and 1.60
slynchy posted a topic in ARMA 3 - TROUBLESHOOTING
I noticed a bug in 1.60 that is still present after the APEX update. Save a game (campaign or otherwise) and quit ARMA. Start again and load save game. In the Map, under TASKS, it will be empty with no visible tasks or waypoints No mods running. Currently playing the End Game scenario but had the same issue in 1.60 for all missions in the East Wind campaign. -
Tasks disappear after loading save game. Apex and 1.60
slynchy replied to slynchy's topic in ARMA 3 - TROUBLESHOOTING
This fix appears to have worked, thanks for the tip! :D I unticked the SKIP INTRO box in the launcher and was able to load a saved game with tasks. -
Getting the same issue. For me it crops up around the time you start using the UAV. Very frustrating. :banghead:
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After 1.60 there are no tasks in official campaign
slynchy replied to bardosy's topic in ARMA 3 - TROUBLESHOOTING
Can confirm. Started happening to me in 1.60. You effectively have to complete a mission all the way through without exiting. I usually start the following mission, save, exit and then click REVERT the next time I load up. -
It crashes consistently with me too. 6gb ram. Not had this before..
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Hi Rydygier, just started playing this mission: it's a fantastic piece of work. Not sure if it's a bug with the newest ARMA patch or whether you're already aware, but I was having an issue where the Yellow action menu items weren't firing. EG. selecting "Ask about your brother" or "Release captive" etc none would work. This was after loading a saved game. It had been working the previous day, so I'm not sure what stopped it working. EDIT: Ignore, just restarted the mission and all's good
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[SP\MP] Dynamic Universal War System - Rebirth
slynchy replied to fritogotlayed's topic in ARMA 3 - USER MISSIONS
Frito, Loving the mission so far, I play it regularly with my co-op buddies. Two things that I hear requests for a lot are: - an option to turn off fatigue (this was in an older version of DUWS) - increase the starting CP points (currently 60, possibly 200?) Thanks! -
[SP\MP] Dynamic Universal War System - Rebirth
slynchy replied to fritogotlayed's topic in ARMA 3 - USER MISSIONS
Hi Fritogotlayed DUWS is what my group use exclusively in ARMA, so to hear that someone else is taking up the mantle is great news. So without going any further: best of luck on your endeavour. If I can make some suggestions, here are some features I think would be nice Custom Place Enemy Zones Add ability to refortify MAIN base Allow selection of sides/factions e.g BLUFOR vs Militia OR OPFOR vs RHS Escalation units Longshot - maybe have a zone type of FORTRESS, where a town or village is heavily defended (I would imagine these would have to be hand-made, hand placing units in buildings etc) DUWS as a concept is a fantastic framework and should really come built into the game i.e. a quick, accessible, replayable mission. I'm glad to see someone else working on it Best of luck Slynchy -
Just throwing in my two cents LJ. Congrats on the release, it's a fantastic piece of work and I can only imagine how much work went into creating this. You're a credit to the community and if I were the King of some country, I would give you a pony or the cash equivalent of a pony as thanks slynchy
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Cannot host a game or find a friend's game
slynchy replied to marcai's topic in ARMA 3 - TROUBLESHOOTING
I had this issue too with my friends. The solution (for us at least) was to amend the firewall rules on our routers. This is most important for the person HOSTING the game, otherwise the other players won't be able to see them when they search. When you try to host a multiplayer game over the internet, you should see a warning saying make sure ports 2303 .... (or whatever it is) are set up on your firewall. So effectively, you will need to make sure that outbound and inbound traffic on those ports is allowed on your router. Each router is different, so I can't give you a step-by-step, and Windows Firewall might also need tinkering with (I myself never had to do this, but keep it in mind) This worked for us, but every few days I need to update the rules on my router whenever my PC gets assigned a new IP address. It's a pain in arse to have to do it this way, but I don't know of an easier way. -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
slynchy replied to Wiki's topic in ARMA 3 - GENERAL
Getting stuck in the armory before the Beyond Recognition mission. Again, black bars, unable to move/skip -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
slynchy replied to Wiki's topic in ARMA 3 - GENERAL
I'm really enjoying the campaign, I must say. I just hope it's not too short. A few criticisms though: The Side Missions could be implemented better. I only figured out they existed halfway through Adapt. The purpose/benefit of the side missions is unclear. By completing them, is there any knock-on effect in the campaign? I, like everybody else, seem to lose AI teammates because they refuse to disengage and because... ....this is a big problem. You're better off leaving them behind before you set off if you want them to survive -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
slynchy replied to Wiki's topic in ARMA 3 - GENERAL
I'm still getting multiple freeze ups. It generally gets worse as the game goes on, until the point where the game becomes unplayable. I haven't seen this issue before Adapt... -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
slynchy replied to Wiki's topic in ARMA 3 - GENERAL
I'm experiencing multiple hangs, where the game will pause for 5-10 seconds before resuming, almost as if the game crashed. For reference: CPU: i7 920 GPU: 9750 Boost RAM: 6Gb HD: 256gb SSD Enjoying the Campaign so far though, good work BIS -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
slynchy replied to maddogx's topic in ARMA 3 - GENERAL
I came across a bug (Dev branch) in the underwater mission The Save Game trigger failed to fire when exiting the sub (I think I manually exited the vehicle instead of waiting for the trigger to do it for me). As a result, the friendly AI didn't move once they disembarked. Had to reload to resolve -
Official A3 campaign thread - discussion, wishlists & more
slynchy replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
From what I've played of the campaign so far, I am very impressed. Well done BI, the extra time needed to polish the campaign really shows, so I really do take my hat off to you. Well done. Pros - Neat, compact missions - Good variety of tasks - Steady learning curve - Solid scripting (probably owing to the more focused mission design) - Eye candy - BI know how to work a sunset! - Overall level of polish Cons - None so far -
Wow, launching a game as 'final' without the campaign is pretty bizarre. That leaves reviewers to talk about a handful of showcases and multi-player on day one. I can't help but think that that will hurt review scores bearing in mind that magazines/sites aren't going to re-review the game when the campaign is released. I understand the need for polish, and god speed with that, but it is a curious business decision. It's such a shame because I honestly thought Arma 3 was in the best position for the strongest launch out of all the other games in the series.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
slynchy replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hey SaOK, just logging in to say I love the mission. It's top class. I will be recommending it to friends. I can't wait to see any future improvements! Keep up the great work!!! -
Silly question, but you do have Antialiasing set to 2X or higher right....
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Has any one been able to test the new LOD optimizations and what difference they make? Does it improve performance etc? Haven't been able to check myself.............
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ARMA 2: OA beta build 74094
slynchy replied to Mr. Charles's topic in ARMA 2 & OA - BETA PATCH TESTING
[74014] Optimized: File cache memory handling is now faster. What does this mean exactly, is it a noticeable change? Just curious.... -
I know there is quite a lot of mods out there already and I can't help but think that I've missed out on some. I think it would be a good idea if people posted the mods they use along with a brief description on WHY they use them. To begin I use the following: VopSound_2.1: It offers better sound than what come with the game SLX: MOD that makes the AI better (in my opinion) and adds a whole load of other features Saku Lighting MODS: First mod makes the sun less blinding, the second affects lighting in the game LittleBirds: Adds the chopper of the same name to the game CAA1: Can play Arma 1 maps on Arma 2 (highly recommended) CBA: Framework and standardistion for mods I also use the Helicopter sound mod, Tracked Vehicle sound mods and the Spanish Weapons mods but I can't remember their names. Not sure if there's an existing thread on this already, so apologies in advance.
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Fantastic mod, thanks for all your work. I really feel that the mod community should receive half the money people pay for this game because they do so much
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ArmA 2, 3 helicopter bugs found.
slynchy replied to TimeDeatH's topic in ARMA 2 & OA - BETA PATCH TESTING
I'm having trouble trying to get a heli to land under fire also. It's strange because sometimes it DOES, but more often than not it just hovers over the landing spot....