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PuFu

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Everything posted by PuFu

  1. just to make sure you got what i wrote the right way - none of what i wrote above is any sort of promise of any sorts, and, as always, there are no ETAs our current internal wishlist encompasses most of the fielded weapons/gear/vehicles for all our faction mods. That being said, as with anything, it takes time to develop, and free time seems to be less and less available for most of the people involved. as with anything, we would loudly applaud any other arma modding developer who would take the time to do any of that, but as it happens there is a constant diminishing amount of knowledgeable persons able to make these properly from scratch within the arma community at large.
  2. all are sort of planned / in different development phases....that being said, it is a matter of priorities and individual developers wishlists and disponibility
  3. not sure if this has been fixed, but there used to be such issues with "hiddenSelectionsMaterials" In theory if hiddenSelectionTextures are working (and such things are defined properly in the configs), so should Materials. That being said, there used to be such issues with materials for reasons i cannot really pinpoint.
  4. each vertex needs to have a weight (weighting vertices or mesh skinning) of 100%. Each vertex can have a maximum of 3 bones weighted for it, the total sum of weights needs to be 100% (so it can be 30% for bone#1, 65% for bone#2 and 5% of bone#3 = 100% )
  5. PuFu

    RHS Escalation (AFRF and USAF)

    do you honestly think monkey, one of our RHS developers needs being explained what GREF is for? this. as explained in the PM you sent, the original author has had other priorities besides creating free mods for a while now. no ETA as with everything modding related
  6. PuFu

    RHS Escalation (AFRF and USAF)

    assuming you are talking about an arma3 game mesh, where do you reckon we would be bringing this from? thin air?
  7. PuFu

    RHS Escalation (AFRF and USAF)

    who is this "he" = PXC? neither is the engine this is based on feel free to create your own addon to create your own effects for Arma3. suggestions goes here - feedback.rhsmods.org
  8. PuFu

    Statement Regarding CSLA Iron Curtain

    Actually (and i did that myself) seems that A3 handles 4k textures pretty poorly, and most assets in A3 are not 4k anyways While i am a sucker for visual quality, a lot of the csla doesn't actually look like A2 anyways that's because a lot of people expect more than what is written on the box (in terms of features, content etc), bar the glaring bugs that as you said, can and will most likely be fixed anyways.
  9. PuFu

    RHS Escalation (AFRF and USAF)

    for the nth time, could you please refrain yourself from posting if you have nothing to add to this topic?
  10. you cannot touch A3 models.
  11. There is a 0 tolerance for using models from Arma franchise in other titles, and the other way around. Unless you are the author of that particular model (as in you made it, you imported it in GTA 5), there is nothing to talk more about it. Learn the rules of this community.
  12. PuFu

    RHS Escalation (AFRF and USAF)

    we have a FAQ page, i suggest you read it http://www.rhsmods.org/faq
  13. PuFu

    RHS Escalation (AFRF and USAF)

    can you take it to PM bro? this isn't the thread for 3rd party addons bro...JRSR or otherwise.
  14. PuFu

    Arma 4 a look to the future

    it isn't without reason, the guy is complete fraud.
  15. PuFu

    Arma 4 a look to the future

    please stop posting any videos from this bloke....the guy is the most ignorat asshat arma-related youtuber...
  16. PuFu

    Having to pay

    as you can see i have the same supporter edition as yourself. that being said, it says on the fine print that you get all future DLC indeed. But cDLCs are not made by BI, BI is only the publisher of that content, not the developer, and as such, none of it is actually official BI made content, and as such, it doesn't apply to the supporter edition you already have
  17. PuFu

    Remove .pbo from mods

    RHS is designed to work as a whole, it was never designed to be modular. as such, if you remove any of the .pbos, you might expect things not work anymore.
  18. PuFu

    RHS Escalation (AFRF and USAF)

    @ducphuli + @Valken this isn't a technical desk for all things Arma related, and the above discussion has long lost any relation to the topic at hand (RHS mods). please move to PM or towards the troubleshooting section of the forums
  19. nicely done! this could be actually moved into https://forums.bohemia.net/forums/forum/163-arma-3-community-made-utilities/
  20. PuFu

    RHS Escalation (AFRF and USAF)

    there isn't until the files for these are finished (that means both model and config wise) considering the amount of reports we have due to JSRS, i would advise against it, seems it inherits wrongly some configs, i would say it isn't compatible anymore with 0.5.5 version we just released, i would stay away from it until an update happens combining things that way would most likely lead to extended compatibility issues. just a headsup, do as you please in the end.
  21. PuFu

    RHS Escalation (AFRF and USAF)

    actually, most issues reported are in relation to ACE compatibility files - https://github.com/acemod/ACE3/issues/8221 as always, there could be some other mods causing class inheritance mishaps out there, including sounds mods and/or other files dependent on RHS mods
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