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pazuzu

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Everything posted by pazuzu

  1. Nice work pierremgi. Very cool looking effect.
  2. This works nicely. Thank you.
  3. Thank you, I'll give it a try.
  4. Is there a way to use this code on a server and for any arty that is spawned? I have an Epoch server with traders so putting the code in the init of vehicles isn't really practical. Thanks.
  5. Hello, I have an Epoch server and I use the editor to add buildings and other objects. Often times I add an object in editor and it doesn't show in game. This time it is the: Land_MiningShovel_01_abandoned_F Land_HaulTruck_01_abandoned_F Dirthump_3_F The Dirthump_3_F shows but the other two don't. I've had this problem with a number of objects. I checked my server and client rpt and found no clues searching the class names. I'm using Enhanced Zeus on my server but I see no sign of these missing objects. Thank you.
  6. I was wondering if it's possible to pop smoke from any other seat in a tank other than commander? I prefer to drive and have AI commander and gunner. Is it possible to script? Thank you.
  7. pazuzu

    Tank Smoke

    I'm running this stuff through zeus enhanced. It's strange that before I started using the enhanced version the underscore wasn't required. Now with enhanced the underscore has to be used.
  8. pazuzu

    Tank Smoke

    I'll give it a try. Thanks.
  9. pazuzu

    Tank Smoke

    I'll check that out. Thank you. Thanks for that. I never really knew what the difference was but I guess it does matter. I tried making that change on some other code that I wanted to use and it made it work. Why does this make a difference?
  10. pazuzu

    Tank Smoke

    I was also wondering if instead of using addaction, it could be bound to key?
  11. pazuzu

    Tank Smoke

    Ok, I took what you posted here and changed it to: _this addAction [ "<t color='#24c048'>SMOKE</t>", { chemLitW2 = "SmokeShell" createvehicle ((player) ModelToWorld [-7,5,1]); chemLitN = "SmokeShell" createvehicle ((player) ModelToWorld [0,7,1]); chemLitE = "SmokeShell" createvehicle ((player) ModelToWorld [7,0,1]); chemLitE2 = "SmokeShell" createvehicle ((player) ModelToWorld [7,5,1]); chemLitS = "SmokeShell" createvehicle ((player) ModelToWorld [0,-16,1]); chemLitSW = "SmokeShell" createvehicle ((player) ModelToWorld [-5,-13,1]); chemLitSE = "SmokeShell" createvehicle ((player) ModelToWorld [5,-13,1]); chemLitW = "SmokeShell" createvehicle ((player) ModelToWorld [-7,0,1]); chemLitW2 = "SmokeShell" createvehicle ((player) ModelToWorld [-19,17,1]); chemLitN2 = "SmokeShell" createvehicle ((player) ModelToWorld [0,19,1]); chemLitE2 = "SmokeShell" createvehicle ((player) ModelToWorld [19,0,1]); chemLitE22 = "SmokeShell" createvehicle ((player) ModelToWorld [19,17,1]); chemLitS2 = "SmokeShell" createvehicle ((player) ModelToWorld [0,-13,1]); chemLitSW2 = "SmokeShell" createvehicle ((player) ModelToWorld [-17,-19,1]); chemLitSE2 = "SmokeShell" createvehicle ((player) ModelToWorld [17,-19,1]); chemLitW2 = "SmokeShell" createvehicle ((player) ModelToWorld [-19,0,1]); }, nil, -3, false, true, "", "_this == _target turretUnit [-1] && (getPosATL _target) select 2 < 16", 10, false ]; This is close to what I want but the wrong smoke ammo. I can't seem to find the rnds for the tank smoke screen. I checked at https://community.bistudio.com/wiki/Arma_3:_CfgVehicles_WEST I'll keep fooling with it. Thanks again for the help.
  12. pazuzu

    Tank Smoke

    Thank you. I'll give this a try and see how it works. I did only want tank smoke to work from driver seat but I'll relace the flares with whatever the tank smoke is called and see if it will protect the tank from AT missiles. I'll let you know how it goes. I appreciate it.
  13. pazuzu

    Tank Smoke

    I'll look into this. Thank you.
  14. pazuzu

    Full Screen Night Vision

    Isn't there a mod for full screen night vision? I remember using it years ago. Thank you.
  15. Yes I realize they are unguided but there must be a targeting system IRL. I just wondered if there was a way of aiming them or if it's just not finished? I thought it would be treated like arty with an arty computer. Thanks for the reply.
  16. pazuzu

    Change something in Zeus

    Have you tried asking in the Arma discord or Arma reddit subs? More activity there.
  17. Hello. I was wondering how to use the A-22 Ogon on the Hovercraft? It just fires up into the sky. I can't find any way to aim it. It uses OF-45 HE Rockets that are unguided. Is it usable? Thank you.
  18. Hello. I want to run Western Sahara on my server. I know it runs like a mod where anyone who tries to join will need to own it. I'm also aware of: Western Sahara - Creator DLC Compatibility Data for Non-Owners mod. I'm wondering how to run the compatibility mod as a required mod that shows in the launcher and has to be downloaded to join. I tried it and according to my players it doesn't show. It seems to be a client side mod. Thank you.
  19. Hello. I'm using an addAction at a Phone booth on my server and was wondering if there is a way to offset the point at which you spawn. Here's what I'm using: this addAction ["Teleport Central",{player setPosATL (getPosATL pb2)}]; pb2 is the phone booth. When I teleport to it sometimes I glitch into the phone booth. Is there a way to offset the spawn point? Like make it a meter away from the booth? Thank you.
  20. pazuzu

    Offset Teleport

    Great. Thanks, I'll check that out.
  21. pazuzu

    Offset Teleport

    Ah, I didn't know about that. Thanks for the tip.
  22. pazuzu

    Offset Teleport

    I use Notepad ++ and C++ is enabled but I don't see any colored text. I see what you did though and will try it. Thank you. Edit: Yeah that works nicely. Thanks again.
  23. pazuzu

    Offset Teleport

    I get a missing ) when I try using this. I can't see where it's missing.
  24. pazuzu

    Offset Teleport

    Interesting. I've never seen getRelPos. I'll try this out and report back. Thank you.
  25. pazuzu

    Looking for Female unit addon

    I'm trying to get an old mission of mine going but I only lack one addon. It's a female unit addon. From my mission.sqm I got: pcfem1 That's all I have to go off. Maybe someone here will recognize it? Thank you.
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