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Everything posted by pazuzu
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Thank you, Wyqer. I found your script doing a search and it's perfect. I run and play a Domination server and fly the Blackwasp a lot and thought it would be nice if the fuel went down a little faster and your script with the default settings are perfect. (Gives me a reason to practice my carrier landings more.) Great job.
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I'm experiencing a lot of intermittent freezes while playing which eventually leads to the game hanging then crashing. I normally run xeno's Domination and have no problem running it or any of the stock Arma 3 missions. I tried playing it as singleplayer with same results.
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Ahh cool, good to hear. Gonna give it a try. Thank you.
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Can this be run on a dedi server?
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Ok, thanks.
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Thanks for the update. Has anything changed for the Altis map?
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Ahh, I was wondering what caused that... Thanks Xeno.
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I've only seen one. I'm going to make one though. I've been doing Domination on my server so haven't had time because of updates. Are you interested in playing?
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Ok, thanks Xeno.
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Do all files need to be changed to new version?
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Hello. I'm trying to set up a carrier on Tanoa and have everything set up except the ammo box. I can't get the ammo box to carrier deck height. Because it's a marker, I can't just L Alt + L click and raise and in marker coords there is no Z setting for position. I tried changing the Z coord in the mission.sqm but it doesn't work. I do know that in mission.sqm it is xzy instead of xyz. How do I change the height of the ammo box marker? Thank you. Edit: I got it working by just setting carrier up again by copying and pasting from Altis map. Now the VA crate is on carrier deck. Not sure why it worked this time.
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Thank you Xeno.
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Yeah, just go to Options/Controls/Zeus and change it.
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I've experienced the same bug. I end up having to let the UAV crash so a new one will spawn. Not a real big deal but it would be nice to be able to land and rearm. I wonder if it was an Arma update that caused it. I've seen this for at least a month.
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You can always use Independent side. They don't delete.
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Do you have the mission file in mpmissions or regular mission folder? I think it will save if you place in mission folder and play as single player mission.
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Thank you xeno. I got it working through Description.ext. I've been searching info on discord and have found lots of good stuff. I appreciate your help and a brilliant mission(the only one I play).
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Thank you. I'm just trying to figure some things out before starting a Domination server. Been fooling around with it and learning to add vehicles and such... A lot of files to look through. If you don't mind I'll ask one question here...it seems that AI recruit is built in to the mission. Could you give me an idea as to how to enable it? Thanks again.
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Is there a good tutorial on how to configure and edit domination? I can only find A2 tutorials. Thank you.
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Very nice.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
pazuzu replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I"m new to ace and can't figure out how to stablilize turret with targeting camera in the Wipeout in order to drop LGB. What key do I use? Thank you. -
It was the lead indicator I was not using properly. Now I'm hitting all my targets. Thank you, teabagginpeople.
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I take it you don't use the targeting camera and laser?
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I'm still having trouble hitting targets consistently. I usually bomb at about 400-500 km/h and at 2500-3000m altitude. I drop the GBU from about 4-5 km away but only hit my target at most half the time. Maybe some pilots could offer their methods for bombing here. I can't seem to find a recent tutorial for bombing any where. Any advice would be appreciated... Thank you.
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[DPBEA] DP Build Everything Arma Series - Split Release - Core/eXpansions/JBAD
pazuzu replied to DirtySanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've tried to install this once again (with no success) but when I add the CfgBaseBuilding.hpp file to my mission folder I get this error: Warning Message: File mpmissions\__cur_mp.Tanoa\epoch_config\Configs\CfgBaseBuilding.hpp, line 0: .DPBEA_Sign_Arrow_F: Undefined base class 'Default' It breaks my server. I'm running an Epoch server so I'm installing the "Mod Compatibility Files". Is this still compatible with the latest version of Epoch? Thank you.- 27 replies
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- all objects in arma
- vector build
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