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Showing results for tags 'bug?'.
Found 4 results
Reaper drone Auto-Landing bug?
Pablo Diablo posted a topic in ARMA 3 - TROUBLESHOOTINGHello BI! I've started experiencing a bug/bugs with the Reaper AI. It seems to happen any time I attempt to make the Reaper land via autopilot. I slow manually, taxi, shut off the engine, refuel & rearm. When I take off again (manually), one of two bugs occurs. Either: 2) Autopilot landing won't disengage, even w autonomous unchecked - I can set waypoints and manually change course, but the waypoints are ignored and as soon as I release control of the USB, it circles back and drops altitude to start a landing approach. If I turn off autopilot landing with the scroll wheel, it turns back on as soon as I release control or switch to the turret. (This has happened twice) OR 2) with similar restraints (ignore waypoints, returns to heading when I release control), it will just head off in a seemingly random direction ... Flying into the sunset. (This happened once) Has occurred multiple times on an MP Server, running a not insignificant mod bundle - I haven't had the time yet to step through and see if it repeats w/o certain mods, though I fully understand that's the next step. I wanted to also check if anyone else has experienced this? Or know how to fix it? Haven't found anything else online, but perhaps my google-fu is weak. My Zeus has been good enough to respawn the drone when it happens, but that doesn't seem like an ideal fix. TIA
Props lose collisions after being moved with setPos
th3gingergamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGSo I created a tiny script where a user could lower bollards with an addACtion on one of them. The script detects bollards within a certain distance and then lowers them all simultaneously. After about 10 seconds the bollards begin raising back up and return to their original position. Once the bollards raise back up they seem to lose all collisions with vehicles. All the bollards have simulation disabled and damage disabled via the init code on them. The bollard with the addAction also just seems to lose the addAction if you tap it with a vehicle, even before it's been moved.
Weird contact spotting...
SpiritTheWolf26 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI was testing some guns and interactions with the various supports on Altis at night, on the salt flat of Almyra, when my car's driver says: "unknown contact - grid 215192" I didn't add anything but allies and for sure I didn't put anything THERE. curious, I go check at the coordinates. nothing. this is peculiar at very least. I had a Greyhawk flying in over that area, is it possible that the AI spotted the drone and reported it as "unknown" because of scarce visibility?
Making ASRAAM missiles work on Helos
Ex3B posted a topic in ARMA 3 - QUESTIONS & ANSWERSWhen dynamic loadouts came, it seemed that Asraams on the blackfood wouldn't work unless added with text in the init field (and then the physical models were screwed up). I seem to recall it got fixed, but I'm not sure. After this last update with Malden 2035, it seems broken again on both the orca and the blackfoot. Is there anyway to make them work properly?