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klamacz

BI Developer
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Everything posted by klamacz

  1. Thanks for reporting. Will be fixed soon ;)
  2. I've been lurking around the turrets recently, I would 0 the initAngleY and check if I have "gunBeg", "gunEnd" memory points set, preferably directed to rear. Also the initAngleY should be more or less inside min/max limits.
  3. initAngleY = -180 ?
  4. klamacz

    AI Discussion (dev branch)

    As stated above, those are obsolete and can be removed Those are the new skill params. I'd say the values are very low.
  5. klamacz

    AI Discussion (dev branch)

    Thanks for recording that, well sorry for AI, kind of bad driving indeed. In first video, it seems after couple of seconds driver tries to reverse out of being stuck. In fact this behaviour needs to be improved. But there is also a question, how exactly, vehicle got there? In second, it looks like the pathfinding problem, but I can't see exactly where was the waypoint, also it's a situation during a custom scenario, so for debugging we'll need a separated repro mission. In third, could be a data problem with how the AI see collision with small objects. Thanks for recording the coordinates, consider putting this on Feedback Tracker so we can debug it. (@mod: can you move last 3 posts to http://forums.bistudio.com/showthread.php?159710-AI-Discussion-(dev-branch) ?)
  6. Mods, mission, difficulty settings?
  7. klamacz

    Ukraine General

    What I love about this forums is variety of people from all over the world. It is mostly interesting to read your opinions. My point of view: I'm Polish and I'm a bit worried about the region stability. I support Ukrainian opposition but I'm kind of aware that there are lots of strong forces around, and everyone's pulling his own strings. Ukraine is weak right now, economically and politically, but I still hope it will end in favor of normal people living normal lives. -edit- normal people in Ukraine are watching this: and writing this: "Its sooo sad! And the worst thing is still nobody arrested."
  8. klamacz

    AI Discussion (dev branch)

    Thanks everyone for the feedback. Config parameter was planned. This part is controversial so design still can change, depending on range of tests our beloved QA and You guys are doing. Currently, it doesn't take injures or suppression into account.
  9. I'm at work too, but I was able to check it a bit. Generally it's a small optimization done in simulation part of the engine, regarding entities (characters) that are already dead. Main purpose was to help servers with coping with big amount of dead bodies around, but you should see the improvement in single player and as a multiplayer client as well. I was testing it with 100+ bodies and small performance improvement was observed.
  10. klamacz

    AI Discussion (dev branch)

    I don't mind. You're welcome guys :)
  11. klamacz

    Space genre games

    Ships design in Elite Dangerous is good. Still flexible enough for upgrades, open for future possibilities. I'm quite sure that Frontier Developments understands the importance of flexible design and openminded gameplay more than RSI, which seems to be focused on graphical fidelity more. I don't disregard the latter though, they achieved amazing thing already. And yes, Space Engineers :) This is coming up nicely, but it lacks the scale needed. Comparing to obvious millions of star systems in Elite, eh. tl/dr : perfect is mostly dangerous
  12. Nothing, I mean nothing can stop us from working, not a bunch of screaming kids, not a renovation team, not even a power outage, ironically. Happy holidays to you too, guys and gals :)
  13. Nope, both body and it's gear are removed when body is deleted.
  14. Devs are looking into this already, please keep the offtopic away.
  15. thanks for reports guys, this is a bug and will be fixed
  16. klamacz

    AI Discussion (dev branch)

    edited in changelog, thanks for pointing it out And I will just leave it here. For you people :)
  17. I wonder too :) Petition is a good idea, let's send cookies too, I'm sure devs will like it.
  18. klamacz

    AI Discussion (dev branch)

    This is about very rare issue which we encountered internally. Renegade AI soldiers tried to aim and shot at themselves.
  19. klamacz

    AI Discussion (dev branch)

    Recent change (from 24.10) It was already improved in previous versions, but caused visual artifacts during rotation of turrets, basically seems like AI is able to move turret instantly, without accelerating the rotation. Now, this was fixed, still keeping AI ability to keep aiming on moving targets. Typical test cases are: car with turret engaging infantry moving perpendicularly, AI gunner in combat chopper engaging other moving choppers or fast moving cars and so on.
  20. Good times, I still remember crazy player numbers in Arma 1 :)
  21. klamacz

    Polish Armed Forces Mod

    You made me happy, keep up the good work :)
  22. klamacz

    AI Discussion (dev branch)

    Today's change on dev branch: AI ability to lead moving targets from turrets was improved, they should now be able to engage a lot more often and with better precision. Please note, this can significantly increase the difficulty of the missions again mechanized AI. Typical repro case was: Irfit HMG against infantry moving perpendicularly, 100 m distance.
  23. klamacz

    KEYS: No action menu

    I'm watching. Good Job Sakura Chan, waiting for more :)
  24. klamacz

    AI Discussion (dev branch)

    Interesting. I will repeat myself, please provide repro mission and state the version of the game you are using.
  25. klamacz

    AI Discussion (dev branch)

    I checked both stable and development branches on Steam, both are up to date with latest AI changes and fixes. If you see any issues, please put them on feedback tracker or here, but remember to put also exact version of game and repro mission.
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