gL33k
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Everything posted by gL33k
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HI. it seems BI didn't solve this loss of equipement while swimming. Ai often use shortcut trough water, and they are then useless. is there any addons for solve that ? ps: not ACE2 please. don't want
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AI trooper lost their weapons after simming
gL33k replied to gL33k's topic in ARMA 2 & OA - TROUBLESHOOTING
i want make my opponent be able to fight. is that so hard to understand ? it's the less annoying way i find to solve that buggy path finding. -
AI trooper lost their weapons after simming
gL33k replied to gL33k's topic in ARMA 2 & OA - TROUBLESHOOTING
/facepalm. i don't want people tell me how to play. just sayin' . the problem isn't about myself. it's about my opponent. who always lost their weapons. and go to war with their fist. ps: warfar @ chernarus @ zeus AI ---------- Post added at 08:17 PM ---------- Previous post was at 08:15 PM ---------- yeah, you right. that's it. not only with bridge. there is no bridge where my fight happened. and opfor simply run trough water. they could follow the sand line ,but they never do. ---------- Post added at 08:18 PM ---------- Previous post was at 08:17 PM ---------- i know soldier who can swim with their primary weapons . /2 cent -
New Sound Mod in the making, slowly but surely
gL33k replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi chammy. i have a bug with your sound mod. several weapons have several bullet sound. it's really annoying. each time i reload a magazine, the ammo sound changes. the M107 per example, has 4 different ammo sound... -
mikebarts Soft Shaded Trees
gL33k replied to mikebart's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i confirm. same problem about config.cpp: -
i install all 32bit lib exposed by "ldd server". all dependance are resolved. but my server crash as soon as the host is created. edit: BATTLEEYE is the cause ...
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EVERYBODY has this problem. it's purely linked to arma 1 engine. you can try the "GDT mod tracked" , a script who can switch back tank on chain. honnestly , the last time i disable this mod, the FACT came back to me one more time.
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where is domi@podaga :O ? *look again in the folder* ps: super thanks for this works anyway.the preprocessor is incredibly usefull! playing uhao AI ATM :)
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i would like to port domination on the island Podaga (FDF mod) i PM xeno , but if anyone of you know where are coord i must change , in wich file, i'm listening to you :)
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Arma II Officially Better Looking Than Crysis?
gL33k replied to walker's topic in ARMA 2 & OA - GENERAL
Follow the link for the full story as well as new pictures and a videohttp://www.cinemablend.com/games....06.html ArmA is shaping up to be the best Game of 2009. I think it is time to discuss this in the forums. Kind regards walker that would means BI has rewrited the lighting engine ? because lighting in arma is the real failure , against cryengine or UE. -
if performance bottleneck of Arma2 will stay on CPU , even with boosted quadcore, there will be no need for multi-gpu. (let aside Tripplescreen ...) the main uselessness of bi-gpu with arma, is , your cpu can't handle so high framerate anyway. why would you use it ? cranked max FSAA & anisotropic , but it 's geekism. now, as arma2 is optimized for multi CPU , there is a chance bi-gpu will take all advantage of that. i, for one, must recognize my M4A1 kickback isn't same at 28 fps , than 60 fps. the only reason i would grab few FPS more.
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i have got a playing problem with "West AI" non ACE , with client and server ACE. any projectile fired is writed on chat window. How disable that?
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Vista Troubleshooting Thread: The one and only
gL33k replied to sickboy's topic in ARMA - TROUBLESHOOTING
use -window start flag. it works with that. i'm still wonder if 8GB are used by game... could be a great improvement. -
simple question. Is GL3 usefull with MP missions like Evo or Domination ? in these mission , group respawn. all isn't there at begin. i don't know if GL3 manage respawned group as it does with startup entity...
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A.C.E. Advanced Combat Environment Public Release!
gL33k replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
any aknowledge from ACE about this ? -
i though it was disabled by default. i remove // in the GL3 settings file , and force weather= false . is it enough ?
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i played warfar 1.2 (BI version) , but weather changed, and heavy fog rised. is it GL3 ? edit: without GL3 , no fog...
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Hi. we tested your mission , but we got a problem with heavy fog. it makes game undoable. no intel possible. it was very dense fog. 30 40 meter view distance. About autobalance , we were 2 player. we saw 3 armored , at least. i think it's a bit too much. more precisly , these armored was not static. they were moving  around radio. hardly targetable. EDIT: it appears that random weather/fog was caused by "group link 3" with 1.15
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As you are the only one who reports this problem... What's your server mod line ? Did you add the beta folder on the server too (-mod=@ACE;beta...) ? Xeno i missed something with my launcher. beta wasn't used. thanks
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we are running it on dedicated 1.15. 2 attempt on 2 different box.
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box are gone , and status menu (with grass / VD/ team status) are gone. something i don't understand is why i can't grab javelin from dropped ammobox. sometime, i can't even find stinger. tested on 3.23 west AI. Is it an inventory restriction evo's like ?
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how can i reduce the size of enemy force ? there is something like 6 or even 7 armored in each size mission town. we usually play 2 or 3 player. even with AI , it's damn hard...
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ACE domi 3.26 has problem for me. no ammo box at start, and no status menu.
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xeno , how could i disable AI attack on main base ? edit: very readable .sqf ;D