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firewill

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Everything posted by firewill

  1. firewill

    F-15 Eagle Series Standalone

    in game camera's view problem.
  2. firewill

    A-10 Warthog Series Standalone

    dynamic loadout for A-10C
  3. its "HOW TO INTEGRATE THE NEW PYLON SYSTEM/DYNAMIC LOADOUT AND BAY ANIMATION" pdf file. i tried to write in this section but strangely i can't submit. so make the PDF file instead. https://drive.google.com/open?id=0B0XaVIJ3R4dERHJCS2N4Q3Nhbjg
  4. its had little delay due to other work, but already integrated the dynamic loadout. and also, i got a good reference photos for Su-25SM3 cockpit recently. its helpful for cockpit work. that's all the news of Su-25SM3 for now.
  5. i found something when test with F-22/F-14 - airplane simulation is hard to make more fast than 1200~1300km/h without Afterburner. - but no simulation or PhysX animation, called "airplaneX" is can make more speed even 2000+. but problem is afterburner is acting like frame drop(if hard to imagine, just remember my F-16 was did in 2015~16 early) conclusion : hard to choice. earn speed and afterburner acting frame drop or less speed with stable afterburner.
  6. firewill

    F-15 Eagle Series Standalone

    Firewill, another aircraft needs your help. I'll note it on your to-do list. (caution : animation speed is not fast like that! because i was cut the frame for reduce the size, gif speed is increase than before!) and currently design of exchange the CWB(for Stealth mission) <-> CFT(for non-stealth mission) thanks to the new system, no suffer with proxies order again.
  7. firewill

    Jets - Wheel/Suspension PhysX

    i forgot the said, airplaneX simulation is looks like laggy(but not a real lag) when using afterburner.
  8. my config have still lesh tow value, maybe need to check. new feature video - Dynamic Loadout and new Pylon system - jettison tank, ECM check, TGP Check is working well with new pylon system. - throttle / Engine nozzle animation relate with throttle percentage. - Afterburner is only can use when 100%, if decrease throttle percent, AB is will be off.
  9. firewill

    Jets - Wheel/Suspension PhysX

    its my how to experimental work the wheels parameters for F-14D, with "airplaneX" simulation. isn't a perfect way, but might be help. example video figure.1 0.000 LOD figure.2 Geometry LOD figure.3 Memory LOD - wheel center memory point figure.5 memory LOD - wheel rim memory point figure.6 LandContact model.cfg Config.cpp - Wheels Class Config.cpp - AnimationSources Class also no longer need the driveoncomponent value for this. like i said, it is not a perfect way so result is might be very different.
  10. firewill

    F-14 Tomcat Series Standalone

    more compress the suspension than first test.
  11. firewill

    F-14 Tomcat Series Standalone

    first Suspension test for F-14, using new wheels parameters for Aircraft in Dev Build. for now just little working but very stable before tricky damper.
  12. firewill

    F-14 Tomcat Series Standalone

    if you mean pilot camera, that's already can.
  13. no 30mm gun pod for ESSS pylon. but instead, will be equip the Satellite cannon. only need to recharge microwave energy from Moon with long time, but that power is can erase the entire of altis and stratis! yeah, just joke.
  14. firewill

    F-14 Tomcat Series Standalone

    canopy is automatically open/close when engine on/off. so no have custom animation like wing swept.
  15. GAU-13/A gun pod for F-16 TEST only basic modelling is done. muzzle flash is worked. no texture for now no sound / no smoke(is also problem of twin 20mm gun pod for buzzard) base weapon is gau-8 avenger for test purpose
  16. firewill

    A-10 Warthog Series Standalone

    one thing i found during test, mfd display is need to activate the driver cam left/right. well,i think that's not a important because driver cam info is useful for 3rd person usage and my MFD display is only for "Decoration"
  17. firewill

    A-10 Warthog Series Standalone

    already A-10 had TGP display function, but its too buggy, fixed zoom and sensor mode. and here, new MFD display is follow - drivercamera view - sensor mode like DTV/NV/FLIR - zoom in/out as you see, MFD and custom info display(left) is same.
  18. firewill

    A-10 Warthog Series Standalone

    if make some replacement config, maybe can switch the measurement.
  19. i was already answer about that in standalone thread. and about 64bit, i'm use 64bit/dev build currently, no problem for now but not sure its working well in stable 64 bit version(1.68) GBU-12 wing animation with inittime from devbuild update i'm surprise the "inittime" animation is working for the bomb too. according to biki, only mentioned "missiles" but anyway its work.(https://community.bistudio.com/wiki/Model_Config#Animation_sources)
  20. like Hvymtal said, its arma thing and mixed some balance, what use simulation in config etc.
  21. AMRAAM rocket motor animation test 1. fire the missile 2. burn when start the thrust 3. flying with motor flame 4. burn-out when thrust time is over and flame is disappear.
  22. yes i found that bug and will be solve when next update after jet dlc update. don't forget the free extra weapon even off-pylon! new throttle animation relate with analogue throttle after dev build update.
  23. firewill

    A-10 Warthog Series Standalone

    TGP MFD is need to "axis lock" in pilotcamera. make sure pilotcamera display like "AREA" or "POINT"
  24. of course many scripts(containers in xml file) in there, but it can't be helped. take the many time for translate is only way. for example (stringtable.xml in languagemissions_f_bootcamp.pbo) there is "シルテ" not "シルタ", so need to change and keep translate and next. when i was translate the Arma2:OA campaign/mission for korean, take almost 2~3 months.
  25. i'm a korean so maybe different case, but i agree with you because korean translation is also "not good" quality too. and some characters missing.(so i was made the new korean font with support the 11172 characters.) if you want change some translation, need to edit the stringtable.xml file in each languagemissions pbo.(bootcamp is languagemissions_f_bootcamp.pbo)
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