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Komodo-1

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About Komodo-1

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  1. nice work GS ty
  2. Komodo-1

    Drone Grenadier Script

    1000% mos def will
  3. Komodo-1

    Drone Grenadier Script

    Amazing stuff GS and RYD, u 2 really are the MVP script makers of arma ty
  4. hi thy, thank you for the reply. Yeah sqf scripting isn't my strong suite lol Thank you for the scripts, amazing stuff
  5. hi jb, no worries. I think i got it to work using SOG PF Restrict Ambient Voices Module. Apparently it actually does the opposite of what the module states when using a marker. All units under the set marker and unit variables will NOT talk when using it. Brought it to the dev's attention.
  6. I wanted to know how to add multiple variables on this line: _suicidal = s1; // ......... who will be the suicidal unit, the unit name. i have multiple units s1, s2, s3 how to add them in that same line? Is it: -s1; s2; -s1, s2; -s1,s2, -s1;s2; ty
  7. hi thy_ ty for this amazing script, could you make an edit to it so it doesn't need ACE?
  8. hi johnnyboy, is there a script that does the opposite: makes BLUFOR speak but makes OPFOR without ambient voices?
  9. Hi Pierre, Could you add support for SOG PF for the revive, does the AI recognize SOG FAK and medkits? ty
  10. yeah i tried inputting my groups classnames as string in that module, no dice
  11. no worries ty avibird 1 if you want you can make a post about it or DM since I'm interested to test that as well
  12. ah ok got, so basically they have to be in combat ty
  13. https://streamable.com/eaigu6 Here i removed all their weapons and stored weapons in a crate and some dead infantry nearby, they didn't rearm with module set both to side, AI with player control and synced the group to the module (just in case)
  14. Komodo-1

    Platoon Commander 2

    nice mod, any chance to increase the number of squads? Need 2 transport 2 armor and 4 infantry squads so maybe add few more slots in the module if possible
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