Hello, this update appears to have broken the behaviour of "inArea" and "inAreaArray" when testing against hexagonal areas.
_cube = "Land_VR_Shape_01_cube_1m_F" createVehicle [0,0,0];
_inCircle = _cube inArea [
[0,0,0],
5,
5,
0,
false
];
_inHex = _cube inArea [
[0,0,0],
-5,
-5,
0,
false
];
hint format ["in circle: %1\nin hex: %2", _inCircle, _inHex];
The above will hint:
on the main branch, but:
on the profiling branch