Toffeers
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controller Extended radial menu for the Controller
Toffeers replied to Toffeers's topic in Arma Reforger - General
This menu will allow us to add new features without sacrificing the convenience of the main controls. We can move squad, vehicle, construction, and other controls into this menu. If we get new features in the future, we can always add a new section or tab to this menu. -
controller Extended radial menu for the Controller
Toffeers posted a topic in Arma Reforger - General
Hello everyone! Today, I tried the Experimental build and I like the new key assignments on the controller, but some things have become less convenient. So, I made a small sketch on how to improve interaction with the game using an extended radial menu. I didn’t come up with anything new; I just took what works well in other games. This involves several tabs of the radial menu, which we access by holding down the “LB” button and switch between using “RB”. Additionally, we can assign extra items to the D-pad while interacting with the radial menu. Why “LB”? Because it allows us to move and manipulate the radial menu without sacrificing mobility and convenience. The current voice chat assignment to the “LB” button is not a very good solution, and it would be better placed on the D-pad. During combat, we need quick access to weapons and gadgets while remaining mobile. The current D-pad assignment slows down gameplay too much compared to keyboard and mouse. -
experience Suggestions for improving the console experience!
Toffeers replied to Toffeers's topic in Arma Reforger - General
It would also not be bad to have a view acceleration for the controller, dead zone settings, and vibration. Pay special attention to triggers, a lot of studios ignore them, but they are perfectly implemented in the Forza series, it would not be bad to have something like that for transport. The steering rotation speed function would also be useful, especially for players with k&m, since the steering wheel overreacts to the player's actions.- 1 reply
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experience Suggestions for improving the console experience!
Toffeers posted a topic in Arma Reforger - General
1. The purpose of the buttons, in general, the game has a good overall layout of the purpose of the buttons. But the "View" button is usually associated with the map by players on the console. And by itself, pressing "View+X" to select a weapon is not convenient, as it makes you stop. I suggest moving the weapon selector menu to the "Left Bumper", and the map to the "View" button, and the walkie-talkie to the "D-Pad Right". 2. FOV by default is too large for a console gamer. The value 74 is too much when you are sitting at a distance of 1.5-2 meters from a large TV. Everything seems too small, and far away, given that this game has a measured pace, there is no need to have such a large FOV. Values around 50-60 will be optimal for a console player. Experienced players change it to their liking. 3. Smoothness, considering that the game runs on a console in 30 frames, it urgently needs "Motion blur". This will remove the discreteness of frames, make the overall gameplay smoother and more natural. It may be worth making it optional. 4. The game is in dire need of TAA, this will allow you to increase productivity without sacrificing picture quality. FSR2.0 or dynamic resolution would be a good solution for this game, and a stable frame rate of . 5. We also need minor general improvements, more work with the camera, especially when looking from the 3rd person in transport, it lacks movement and shaking, other cameras can also be improved in this direction.- 1 reply
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Please add DLSS and FSR2. The current type of smoothing takes a lot of resources and does nothing, the edges of the foliage are always flickering, it is very shaking. I would also like to have a motion blur option to compensate for the low frame rate. Thanks!
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