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TamaABz

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About TamaABz

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  1. I was pretty keen to see this script in play as an alternative to TCL (which I am currently using). It looked pretty good, but I noticed after 5 - 10min the AI would kind of freeze and walk on the same spot. I stripped out all other scripts etc and got my mission pretty lean and still experienced the issue. At this point using the skeleton script only mission, I removed GLX and put TCL back in and the AI freezing (like a latency issue) walking on the same spot and not dying when you shoot them went away. It's way to involved for me to dive deep to find out the issue and nothing stood out in the log file.. A bit of a shame, I was so excited to see the newer version of TCL in action
  2. so helpful mate.. I'll re-read this in the morning and try to apply it to my map. I noticed when I implemented it earlier, the AI stopped performing their tasks and just stood still.. it will be my error for sure 🙂 Thanks @Larrow
  3. would love to try this mission of your out mate 🙂 @J.Larsson is it on steam or somewhere? I'm working on a PVE version, which has been a bit of a headache and I love the expansion your using. I want the same thing to use the entire map for sectors
  4. You're a legend @Larrow I'm finding your advice everywhere on the sector control stuff. wow it's not easy, that's for sure.. Looking to try this script above to stop the notification spamming. I also downloaded your Sector control VR example and tried to implement in my mission, but no luck for controlling bleed tickets management.. would love to share what I've completed so far with you as you've helped me get so far... cheers
  5. lol, just going on this journey now trying to get a good sector control mission running. Wow, it's not the easiest thing to do.. I'm about to try this script you pasted, btw thanks for sharing to see if I can kill the notification spamming 🙂
  6. OMG reading through stuff like this and the words frig off come to mind. How people think developers of Mod's in the little spare time and the generosity to offer them to other means they're open to this kind of BS, it just infuriates me. I wonder if they'd even be around if there was a charge for the mod. It's no wonder so many mod developers just give up because they've been hounded to death by d'ass gamers too lazy to do the time working through things.. This is so sad!!
  7. Hey Tank, would you be comfortable to share the script. I'm at my ends trying to troubleshoot tactical ping, which just stopped working 😞
  8. Did some testing with the Drongo Map Population mod.. I was getting an issue where when the caching was added to my mission, my OPF_F faction were spawning as US but when the caching mod was removed, the units were spawning as CSAT.. I'll look to see if you need to define supported units somewhere, unless anyone has a quick answer on this? cheers..
  9. TamaABz

    KLPQ Music Radio

    My install notes.. It's a longer way around but it's a safer way around, if you're not sure what you're doing... Massive thanks to these smart developers that ensure we have awesome gaming with mods like this one! Thanks @rebelvg 1. subscribe to the mod from here - https://steamcommunity.com/sharedfiles/filedetails/?id=1241545493 2. Download the file klpq_musicRadio.zip - https://github.com/rebelvg/klpq_musicRadio/releases 3. Extract the zipfile to a location you can find. 4. Go the extracted folder "klpq_musicRadio" and find the example folder. Go into that Example folder and you will see 2 x folders ending in _configs and _files 5. Go into the _files folder and create a new folder called "nam" 6. Copy your .ogg file type songs (Ensure music .ogg files names have no spaces or special characters) and paste them into the name folder. 7. In the extracted zip folder locate the tools folder and in there, run the .exe called "KlpqMusicConfigurator" 8. In this little program, double click on the folder browse and browse to your folder ending in _files. If you browse to your "nam" folder you will get an error about missing .cpp this is why you browse to the leve above. 9. Your ogg files should now automatically show up in the app 10. click on generate config 11. click on copy config 12. find your config.cpp file in your "klpq_musicRadio_files" folder (the extracted zip folder) 13. edit the config.cpp file and replace the file contents using ctrl-v 14. save file ensuring .cpp remains as file extension 15. find your folder "klpq_musicRadio_configs" also sitting in the examples folder and inside that, repeat steps 13 and 14. 16. create 2 x .pbo files from the two folder with updated .cpp files and .ogg songs (i use pbo manager) 17. copy those two newly created .pbo files "klpq_musicRadio_configs.pbo" and "klpq_musicRadio_files.pbo" 18. Go to your steam folder and into ARMA3 > !Workshop > @KLPQ Music Radio (mod) > addons and pastes your new .pbo files. 19. jump into your mission editor with the @KLPQ Music Radio mod loaded 20. play a multiplayer game from within your editor, jump into a vehicle and select "turn on radio" 21. You should have music playing and song titles bottom right corner.. I assume you'll need to place those .pbo files onto your dedicated server into the Addons folder of the KLPQ Music Radi mod to get this to work on your dedicated server instance. You can do all this from within your ARMA3 workshop folder (all tools etc download when you subscribe to the mod, see item 1.). I did it the long way but hey, it works and nothing in my game install broke. Tama
  10. CREDIT - Borderkeeper (https://www.reddit.com/r/arma/comments/fqhpqm/how_to_remove_mod_dependency_from_mission/)
  11. Thanks @enigma.. it worked for me too and only took 2hrs to find this answer... thank you so much 😀 you guys do so much for people struggling to get on top of this stuff Tama edit: the task is not showing as completed.. Something small missing.. will figure it out ..
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