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doshskia

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Everything posted by doshskia

  1. add additional items that players can carry and place that can function as static objects - ammo cans for 5.56mm and 7.62, (this can also work really well with mortar ammo cans) - traffic cones - lanterns and AM radio's An option for - apply pressure to slow or stop bleeding change or rework the current ammo selection system, as i find trying to shoot 40mm flares is a bit of a hassle to select flare, for them to only load HE on the next reload (so maybe a text line that says "next round flare\next round HEDP/next round HE") and turning the wall mounted first aid boxs that are in some buildings into a storage that holds medical items
  2. doshskia

    a few enhancements i would like to see

    the ammo cans would be a great addition as we would be able to "prepare" MG positions by stocking them with ammo in ammo cans, which would be in storage that wont be ""garbaged cleaned " and preparing a mortar pit that would rely on players stocking it with mortar ammo cases would be a great touch
  3. doshskia

    Some suggestions

    lav 25 is not even in the game yet this is a very enjoyable disadvantage and i would it rather stay as is
  4. doshskia

    additional features

    1. ejection out of vehicles should be a slightly faster animation and not close the door behind us 2. vehicles should be able to loose doors if left open 3. add watch tower and storage depo building for base building 4. change the AI defenders in conflict to instead be a limit per tent 5. refund on supply's for dismantling FIA barricades 6. demolition charges destroying base buildings 7. being able to unload supply into deployed radios (maybe making them bigger) 8. wire cutters that let us destroy wire fencing (and/or let us use the wire cutting feature on the bayonet and frog/scabbard/case) 9. helicopter loading/unloading radius is much to small, leading to people crashlanding their helicopters also you can use the AI placement to spy on enemys that are attacking bases
  5. there is nothink stopping them from adding more to the road map and nothing has been said to my knowledge about it stopping at the current road map , and given to timeframe of/and intention of reforger there is a good chance that arma four wont be release till past 2026 given that they are completely reworking and remastering arma from the ground up with an entirely new game engine and everything in reforger is meant to just be ported to arma 4 they will prolly want to still add a few things like, tracked vehicles physics, plane flight models, boat physics and anti air missle physics and lastly from what i remember they are working on two other games atm
  6. the novelty quickly wears off very fast so it wouldn't be a very well liked mode maybe when they add a more comprehensive and realistic night vision/night sight with being able to turn off infrared light emitters on the night vision and the cost will prolly be very high in conflict and flares/ lights would all but blind night sight equipment and even as to so far to damage it
  7. 1. being able to cycle the actions on weapons / or being able to charge them, with the interactive mode on weapons 2. options in the game setting for radio handhelds to be a equip to use 3. being able to destory supply crates by shooting them or blowing them up 4. being able to set any gear to any default keybind ( 1 - 0 ) 5 .more damage modules on the helicopters - battery's - landing hydraulics - altimeter - Speed Indicator
  8. that would be a insane amount of work
  9. doshskia

    a few suggestions

    if there are too many corpses then the server takes it hit, maybe if it was to be limited to 4-5 corpses perplayer but yes being able to collect bodys even more having players that suicide while down or bleed out turn into a AI critically wounded that you can take to a med tent for points
  10. doshskia

    a few suggestions

    - deployed spawning radios being destroyed by gun fire - having a option on driver side doors to turn off the engine - having an option on vehicles when you have a grenade equipped to throw/place the grenade inside to destroy the vehicles
  11. - cant cook grenades - sometimes interacting with things (cars, doors and picking up items) you need to look at the interactive menu from weird ways for it to open - AI stands stops and stands while changing to/from grenades, very abuse-able - first aid boxes on walls are not usable
  12. doshskia

    collision issue

    the rails for the dock cranes have collision issues with all vehicles
  13. doshskia

    small oversights

    you can load supply into vehicles though walls you still get friendly fire penalty for killing friendly's in enemy overalls, (EG some one in FIA overalls or the other teams uniform)
  14. im sure every feels that the AI is a bit too OP with how quickly they respawn with the main issue being that if there is 3+ living quarters its very easy to defend the base with just one player i also realize that this is a form of balancing for how terrible the AI is when it comes to engaging players but the biggest issue i have with it is that dissembling the living quarters takes too long and progress is not saved (if a player goes down while dissembing the next player should have pick up from where they left off) but another different way to go about it in my own opinion is allow attackers to drain supply by destroying supply with bullets and bombs the same could go for trucks as a addition
  15. a revolver a shot gun a bolt action each for the fia adding each would allow a for a more fine tuned base for such weapons in arma 4 and allow us to find any bugs
  16. doshskia

    Suggestion

    would be nice having a more realistic manpad system of with the weapons platform of the cooling cell and a reworked missile and missile tracking fim red eye and strela 2 both uncooled seekers , both could be countered by hot bricks, flares worked well against them weak and in most cases known as tail chasers as both in the early days would lock onto the exhaust fim 92c and igla but a cooled seeker by using a battery coolant unit (bcu) that would have to be inserted before engaging, that both cools the seeker so it can see a larger IR band and better countered flares but it would be nice to see them make a british starburst that instead uses a SACLOS guidance
  17. doshskia

    tripods and mortars

    no idea on how they will do the mortars but it think it would be a great idea for them to have the base plate and tripods as a backpack placeable in the same manner that the land mines currently are and having a bag for mortar ammo rather then arma 3's tube/ammo bag combo and having heavy tripod mounted weapons being able to dismantle them from pintle mounts on vehicles would open up alot, imgine being to just change the weapon on a jeep rather then getting a whole new one, and ontop on that being able to take the weapon with you and use on a tripod
  18. is there any intention of including towing in the game? like for the m167 vulcan and ZU-23-2 (and other country's AA guns) it could even extent to portable generators, floodlights, radios towers, fuel or just flatbed trailers for extra supply i know towing features in games are usually hard to do and sometimes even resource intensive but i would like to know if it is a feature that is on a go/no go list
  19. i think he wants ghost recon animated take downs no waste of time and better left for modders
  20. doshskia

    My vision of perfect Arma 4

    i feel a 1970-1980s would be a better fit for cold war
  21. doshskia

    Bohemia?! What's taking so long..

    honestly console/pc cross platform play is the worse idea sure for some games it works but for a game like arma they should focus on the the interactivity with the world, the amount of players and the detail, most of which we now be reduced in amount/quality to work on/with a console system that has a set bar of performance that the only way to increase the height of the bar is to buy the new generation PC has always been better as a dedicated gaming platform as it cant be made obsolete, you can upgrade it with the next generation. but with console it only really serves as a mixed media platfor, and is made obsolete every 4-6 years
  22. add an interactive option to the driver doors to turn the vehicle off without getting in it
  23. adding a player carryable-then-placeable bags so in other words a back pack that you can place on the ground as a player portable storage in the same way that battlefield allows the support class to drop a resupply point and to farther take it adding mine crates that players can carry
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