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doshskia

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About doshskia

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  1. doshskia

    a few suggestions

    if there are too many corpses then the server takes it hit, maybe if it was to be limited to 4-5 corpses perplayer but yes being able to collect bodys even more having players that suicide while down or bleed out turn into a AI critically wounded that you can take to a med tent for points
  2. - cant cook grenades - sometimes interacting with things (cars, doors and picking up items) you need to look at the interactive menu from weird ways for it to open - AI stands stops and stands while changing to/from grenades, very abuse-able - first aid boxes on walls are not usable
  3. doshskia

    collision issue

    the rails for the dock cranes have collision issues with all vehicles
  4. doshskia

    small oversights

    you can load supply into vehicles though walls you still get friendly fire penalty for killing friendly's in enemy overalls, (EG some one in FIA overalls or the other teams uniform)
  5. im sure every feels that the AI is a bit too OP with how quickly they respawn with the main issue being that if there is 3+ living quarters its very easy to defend the base with just one player i also realize that this is a form of balancing for how terrible the AI is when it comes to engaging players but the biggest issue i have with it is that dissembling the living quarters takes too long and progress is not saved (if a player goes down while dissembing the next player should have pick up from where they left off) but another different way to go about it in my own opinion is allow attackers to drain supply by destroying supply with bullets and bombs the same could go for trucks as a addition
  6. a revolver a shot gun a bolt action each for the fia adding each would allow a for a more fine tuned base for such weapons in arma 4 and allow us to find any bugs
  7. doshskia

    Suggestion

    would be nice having a more realistic manpad system of with the weapons platform of the cooling cell and a reworked missile and missile tracking fim red eye and strela 2 both uncooled seekers , both could be countered by hot bricks, flares worked well against them weak and in most cases known as tail chasers as both in the early days would lock onto the exhaust fim 92c and igla but a cooled seeker by using a battery coolant unit (bcu) that would have to be inserted before engaging, that both cools the seeker so it can see a larger IR band and better countered flares but it would be nice to see them make a british starburst that instead uses a SACLOS guidance
  8. doshskia

    tripods and mortars

    no idea on how they will do the mortars but it think it would be a great idea for them to have the base plate and tripods as a backpack placeable in the same manner that the land mines currently are and having a bag for mortar ammo rather then arma 3's tube/ammo bag combo and having heavy tripod mounted weapons being able to dismantle them from pintle mounts on vehicles would open up alot, imgine being to just change the weapon on a jeep rather then getting a whole new one, and ontop on that being able to take the weapon with you and use on a tripod
  9. is there any intention of including towing in the game? like for the m167 vulcan and ZU-23-2 (and other country's AA guns) it could even extent to portable generators, floodlights, radios towers, fuel or just flatbed trailers for extra supply i know towing features in games are usually hard to do and sometimes even resource intensive but i would like to know if it is a feature that is on a go/no go list
  10. i think he wants ghost recon animated take downs no waste of time and better left for modders
  11. doshskia

    My vision of perfect Arma 4

    i feel a 1970-1980s would be a better fit for cold war
  12. doshskia

    a few suggestions

    - deployed spawning radios being destroyed by gun fire - having a option on driver side doors to turn off the engine - having an option on vehicles when you have a grenade equipped to throw/place the grenade inside to destroy the vehicles
  13. doshskia

    Bohemia?! What's taking so long..

    honestly console/pc cross platform play is the worse idea sure for some games it works but for a game like arma they should focus on the the interactivity with the world, the amount of players and the detail, most of which we now be reduced in amount/quality to work on/with a console system that has a set bar of performance that the only way to increase the height of the bar is to buy the new generation PC has always been better as a dedicated gaming platform as it cant be made obsolete, you can upgrade it with the next generation. but with console it only really serves as a mixed media platfor, and is made obsolete every 4-6 years
  14. add an interactive option to the driver doors to turn the vehicle off without getting in it
  15. adding a player carryable-then-placeable bags so in other words a back pack that you can place on the ground as a player portable storage in the same way that battlefield allows the support class to drop a resupply point and to farther take it adding mine crates that players can carry
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