doshskia
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a few enhancements i would like to see
doshskia replied to doshskia's topic in Arma Reforger - General
the ammo cans would be a great addition as we would be able to "prepare" MG positions by stocking them with ammo in ammo cans, which would be in storage that wont be ""garbaged cleaned " and preparing a mortar pit that would rely on players stocking it with mortar ammo cases would be a great touch- 1 reply
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add additional items that players can carry and place that can function as static objects - ammo cans for 5.56mm and 7.62, (this can also work really well with mortar ammo cans) - traffic cones - lanterns and AM radio's An option for - apply pressure to slow or stop bleeding change or rework the current ammo selection system, as i find trying to shoot 40mm flares is a bit of a hassle to select flare, for them to only load HE on the next reload (so maybe a text line that says "next round flare\next round HEDP/next round HE") and turning the wall mounted first aid boxs that are in some buildings into a storage that holds medical items
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lav 25 is not even in the game yet this is a very enjoyable disadvantage and i would it rather stay as is
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1. ejection out of vehicles should be a slightly faster animation and not close the door behind us 2. vehicles should be able to loose doors if left open 3. add watch tower and storage depo building for base building 4. change the AI defenders in conflict to instead be a limit per tent 5. refund on supply's for dismantling FIA barricades 6. demolition charges destroying base buildings 7. being able to unload supply into deployed radios (maybe making them bigger) 8. wire cutters that let us destroy wire fencing (and/or let us use the wire cutting feature on the bayonet and frog/scabbard/case) 9. helicopter loading/unloading radius is much to small, leading to people crashlanding their helicopters also you can use the AI placement to spy on enemys that are attacking bases
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Please allow for more nighttime battles on conflict servers
doshskia replied to caracal's topic in Arma Reforger - General
there is nothink stopping them from adding more to the road map and nothing has been said to my knowledge about it stopping at the current road map , and given to timeframe of/and intention of reforger there is a good chance that arma four wont be release till past 2026 given that they are completely reworking and remastering arma from the ground up with an entirely new game engine and everything in reforger is meant to just be ported to arma 4 they will prolly want to still add a few things like, tracked vehicles physics, plane flight models, boat physics and anti air missle physics and lastly from what i remember they are working on two other games atm- 4 replies
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Please allow for more nighttime battles on conflict servers
doshskia replied to caracal's topic in Arma Reforger - General
the novelty quickly wears off very fast so it wouldn't be a very well liked mode maybe when they add a more comprehensive and realistic night vision/night sight with being able to turn off infrared light emitters on the night vision and the cost will prolly be very high in conflict and flares/ lights would all but blind night sight equipment and even as to so far to damage it- 4 replies
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a list of a few suggestions that i would like to see
doshskia posted a topic in Arma Reforger - General
1. being able to cycle the actions on weapons / or being able to charge them, with the interactive mode on weapons 2. options in the game setting for radio handhelds to be a equip to use 3. being able to destory supply crates by shooting them or blowing them up 4. being able to set any gear to any default keybind ( 1 - 0 ) 5 .more damage modules on the helicopters - battery's - landing hydraulics - altimeter - Speed Indicator -
that would be a insane amount of work
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if there are too many corpses then the server takes it hit, maybe if it was to be limited to 4-5 corpses perplayer but yes being able to collect bodys even more having players that suicide while down or bleed out turn into a AI critically wounded that you can take to a med tent for points
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- cant cook grenades - sometimes interacting with things (cars, doors and picking up items) you need to look at the interactive menu from weird ways for it to open - AI stands stops and stands while changing to/from grenades, very abuse-able - first aid boxes on walls are not usable
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the rails for the dock cranes have collision issues with all vehicles
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you can load supply into vehicles though walls you still get friendly fire penalty for killing friendly's in enemy overalls, (EG some one in FIA overalls or the other teams uniform)
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im sure every feels that the AI is a bit too OP with how quickly they respawn with the main issue being that if there is 3+ living quarters its very easy to defend the base with just one player i also realize that this is a form of balancing for how terrible the AI is when it comes to engaging players but the biggest issue i have with it is that dissembling the living quarters takes too long and progress is not saved (if a player goes down while dissembing the next player should have pick up from where they left off) but another different way to go about it in my own opinion is allow attackers to drain supply by destroying supply with bullets and bombs the same could go for trucks as a addition
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a revolver a shot gun a bolt action each for the fia adding each would allow a for a more fine tuned base for such weapons in arma 4 and allow us to find any bugs
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would be nice having a more realistic manpad system of with the weapons platform of the cooling cell and a reworked missile and missile tracking fim red eye and strela 2 both uncooled seekers , both could be countered by hot bricks, flares worked well against them weak and in most cases known as tail chasers as both in the early days would lock onto the exhaust fim 92c and igla but a cooled seeker by using a battery coolant unit (bcu) that would have to be inserted before engaging, that both cools the seeker so it can see a larger IR band and better countered flares but it would be nice to see them make a british starburst that instead uses a SACLOS guidance