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About LymeM

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  1. LymeM

    Arma 3 performance improvement

    Have you done any performance profiling on the usage of PhysX on Nvidia/Amd cards? Would switching to the usage of FEMFX - GPUOpen be a lot of work? It is very odd that no matter what I do, even dropping all settings to low/off, I my computer has a difficult time breaking ~48fps. Hardware: AMD 5800x, Radeon rx 6800 xt, 64Gig ram.
  2. Please read the bolded text. Are you a troll?
  3. If by troll, you mean someone who is attempting to get Bohemia to produce and release regular development releases for linux servers like they do for windows, yes. It has been established further up that Bohemia already has the toolchain in place for building and deploying regular builds automatically. Trust me, I do understand that they are all very busy over there. However, as the phrase goes: the squeaky wheel gets the grease.
  4. The linux server receives no bohemia love 😞
  5. Ahh, Schrodinger's bug. It is both fixed and not fixed. Sarcasm aside, the fix has not been released. The release schedule is 'when it is ready'? Thanks.
  6. Dedmen, It still counts as a Linux bug until you release an updated linux server binary. Thanks.
  7. https://feedback.bistudio.com/T153093
  8. It wasn't/isn't a lowercase filename issue. I'll start reporting the issues in the appropriate place.
  9. Thanks for the explanation, have you / team considered setting up a CI/CD pipeline for windows/linux? (I somewhat expect you have one for windows already). The reason I was asking is that I've started hosting a private arma 3 server on linux (Ubuntu 64 server, latest build, Ryzen 7 2700x, 32Gib Ram, etc) and have been running into a small but significant number of issues hosting mods(combinations with missions)/mpmissions. I had enough of a challenge with some mods(combinations with missions)/mpmissions that for fun I spun up my Windows 10 VM on the same box and setup arma 3 on it. Disappointingly (from a software developer point of view), the windows 64bit build of arma 3 was happy with almost everything I threw at it. If you had a linux dev branch, I would have been happy to document the issues. As an example: https://steamcommunity.com/sharedfiles/filedetails/?id=1181348198&searchtext=malden+defense does not work on the linux server either as a pbo or extracted. I think that one would crash the server when someone connected to the game. (batteye off, signature verification 0, etc, as it is a private server.) Thanks.
  10. Is there, or could a, linux 64bit dev build be built? I'd like to test the fixes on my server. If there already is one, how does one install it?