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RPBANDEP

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Everything posted by RPBANDEP

  1. RPBANDEP

    Combat stimulators

    -fixed reseting timer and stim used counter for dead players (realy i only play arma like 1 mission=1 life and forgot about usual respawns 😁)
  2. Requires ACE3 Adds 3 combat stims (used from ace-self interaction menu-equipment). Meldonium: +10% move speed, -50% fatigue drain for 5 minutes. total effect time 10 minutes AD-88:: -30% recoil, 0.5 aim precision coefficient for 3 minutes. total effect time 6 minutes B-11N:: -80% blood loss (from wounds, not from hits) for 3 minutes. total effect time 15 minutes Video Steam workshop Other features: -smooth fade of effect after stim time ends -extended visuals if new stim applied before prev. stim effect finished -overdose unconscious effects Known bugs -effect disappear if user reconnect (made for optimization in largescale mp) -cant be used in vehicles (hope fix it next version) For now Hand made stimulator do nothing 3 variables to tune stim length avaible: STIM_EffectTime_Meld, STIM_EffectTime_B11, STIM_EffectTime_AD (local variables. should be definde for each user, if not defined-default value=1. values greater then 1 increase duration, lesser-decrease)
  3. RPBANDEP

    Combat stimulators

    -small fix: for ace3 v13 or greater CPR now works correctly if overdosed
  4. RPBANDEP

    Scripting Discussion (dev branch)

    cant find any ways/utils in a3tools to compile script. suggestions?
  5. Multiplayer-compatible reincarnation of spectrum analyser from DLC Contact for use in normal Arma3 This is RU/ENG singleplayer showcase mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2214415193 Features: -automatic generation of UAV&terminals signals -custom signal source by missionmaker on any object (ACE cargo compatible) -realistic signal fade from terrain&distance -UAV&terminals jamming -UAV&terminals friendly-foe identification -multiplayer tested with 120+ players on server and 20+ devices working and nearly 20 signal sources. Thanks red-bear.ru players for it -no addons required Script developed and tested for MP, so some functions dont work proper with AI and in this showcase scenario are simulated with simple scripts (they still work fine in mp with non-ai clients) You can get the latest version of script on my google drive: https://drive.google.com/drive/folders/11j-1GZAlLP5uWU0jrzp1A7_7tqdQjDr8?usp=sharing Quick "How to use in your mission": -place spectrum_device.sqf, sa_ewar.sqf, stringtable.xml (last for russian&other languages support) in your mission folder -call scripts in init.sqf of your mission like this: [] execVM "spectrum_device.sqf"; [] execVM "sa_ewar.sqf"; -give players device&antennas (in unit's init field or sqf file) like this (device&antennas are hidden in VR by default): this addWeapon "hgun_esd_01_F"; this addHandgunItem "muzzle_antenna_02_f"; this addItemToVest "muzzle_antenna_03_f"; -if you need to add a custom signal for any object in your mission by edinting spectrum_device.sqf //Mission settings sa_beacons=[[t1,-1],[t2,563.2]]; (t1, t2-variable name if object, second parametr-frequency of signal, -1 for random. 3rd parametr-base strength of signal. not used=defaul, -1 random, or some value in dBa)
  6. script update v1.6 -fixed issue with jamm on dedicated server -added spike signals while jamming -fixed messages text w/o stringtable.xml
  7. script&demo scenario updated script v1.5a -small net optimization of spike signals
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