Rochambeaubeau
Member-
Content Count
18 -
Joined
-
Last visited
-
Medals
Community Reputation
4 NeutralAbout Rochambeaubeau
-
Rank
Private First Class
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
List of all hidden texture inits
Rochambeaubeau replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe this model: TargetBootcampHuman_F hiddenSelections[] = {"camo","target2","target3"}; All these pop-up targets have this in hidden textures hiddenSelectionsTextures[] = {"a3\structures_f\training\data\target_inf_co","#(argb,8,8,3)color(0,0,0,0,ca)","#(argb,8,8,3)color(0,0,0,0,ca)"};- 196 replies
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
Mi-290 Taru - Interchangeable Pods
Rochambeaubeau replied to KoalaDSK's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm still disappointed that this still hasn't been addressed in 4+ years. I was toying with Xeno's mod, detached and safely skidded a manned Taru bench pod down a runway at 200+kph. That's a significant gameplay mechanic for a forced entry scenario. I'd love to see the CSAT faction have this to balance various NATO gameplay advantages. I'll wait to see what Arma 3 2.0 will bring to the table. -
List of all hidden texture inits
Rochambeaubeau replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this setObjectTextureGlobal [0, "a3\Missions_F_Oldman\Data\img\decals\science_pods_co.paa"] Using [1, "A3\ puts your decal on the bottom of the pod Edit: Hey it works on Transport, Repair, Medical and it's a little funky with Refuel, too! Won't work on Ammo pod, though. Edit 2: This seems to work on the Tempest Ammo and replicates the Old Man science Tempest: this setObjectTextureGlobal [3,"A3\missions_f_oldman\Data\img\Decals\science_containers_tempest_co.paa"]; Using it on the Tempest Covered makes it have a weird blue shipping container cargo interior. I'm just experimenting.- 196 replies
-
- 1
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
List of all hidden texture inits
Rochambeaubeau replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I jumped in editor and literally copy/pasted the above on the Taru medical pod's init. field. The ramp slowly descended down. I'm not sure what's going on with your pod. To clarify, I didn't use a Taru helicopter for this. The pictureThing was just something that caught my attention in the config of the Ammo & Cargo pods. I was actually looking for the decals that you posted. The pictureThing & pictureThingX are probably red herrings and I have to learn more about it. Thanks for the decal locations!- 196 replies
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
List of all hidden texture inits
Rochambeaubeau replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I find your post interesting because I have been working on finding Taru pod textures, as well. Since Old Man came out I've been looking for that unique CSAT biological warfare texture for the Cargo Pod. I think it may just be a pictureThing function, though. If anyone can help me out, I'd appreciate it.- 196 replies
-
- hidden
- selections
-
(and 3 more)
Tagged with:
-
I just reported this on the feedback tracker. The tripwire mine needs tweaking. After you emplace a tripwire mine the player cannot move without triggering the explosive. I saw this same issue on Warlords Redux 0.57, too. Perhaps spawning the mine 10-20 cm in front of the player may solve the issue.
-
Spawn vehicle with hidden selection texture - SetObjectTexture - Help appreciated
Rochambeaubeau replied to MajorBlunderbuss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tried to add the above script after this without success. Could you tell me where I'm going wrong? Never mind. This seemed to work:- 3 replies
-
- setobjecttexture
- texture
-
(and 4 more)
Tagged with:
-
Yes. Go to Arma's Steam Workshop and search for Warlords Redux. You'll find the Warlords Redux 0.57 version there. Host that in LAN and you can play single player. To add AI, I've downloaded one of the many debug console mods from Workshop. With the console open, type: To add a vehicle, type: To open Arsenal, type: For a list of all assets go here: https://community.bistudio.com/wiki/Arma_3_Assets
-
No error here but I did have to wait until 10:35 for Miller and his camp to spawn.
-
The task 'Get Doctor Medicine' is still periodically alerting despite having been completed. Providing the doctor medicine individually still yields better results on the timer. e.g. Providing 19 packs of pills yields about 40-90 hours, where 13 pills given individually yields 240-480 hours. When I reached this amount the 'Get Doctor Medicine' task gave a completed notification, yet I'm still periodically alerted to complete the task. The 'Destroy Radar' task seems to work well and the map icon is grayed out after completion, unfortunately the 'Destroy Mobile Radar' task completion doesn't cause the map icon to turn gray and the original CSAT infantry will respawn if you visit that area again. CSAT vehicles don't respawn at the mobile radar site, so that appears to be functioning. I'd like to see the map icons grayed out for the destruction of AA sites, too. Edit: I tried the AA sites again. This time, the mobile radar, taking the Network Structure codes, then the main radar. Both map icons were then grayed out.
-
Yes. There is no longer blaring radio chatter. I've aggravated CSAT, the red flare ignites overhead and there are vehicles and helos hunt after me without any audible radio chatter. However, if you're in close proximity to CSAT or Gendarmes, you will hear language appropriate radio chatter audibly emanating from their radio.
-
It looks like it's been announced in the latest Dev build per Razazel https://forums.bohemia.net/forums/topic/140837-development-branch-changelog/?page=56
-
Arma 3: Community wishes & ideas- DISCUSSION
Rochambeaubeau replied to Maio's topic in ARMA 3 - GENERAL
30 years ago the US military had placeable REMBASS sensor systems. Over a decade ago the A/N-GSR-10 REMBASS II. Is it possible to incorporate the new direction finder feature in Old Man with the existing remote sensor? Perhaps model new sensors that could be dropped or thrown from aircraft/drones. -
Regarding the Deliver Medicine timer, I figured out a way to receive the maximum time value and this will extend the minimum to over 100 hours with just a dozen packs of medicine. Save your stash in a vehicle or pack, then deliver one pack of medicine one-by-one.
-
Consider having a voice actor say, "Mon Toques!" when you purchase their watchcap. There's already a TTS placeholder for "Mon chapeau!"