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Everything posted by Matthew Aiken
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I would second this tbh too many times I play a game and my team happens to boost 100% and out of spite the enemy team all leave, why? Cause you score no points then and as such waste crowns that you can’t get back If you disconnect unlike encounters. Not that should be abused but it’s helpful if your trolled by a lobby leaving.
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I always love feedback like this where someone has put the work into concept designs made from scratch. Sadly I fear it’s a feature I don’t see as likely to come to the game though this would be nice and I do for one want this! Unfortunately to explain this away the game is built around the mechanics of using “crafting parts” to instantly craft weapons and items also without cost on material. The second is the more unfavourable “spend crowns” to complete approach. With these built in systems in place I fear this may either be more complex to implement or simply not seem as a worthwhile and cost returning feature for the devs time (thinking from their perspective) this has ultimately been raised before and likely will again but I don’t foresee it happening sadly at least not on console. Perhaps if this game ever was made available to pc modders could probably make it work but again not seeing that happening either. Still kudos for the attempt! 👏
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Interesting concept however given the disaster that is the smoke that used to lag the game out from breaking open the locked container I feel smoke grenades on this engine would cause memory issues this is a concept I’m not 100% knowledgeable in sadly but am aware of as being quite resource draining. Lighting and shadows being cast from the smoke along with visual effects from wading through said smoke would all take a toll on the running of the game on some systems, especially older gen. Most games this is fine as they run higher spec I fear vigor uses an older engine than most, I could be wrong but a hunch I have is that smoke grenades people could bring in might be a bigger ask than we think.
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At current I don’t believe it will be possible to retrieve missed levels on a battle pass now as legacy seasons aren’t supported anymore. That said most of the cosmetics and weapon plans per season join the store rotations and airdrop loot pools to be acquired later so don’t feel too bad if you missed out! With the exception of the season pass titles and perhaps the level 50 completion cosmetic (and any airdrops and weapons you didn’t earn before it ended) you can earn most of it later:
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suggestion Ready Up Feedback/Suggestion
Matthew Aiken replied to Erik24's topic in Suggestions & Feedback
It’s hard to say really who are the afk people and who are just waiting for others to boost. I do agree matchmaking times are better than they used to be from the queuing up to getting into an actual game. It can be faster yes perhaps a system where if the majority of the lobby readied up it skips to the 10 second timer and if everyone readies up it’s instant? That was there’s still a few seconds for last moment boosting? -
Unfair play - No kill cam and detectors by range
Matthew Aiken replied to A0-333's topic in Suggestions & Feedback
I think somebody else once suggested a shorter kill cam feature instead like “hey you died, here’s the last 10 seconds to show how you died from the perspective of the killer” this would still be fine in my books -
Unfair play - No kill cam and detectors by range
Matthew Aiken replied to A0-333's topic in Suggestions & Feedback
I have no issues with portable detectors since they reduced the carry capacity to two per loadout and the one only offer snapshots of one single nearby signal be it a person or a transmitter. Jammers are there to hide to you as well so that’s 100% fair gameplay in my view. That said! I 100% agree there should either be no kill cam at all or only show a rewind of the last few seconds to show you who killed you and how you died etc. this kills two birds with one stone as if anyone is cheating thie modified death cam from the killers POV would highlight this! Thoughts? 🙂 -
I like this concept pic! The idea has been brought up before but it’s invaluable to see it visualised here! Not a difficult addition To implement I dont think, at the very least this should be possible for cosmetics as it’s not drawing from limited item resources that can run out and cause errors etc. yeah let’s have this please!?
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Yet again the dev team “smashing it 😜” with another outrageous cosmetic pack, we wanted colourful and unique we sure as hell got it! Thanks!
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For sure there seems to be a lower drop rate I can’t argue that! Ever since I pulled th m60 out of one of the first crates I opened a few seasons ago I’ve noted the Change since. This may also be prep for the new “shelter Improvement” which by all accounts seems to suggest a location within your shelter where you can go to buy plans for any new items you don’t currently have unlocked, wether this will be real money or crowns or some in game resource is yet to be seen but expecting the worst to be honest.
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What level is your weapon crafting bench? It may be the case that you have to upgrade it in order to craft higher level weapons even if you have crafting components or plans for certain weapons
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Yeah there is a still a few bugs happening in regards to encounters hence why I mainly play Elims now whenever I want crates. I’ve very rarely had crates vanish on me or revert to a common crate so rare I can’t recall when the last time was! I know when people boost and dip out the lobby last second it can potentially reset things as if they didn’t boost which maybe could explain some of those instances. There used to be issues with crate collection seasonal challenges not sure if that was fixed or not? Either way a couple of suggestions as a workaround. 1: Try relaunching the game whenever there’s a discrepancy on crate totals (In shelter) same works if you spent crowns and disconnected it takes a sec for it to show up again! 2: If crates are bugging in encounters often try a reinstall of the game or a hard reset of the system your using, clears stale cache data which may Cause some bugs. 3: if it’s a connection based issue like lag or issues looting things try a wired connection to lan router to speed up connection speed. (Though crates turning from blue to common doesn’t sound like a connection issue it may help other things!) Personally though as stated above I prefer Elims for crates faster easier match’s and better use of crowns, enounters are more for killing and getting loot for exp towards a battle pass.
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I believe he refers to the main stat trackers such as kills per encounter, airdrops retrieved and loot value etc. To weigh on that note perhaps applicable for duos and trios during encounters? Let’s say two players put in damage on the same outlander but one doesn’t get the kill but dealt damage within say a minute of the other player shooting and dealing damage they get some assist exp and stat progression?
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Yeah it’s been mentioned before and frankly not something I’d be keen on either if we wanted to fish I’d play fishing simulator. I do merit though we need more to do in the shelter like that arcade machine! Be nice to invite a friend over to play some kinda mini games or other. 🤷♂️
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NO……. Just no a third party market would cause more harm than good just look at games like Crossout with its player driven inflation. Frankly though in terms of guns ammo and consumables you can already go in with a good amount of stuff and kill your self yo help a help out with some gear so it’s not necessary anyway! A player market would not be appropriate though and doesn’t in my view for the premise of the game in fact straying ever further from it!
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Since the new season launched I noticed that when your dismantling items the list scrolls back to the top each time on weapons and consumables small issue I’m sure but a bit annoying. A quality of life fix to stop this happening to make scrolling my stash items for dismantle would help a lot 🙂
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Why not both? Imagine if you we’re playing trios and each teammate had different Color’s to help identify who’s ping was who’s? Same could be applied to map pings
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Yeah I could get behind some accessibility options for the ping system! Shouldn’t be too hard to change right? Maybe also an option to change the Colour of it?
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Loving the new season so far! Awesome cosmetics, loving the bear trap and m4a1 and especially loving the return of the chronicles tapes! Excellent work can’t wait for the new map to be available for encounters too. From the looks of the shootout version I believe I will quite enjoy!
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Hmm in all my years I’ve never had a heal glitch before, I have in the past haf issues equipping my weapons or sprinting etc or guns unloading, there’s quite a few random bugs I’ve experienced but that’s a new one on me! Fingers crossed it’s a quick fix! Meanwhile consider clearing stale cache data or a full reinstall if all else fails see if that helps?
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Definitely agree not liking the shootout map as much too wide open and feels like an encounter map almost. Not had disconnect issues though I am running on series x. Would be nice to see some new modes brought out I don’t know how anyone feels about a tarkov inspired mode with a radiation ring ☢️ closing in? Or the hunger games style knife loadout start and you have to forage for guns and equipment for non plentiful ammo. There’s things that could be done but I shall remain hopeful ^_^
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Oh for sure! Not many people do put forward constructive comments these days, you need only look to the vigor Facebook page to see the toxicity there! It’s not a bad idea don’t get me wrong but we have to think from a small development team standpoint. Value for update as I would call it, for instance the changes to eliminations. Adding actual loadouts was worthwhile as it has more reply value and yes I suppose from it their perspective can be monitised for loadout tickets and score boost (unpopular ass that may be, I’m not a fan anyway). your on the right track with modes and maps etc as this adds more value to the mix that will last a while. Now I do know we’re getting a new addition to the shelter at an undisclosed time I suspect this will be a platform that replaces legacy seasons more than anything else for plans etc but we shall see.
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Similar system to no mans skys freighter missions where you send ships on missions. Unfortunately I don’t much value for this feature given many players would likely be max shelter. Perhaps however we could spend resources as you say for a chance at airdrops? Nice passive way to earn a few crates, weapon parts, cosmetics maybe? Again low likelihood it could work out but just a thought. Resources are low priority for Most. Perhaps we can get exclusive cosmetics that were effectively free to play taking a chance on winning?
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Again I still prefer my hunger games style idea of go in with a knife and have to loot your own weapons, with sparsity depending on boost level. 😄 we can hope
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armor plan purchased, unable to craft
Matthew Aiken replied to DeMeToNoTa's topic in General Discussion
Bear in mind you also need to upgrade your crafting bench. What level is it currently within your shelter? You can own the plans for weapons and consumables but may not be able to make them yet. Armor plates I believe are level 10 this is stop newbies paying to win without first putting the time in to upgrade their shelter. As a general rule I would never buy the plane anyway you can unlock them all for free over time. Unless your max level on the shelter that may be different then of course 💁♂️