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Marechal Lasalle

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Posts posted by Marechal Lasalle


  1. (via the script 1.91) absolutely all works flawlessly, I even put the dialogues in French, but for the night signal whether it is the ACE_Flare or an IR_grenade it does not detect, too bad for me.

    Otherwise, hermes airlift is just unique and easy to use via script or module.
    I even use displacement for parachuted insertions and it works great!
    SP Hermès Airlift has become indispensable for me.

    Thanks for this ! (and sorry for my English)

    • Like 2

  2. OPEX  --> Script --> Gemini --> fnc_dynamicsimulation.sqf --> "Group" setDynamicSimulationDistance 1000;
    "Vehicle" setDynamicSimulationDistance 1000;

    I'm not sur
    I looked tomorrow if I find


  3. thank you for all your work that you offer us with OPEX for a long time, I wish you a good continuation, a big thank you for all the friend!

    -------------------

    merci pour tous ton travail que tu nous offres avec OPEX depuis longtemps, je te souhaite une bonne continuation, un grand remerciement pour tous l'ami !

    • Like 1

  4. @Guillaume Massé

    L'ami, tu peux changer de toi même ce n'est pas compliqué, j'ai fais personnellement pas mal de modif (base intégralement refaite en beaucoup plus petite, ajout de matériel que nous utilisons beaucoup, ajout de mine à fil aléatoire sur la map, ajout de véhicule, uniforme, etc etc) pour mon groupe car nous jouons beaucoup OPEX. Les modifications sont très accessible même ceux qui ne connaissent pas grand chose comme moi.

    Cordialement

    ----------------------------------------

    Friend, you can change it yourself, it's not complicated, I personally made a lot of changes (integral base redone in much smaller, addition of material that we have a lot, addition of lead mine on random the map, addition of vehicle, uniform, etc etc) for my group because we play a lot OPEX. The modifications are very accessible even those who do not know much chosen like me.

    Cordially


  5. Salut OFRP,

    Merci pour votre mod, ça va faire du bien.

    simple petite question (c'est vraiment du détail), envisagez vous dans le futur de mettre des gilets plus léger ?

    Merci encore de votre boulot, et bonne chance pour la suite.

    ------------------------------------

    Hi OFRP,

    Thank you for your mod, it will be good.

    Simple little question (it's really detail), do you plan to put on lighter vests in the future?

    Thank you again for your work, and good luck in the future.
     


  6. Ah sorry, i hadn't seen it.

    Really nice job for the FAMAS, it is really well done ! Thanks for the French 😉

    I also have a small question, do you plan in the future, to embellish the mortar ?
    for example adding new shells (like the BAF mod and the phosphate shells), and new mortar?

    (Sorry for my English), Thanks for your work !

    • Like 1

  7. @Korda

    OPEX (V2, no V1), automatically detects medical ACE and your settings, you can change in addons options.

    (Sorry for my English...)

    Edit :
    @Gemini pour les bobines barbelés on peut les mettre dans l'atelier avec :

    this addBackpackCargoGlobal ["ACE_ConcertinaWireCoil", 2];

    Les bobines de barbelés apparaissent bien, elles sont dans l'inventaire de l'atelier, le soucis c'est quand je retire la bobine de barbelé pour la mettre au sol elle est bien au sol mais n'apparait pas ou alors apparait mais complètement bugué, ça n'autorise pas d'interaction ACE, juste l'interaction inventaire et comme elle ne sont que transportable via ACE ça bug...

    Je ne trouve pas la commande pour les mettre directement dans la "cargaison" de l'atelier et non l'inventaire, je pense que ça marcherais si elles étaient dans la cargaison. Si jamais ça peut aider...

    ----------------------------

    for the barbed coils on can put them in the workshop with:

    this addBackpackCargoGlobal ["ACE_ConcertinaWireCoil", 2];

    The barbed wire coils appear well, they are in the workshop inventory, the concern is that when I remove the barbed wire coil to put it on the ground it is well on the ground but does not appear. I can not find the order to put them directly in the "cargo" of the workshop and not the inventory, I think it worked if they were in the cargo.

    • Thanks 1

  8. ah superbe !

    Yes, i just saw for concertina wire, finally i have pose concertina wire and spare wheels in the area ammunation for vehicule,  they can be loaded into a vehicle manually 😉

    thank you very much for your time devoted to OPEX and your quickness to respond




     

    • Like 1

  9. hi Gemini, 

    would it be possible to add some objects of ace like:

    - body bags
    - splints
    - transportable barbed wire
    - illuminating wire mines

    if its not possible can you tell in wich file add the classname

    Thanks for your work ! 

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