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Soapbox0331

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Everything posted by Soapbox0331

  1. Larrow's method above work's great! I have added that to my mix.
  2. Hello mankar, I use Jebus - Just Editor Based Unit Spawning by dreadpirate for most of my AI. You can use for OPFOR and BLUFOR. You have a lot of ways to set them up using editor placed units to respawn and continue the fight. For sector fights, I also use two triggers to create a victory condition, example below had BLUFOR taking 4 OPFOR sectors and holding them for 10 minutes to achieve mission success: Trigger1: Type: None Activation: None Check Repeatable Condition: [west] call BIS_fnc_moduleSector == 4 Timer Type: Countdown Timer values are 0 Trigger2: Type: End #1 Activation: None Checked Repeatable Condition: [west] call BIS_fnc_moduleSector == 4 Timer Type: Timeout Timer values are 600 Hope this helps.
  3. Soapbox0331

    Main & Secondary Tasks

    No worries zag, this is still very helpful!
  4. @Grumpy Old Man Hello GOM, I need to do as you suggest and move away from modules, triggers, etc. The "small example" you originally provided has expired. Anything you can point me to that does the same?
  5. Soapbox0331

    Main & Secondary Tasks

    @pierremgi Hello pierre, I am looking to do something similar in UNSUNG and was curious as to how this looked?
  6. Soapbox0331

    Main & Secondary Tasks

    @zagor64bz Hello zag, I need to move my mission making in this direction. Is this still a good start for doing that and will this work for MP on dedicated?
  7. Soapbox0331

    Trigger to add respawn tickets?

    Not sure what this means Blackbird. I am not getting any errors. This is how I am set up: Respawn Module: Blufor 15, OPFOR 10 (just so the Lose trigger displays the correct message when BLUFOR runs out of tickets) Attributes/Multiplayer/Respawn/Subtract tickets upon Death I hit the trigger without using any tickets and it adds 5. I hit the trigger after repsawning and using a ticket and still adds 5 to what is left. At times, I have had to delete a module and start with a new one for whatever reason, it just didn't seem to cooperate. I am certainly in the Noob category for editing so that error may make sense to the experts in this community.
  8. Soapbox0331

    Trigger to add respawn tickets?

    I haven't run this in a while, but it is what I have used before in trigger activation (should add 5 tickets to blufor): [west, 5] call BIS_fnc_respawnTickets;
  9. @razzored did you get this to work? This was a great, versatile script I used for quite a while and won't work for me in MP dedicated any more.
  10. Soapbox0331

    tracks from tanks

    Ok, thanks Jonny!
  11. Soapbox0331

    tracks from tanks

    Curious to know if you were able to get this working. I was looking for the same effect in MP mission on dedicated server...players follow AI foot traffic on a trail. Your Combat Up Down is one of my favorites;)
  12. Soapbox0331

    Scripting ammo replenish?

    Avibird1, I would like to see that ammo re-supply script. I would use it for AI on MP with dedicated server. Thanks!
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