

Wiket
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Everything posted by Wiket
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Sectors Cap Even if Numbers are Even
Wiket replied to Wiket's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the ideas guys! Talking with CUP now! -
How come if I have only 1 bluefor and 1 opfor AI in a sector the sector is always captured by bluefor? Its almost as if the game favors bluefor when it comes to sectors. If there are = numbers bluefor always captures the sector, just sometimes really slowly. Anyone know whats going on here?
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Sectors Cap Even if Numbers are Even
Wiket replied to Wiket's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I have actually determined that CUP Units is breaking sectors, not sure why, but it causes Blufor to win a sector every time. I have submitted a ticket with CUP, but its odd that this mod alone breaks sectors. -
Sectors Cap Even if Numbers are Even
Wiket replied to Wiket's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just tested as me being opfor, same result. Bluefor even wins if the numbers are not even (more opfor than blue) -
Any way to make this work in dedicated?
Wiket posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a ton of doors on my map that I want to be locked unless someone has a specific item. A mod I am using adds several types of keys so that's the class name you see in the script. Is there any way for this to work on dedicated, and only allow people with the key to open the door? Or will this work already how it is? Ty all! If its easier it could just work if people are in the trigger area, but I was hoping there was a better way. https://gyazo.com/cc495d1624a7229995c6abd0a9ba6b10 -
Any way to make this work in dedicated?
Wiket replied to Wiket's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think I got it working, gotta do a dedicated test soon -
Any way to make this work in dedicated?
Wiket replied to Wiket's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this look right? "ar_things_key_chain" in items player && {cursorObject == testdoor1}; -
I am a VERY novice scripter and I normally wouldn't ask for help but I cant figure out how to pull a variable name from an array in this instance (the classnames are from a mod I have on) scrap = ["ar_scrap_airfilter","ar_scrap_old_cartridges","ar_things_weapon_parts_low","ar_things_weapon_parts_med","ar_things_weapon_parts_high","ar_scrap_electronic","ar_scrap_can_empty","ar_scrap_scrapmetal","ar_scrap_rustymetal","ar_scrap_rustycomponent","ar_scrap_gasmask","ar_scrap_rubbertube","ar_things_boards","ar_things_bottle_plastic_empty”,ar_things_rope_old","ar_things_hook","ar_things_bottle_glass_empty","ar_scrap_assaultrifle","ar_scrap_submachinegub","ar_scrap_pistol","ar_scrap_rifle","ar_garbage_tatteredpaper","ar_clothes_bundle_small","ar_clothes_diverpack","ar_clothes_oldrubberboots","ar_clothes_olduniform","ar_clothes_oldleatherbag","ar_containers_machineparts","ToolKit"]; private _box1 = ["scraplo", "scraplo_1", "scraplo_2", "scraplo_3"]; [SelectRandom _box1] addItemCargo [select Random scrap,1]; or instead could I do it using thisList in a trigger area? Still causes same issue though
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Any idea how to make this work?
Wiket replied to Wiket's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks worked perfectly! -
Has anyone figured out how to make it so you NEVER enter that 100m halo animation???
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[SHOWCASE] Helicopter Aircraft Turbulence
Wiket replied to sebsterbl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How are you going to tell him what he needs and does not. This mod is awesome, don't use it if you hate CBA. -
VLG - Virtual Light Generator (Script)
Wiket replied to jts_2009's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How can this be used to put lights into a mission? -
Standing in moving aircraft, how did this person do this?
Wiket posted a topic in ARMA 3 - QUESTIONS & ANSWERS
In this Operator Drewski video at 14 seconds you can see people boarding a C-130 and then jumping out of it well standing well it is moving. How in the world did he do this?! Video - https://youtu.be/Pb6g0CIkVIo -
United States Air Force Mod (2019)
Wiket replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any news on adding back the move in back feature for aircraft like the C-130?! -
We are basically creating a hive city life for Arma 3, it will be strict to the lore but work in Arma! We are working on a map right now, its coming together nicely, however there are some models we dont have that we desperately need! I dont want to share to much details now, but if anyone is interested in helping, that would be awesome! We may be willing to pay for services, but we are looking for some permanent members for the team as well! Please add me on discord -- Wiket#4599 or Email me @ King124kine@yahoo.com if you are interested in helping!
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in-need-of-service Looking for 3D modeler and a Dev for an Arma 3 40k Life Project
Wiket replied to Wiket's topic in ARMA 3 - FIND OR OFFER EDITING
I dont think thats the case, it would a server with donations like every other Arma 3 server. I would sell our own, custom, reskinned uniforms, that would have the gang name on them. No gameplay advantage, our own original stuff... However I will look into this as I dont wanna piss off GW. -
Removing Halo Jump animation
Wiket replied to Wiket's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry, didnt get any notifications about this. Basically trying to remove the animation entirely. Creating a MP scenario and some of the things take place high in the ski (above 100m) and sometimes when getting out of vics or running down stairs people will get thrown into the animation. -
in-need-of-service Looking for 3D modeler and a Dev for an Arma 3 40k Life Project
Wiket replied to Wiket's topic in ARMA 3 - FIND OR OFFER EDITING
We would like the server to have some sort of monetization in terms of donating for gang uniforms and such. And if said modeler would allow there stuff to be exclusive, that would be awesome! -
Looking for help for this Warhammer 40k life server project! If you are interested, give me a shout!
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script Trying to make an elevator for cars and it wont work
Wiket posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats the script I am using but once the mission starts it says their is a generic error, and it just teleports the object up. Basically I want to be able to move an elevator up and down from two different points! Thanks for any help provided!