Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Wiket

Member
  • Content Count

    25
  • Joined

  • Last visited

  • Medals

Everything posted by Wiket

  1. Achived it with a very different solution, and never ended up using it so not sure if it would even work in practice.
  2. Anyone know how I could temp ban, kick, or otherwise disable a player from playing for a certain ammount of time after they die in game? Goal is to make people scared to die, encourage saving people, and overall slow down the game. This is for a mission that runs over a couple day period for my PvP community. Very open to ideas on how to achive this. Thanks!
  3. How can I increase respawn time based off of how many players have died on a team? This is for a server than runs both Blufor and Opfor. Here is what I have so far but its not working. addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if (isPlayer _killed) then { switch (side _killed) do { case west: { WEST_deaths = WEST_deaths + 1; }; case east: { EAST_deaths = EAST_deaths + 1; }; }; }; }]; player addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; setPlayerRespawnTime (playerRespawnTime + WEST_deaths); }];
  4. How can I get addWeapon to work with an infantry launcher? I can get it to work with anything else.
  5. Thanks for the ideas guys! Talking with CUP now!
  6. How come if I have only 1 bluefor and 1 opfor AI in a sector the sector is always captured by bluefor? Its almost as if the game favors bluefor when it comes to sectors. If there are = numbers bluefor always captures the sector, just sometimes really slowly. Anyone know whats going on here?
  7. So I have actually determined that CUP Units is breaking sectors, not sure why, but it causes Blufor to win a sector every time. I have submitted a ticket with CUP, but its odd that this mod alone breaks sectors.
  8. Just tested as me being opfor, same result. Bluefor even wins if the numbers are not even (more opfor than blue)
  9. I have a ton of doors on my map that I want to be locked unless someone has a specific item. A mod I am using adds several types of keys so that's the class name you see in the script. Is there any way for this to work on dedicated, and only allow people with the key to open the door? Or will this work already how it is? Ty all! If its easier it could just work if people are in the trigger area, but I was hoping there was a better way. https://gyazo.com/cc495d1624a7229995c6abd0a9ba6b10
  10. I think I got it working, gotta do a dedicated test soon
  11. Does this look right? "ar_things_key_chain" in items player && {cursorObject == testdoor1};
  12. I am a VERY novice scripter and I normally wouldn't ask for help but I cant figure out how to pull a variable name from an array in this instance (the classnames are from a mod I have on) scrap = ["ar_scrap_airfilter","ar_scrap_old_cartridges","ar_things_weapon_parts_low","ar_things_weapon_parts_med","ar_things_weapon_parts_high","ar_scrap_electronic","ar_scrap_can_empty","ar_scrap_scrapmetal","ar_scrap_rustymetal","ar_scrap_rustycomponent","ar_scrap_gasmask","ar_scrap_rubbertube","ar_things_boards","ar_things_bottle_plastic_empty”,ar_things_rope_old","ar_things_hook","ar_things_bottle_glass_empty","ar_scrap_assaultrifle","ar_scrap_submachinegub","ar_scrap_pistol","ar_scrap_rifle","ar_garbage_tatteredpaper","ar_clothes_bundle_small","ar_clothes_diverpack","ar_clothes_oldrubberboots","ar_clothes_olduniform","ar_clothes_oldleatherbag","ar_containers_machineparts","ToolKit"]; private _box1 = ["scraplo", "scraplo_1", "scraplo_2", "scraplo_3"]; [SelectRandom _box1] addItemCargo [select Random scrap,1]; or instead could I do it using thisList in a trigger area? Still causes same issue though
  13. Has anyone figured out how to make it so you NEVER enter that 100m halo animation???
  14. How are you going to tell him what he needs and does not. This mod is awesome, don't use it if you hate CBA.
  15. How can this be used to put lights into a mission?
  16. In this Operator Drewski video at 14 seconds you can see people boarding a C-130 and then jumping out of it well standing well it is moving. How in the world did he do this?! Video - https://youtu.be/Pb6g0CIkVIo
  17. Any news on adding back the move in back feature for aircraft like the C-130?!
  18. We are basically creating a hive city life for Arma 3, it will be strict to the lore but work in Arma! We are working on a map right now, its coming together nicely, however there are some models we dont have that we desperately need! I dont want to share to much details now, but if anyone is interested in helping, that would be awesome! We may be willing to pay for services, but we are looking for some permanent members for the team as well! Please add me on discord -- Wiket#4599 or Email me @ [email protected] if you are interested in helping!
  19. I dont think thats the case, it would a server with donations like every other Arma 3 server. I would sell our own, custom, reskinned uniforms, that would have the gang name on them. No gameplay advantage, our own original stuff... However I will look into this as I dont wanna piss off GW.
  20. Sorry, didnt get any notifications about this. Basically trying to remove the animation entirely. Creating a MP scenario and some of the things take place high in the ski (above 100m) and sometimes when getting out of vics or running down stairs people will get thrown into the animation.
  21. We would like the server to have some sort of monetization in terms of donating for gang uniforms and such. And if said modeler would allow there stuff to be exclusive, that would be awesome!
  22. Wiket

    Dev looking for work.

    Looking for help for this Warhammer 40k life server project! If you are interested, give me a shout!
  23. Thats the script I am using but once the mission starts it says their is a generic error, and it just teleports the object up. Basically I want to be able to move an elevator up and down from two different points! Thanks for any help provided!
×