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MpRtato

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About MpRtato

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  1. massive thanks couldn't have done it without you. Probably won't be asking any more questions.
  2. welp, i got an error so can you please send a full example of this segment
  3. it says "Cannot open object a3\characters_f\common\suitpacks\suitpack_universal_f.p3d"
  4. i have another question. Do any of you know why when i add 2 items to the config it can only open one uniform model (the one that's used when the uniform is on the ground) ---------------------------------------------------------------------------------------------------------------- class CfgPatches { class RJS_UNIFORM { units[] = // all the classes from cfgVehicles { class "RJS_CAMO"; class "RJS_CAMO_SS" }; weapons[] = // all the classes from cfgWeapons { class "RJS_CAMO1"; class "RJS_CAMO1_SS" }; requiredVersion = 0.1; requiredAddons[] = { "A3_Characters_F_Common", "A3_Characters_F","A3_Characters_F_BETA" }; }; }; class CfgVehicles { class I_soldier_F; class RJS_CAMO: I_soldier_F { author = "MpRtato"; scope = 2; scopeArsenal = 2; displayName = "RJS Uniform"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; uniformClass = "RJS_CAMO1"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\RJS_UNIFORM\Data\textures\indep\custom_camo_co.paa"}; }; class RJS_CAMO_SS: I_soldier_F { author = "MpRtato"; scope = 2; scopeArsenal = 2; displayName = "RJS Uniform (Rolled Sleeves)"; model = "\A3\characters_f_beta\INDEP\ia_soldier_02.p3d"; uniformClass = "RJS_CAMO1_SS"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"\RJS_UNIFORM\Data\textures\indep\custom_camo_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class RJS_CAMO1: Uniform_Base { author = "MpRtato"; scope = 2; scopeArsenal = 2; displayName = "RJS Uniform"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F.p3d"; picture = "\RJS_UNIFORM\UI\icon_RJS_ca.paa"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "RJS_CAMO"; containerClass = "supply50"; armor = 0; passThrough = 0.1; mass = 1; }; }; class RJS_CAMO1_SS: Uniform_Base { author = "MpRtato"; scope = 2; scopeArsenal = 2; displayName = "RJS Uniform (Rolled Sleeves)"; model = "\A3\characters_f\Common\Suitpacks\suitpack_universal_F.p3d"; picture = "\RJS_UNIFORM\UI\icon_RJS_ca.paa"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "RJS_CAMO_SS"; containerClass = "supply50"; armor = 0; passThrough = 0.1; mass = 1; }; }; };
  5. jup, worked amazing, big thanks
  6. the config im using at the moment: class CfgPatches { class RJS_Uniform_Config { version = "1"; units[] = {}; weapons[] = {}; requiredVersion = "1"; requiredAddons[] = {}; }; }; class CfgVehicles { class B_Soldier_base_F; class RJS_Uniform: B_Soldier_F { scope = 2; author = "MpRtato"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"Custom_Uniform\Data\custom_camo_co.paa"}; hiddenSelectionsMaterials[] = {"Custom_Uniform\Data\custom_camo.rvmat"}; }; }; class cfgWeapons { class UniformItem; class Uniform_Base; class RJS_Camo: Uniform_Base { scope = 2; author = "Road Runner"; displayName = "RJS Uniform"; picture = "-"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; class ItemInfo: UniformItem { uniformModel = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; uniformClass = "RJS_Uniform"; containerClass = "Supply50"; mass = 50; armor = 0; }; }; };
  7. So i recently made a retexture of a uniform following a tutorial, at first i used the config that the tutorial used and then one that i found on the internet. But it doesn't work i was wondering if someone could help me out here. Note - i do not know how to make configs or how to code.
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