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DoctorTemporis

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About DoctorTemporis

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  1. I'm noticing this as well. Looking at the behaviour, I've had success on the tool recognizing a 10 digit ID 2073987581, but it fails to recognize a 10 digit ID 2333743487. It might be coincidence that the upper limit of the INT type in java is 2147483647 ...?
  2. DoctorTemporis

    3CB BAF Weapons

    First off - this weapons mod is amazing, and really adds to my unit's fun with Arma3, so thank you all very much for the efforts everyone involved has put into it. We can confirm a similar behaviour with the L16 mortar assembly as reported upthread by TheElkin on 2/Jan/19 in comment 3332026 and with similar aspect to that reported by NethrosDefectus on 9/Apr/17 in comment 3174614. We've tested the behaviour after stripping back our normal modlist (see below) and it's consistent for us with the use of particular mission file when run on our dedicated server - the popular Dynamic Recon Ops & Dynamic Combat Ops series by mrbrdm. When a mission from this series is used (we re-tested using the Dynamic Recon Ops - Altis version), the L16 mortar bipod item when placed from the inventory appears on the ground as a green bag, not as the tripod itself, and cannot then be used to assemble the L16. When we run a vanilla test using a mission file with nothing in it but two testing 3CB mortar file controllers and an arsenal to draw the two L16 components from, the bag when dragged from launcher slot to inventory correctly appears on the ground as the mortar bipod item and the mortar can be assembled by a user with the tube item in their launcher slot. Mods - ACE, ACEX, CBAA3, 3CB Equipment/Vehicles/Weapons/Units, ACE Compatibility for Units & Weapons. Understandably this is more of an issue for the mission writer than yourselves, but can you shed any light on what might be happening here?
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