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11 GoodAbout jonipetteri
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One to go: If any player kills a civilian, screen fades to black on all players, all players are teleported to place X, all their gear removed, and screen fades back to normal. What do you think?
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jonipetteri started following Private Military Company Campaign Setting | Mission, [Need Help] RemoteExec this addaction, Trigger enabling a trigger? and and 4 others
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Trigger enabling a trigger?
jonipetteri replied to Sloppy Noodl3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try this: (triggerActivated trigger1) && player1 in thisList OR (triggerActivated trigger1) && player2 in thisList; -
Marker to location of object?
jonipetteri replied to jonipetteri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Solution: "myMarker" setMarkerPos (getPosATL myObject); -
Hi guys! I’m using empty markers for random placement of an object in the editor. How can I set marker to the location of the object? Thanks!
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Hi guys! So, I can change some objects color putting this into init box: this setObjectTextureGlobal [0, "#(rgb,8,8,3)color(0,1,2,1)"]; For some reason it works on some objects and on some objects it doesn't... What's wrong? Is there something I can do about it? Thanks Joni
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CRV-6e Bobcat use in mine/ied clearing
jonipetteri replied to jonipetteri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep, thats true. It needs a bit scripting. -
Just set your truck5 as trigger owner by right clicking trigger - set trigger owner - and sync it to your truck5.
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I like to use ALiVE.
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That was my first thought. But there is no editing or scripting in my question. Asking opinions of already made scripts and/or mods.
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Hi guys! Just wanted to ask opinion of what is your favorite "populating" script or mod for AI, and why? Regards Joni PS. Moderators feel free to move this post if needed.
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Hello there! Like the topic says, I'm looking for a skilled scripter to do few small (I guess) scripts for me (and my small unit). Yes, this may sound stupid, but I'm simply running out of my free time at this point. So, if you are familiar with Arma editor, editing and scripting, do not hesitate to contact me. To be fair guy, I'm willing to pay for your efforts. Half when we have agreement and half when wanted results are done and tested. Thanks. Joni
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Randomish waypoint
jonipetteri replied to jonipetteri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, sir. -
Hi guys! I've placed down a unit in the editor and gave it some move waypoints. Going to activate first with trigger. Is there a way to give, lets say five pre-defined locations for second waypoint and randomly choose one of those? Also, I'm going to add some playMoveNow code to that waypoint... Thanks.
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Object to terrain level
jonipetteri replied to jonipetteri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Like I said, sarogahtyps code works fine. I run it via Game Logic-module in the editor. I've attached cable1 to ied2 by writing cable1 init box this: ied2 attachTo [cable1, [0, 0, 0] ]; and this code is not working after I run sarogahtyps code. -
Object to terrain level
jonipetteri replied to jonipetteri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Read last post, please.