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Invincible120

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About Invincible120

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  1. Invincible120

    Stuck in legs

    hi, you must have selections that define which part belong to which part and also you must have model.cfg in the same folder with your p3d file. you can take model.cfg from arma 3 samples and don't forget to define your model in the model.cfg class CfgModels.
  2. Invincible120

    Aircraft wheels and suspension

    Update: I fixed shaking issue and now UAV is perfectly touching to ground. Here is what i did to solve: - I edited my model.cfg suspension values and now it's matching with maxCompression and maxDroop in the config.cpp. This solved shaking problem. But vehicle was staying a little bit up from ground. To solve that: - I moved up my landcontact and wheel_x_rim points (to be sure i moved them 0.07 which is the value in the model.cfg suspension offset) here is the final stand: https://prnt.sc/wkaiuu - I m using translation instead of rotation for suspension animation. (But i m planning to use rotation in the future...) - Last state of my class Wheels: But now, i have a new problem: I can bring the gear up while the UAV is still on the ground. Any ideas?
  3. Hi all, i'm working on a UAV model. When i put the vehicle it's start to shaking. How can i fix that issue? Config: Resolution LOD: 1) Wheels: https://prntscr.com/weqc21 2) Dampers: https://prntscr.com/weqc7a Geo LOD: 1) Wheels: https://prntscr.com/weqctq 2) Front view: https://prntscr.com/weqcxn 3) Left view: https://prntscr.com/weqd02 LandContact: https://prntscr.com/weqch8 1) Left: https://prntscr.com/weqckj 2) Front: https://prntscr.com/weqcq4 Memory Points: 1) Front: https://prntscr.com/weqcee 2) Left: https://prntscr.com/weqcbm
  4. Invincible120

    Robe does not fit the model

    This can be useful:
  5. Open your model in Blender, go to edit mode, select every faces, apply "Recalculate Normals" (Ctrl-Shift-N). I had the same problem, that's works.
  6. That's works, thanks for the help!
  7. I m making a balaclava mod. Everything done except texturing. My issue: Parts which are the taking light, as what i want, its looking okay. But parts which are the not taking light they're so dark as its should not to be. In-game photo: https://prnt.sc/tey21i My rvmat: class StageTI { texture="balaclava\textures\balaclava_ca.paa"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,1}; specular[] = {0.5,0.5,0.5,0}; specularPower = 150; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="balaclava\textures\balaclava_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="balaclava\textures\balaclava_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture=""; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(1,0.3)"; uvSource="none"; }; class Stage7 { texture="a3\data_f\env_land_ca.paa"; useWorldEnvMap="true"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; You can tell me if any file missing to find solution. I m waiting for replies...
  8. Hi, i m trying shooting to target with use the M8541A1 SSDS, but i'm unsuccessful. Because bullet is landing horizontally wrong. So either it lands on right or left side compared to the center of scope. I think there is problem with SSDS. Because when i try shooting to target with using the M8541A1 (low mount) i m succesfull. This scope is from RHS and my compatibility mod is up to date. What is the problem? Please help me, thanks! classnames M8541A1 (low mount)- rhsusf_acc_premier_low M8541A1 SSDS- rhsusf_acc_premier
  9. Invincible120

    Unable to load file. Load error. 3ds to O2

    Help me please what is cause this error
  10. Invincible120

    Unable to load file. Load error. 3ds to O2

    File format is 3ds but ı tried .obj too.
  11. Invincible120

    Unable to load file. Load error. 3ds to O2

    because when i try import, oxygen 2 has erroring. error: Unable to load file. Load error.
  12. Hi, guys i did 3d military backpack model. But i can't import model to oxygen 2 from 3ds max. ı searched a lot but i can't find solution. Please help me :/
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