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Invincible120 started following Unable to load file. Load error. 3ds to O2, Zombies & Demons 5.0, Blender modeling problem and and 3 others
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Zombies & Demons 5.0
Invincible120 replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way to force the zombie AI's to run non-stop? -
Aircraft wheels and suspension
Invincible120 replied to Invincible120's topic in ARMA 3 - MODELLING - (O2)
Hi all, after months, I remade this UAV for the visual purposes but I changed many things about the PhysX as well. But there is still an issue with my PhysX configuration. Here is a video of the current issue: the PhysX setup: the model.cfg: config.cpp class AnimationSources: https://prnt.sc/1j0f5gj - resolution LOD gear dampers https://prnt.sc/1j0ferp - geometry LOD (1200kg mass) https://prnt.sc/1j0fgxk - geometry Physx LOD https://prnt.sc/1j0fhor - memory points gear damper's axises https://prnt.sc/1j0fihk - memory points wheels' axis, center and rim If there is a lack of information for solving this issue, don't hesitate to ask, I can share with you, thanks... -
hi, you must have selections that define which part belong to which part and also you must have model.cfg in the same folder with your p3d file. you can take model.cfg from arma 3 samples and don't forget to define your model in the model.cfg class CfgModels.
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Aircraft wheels and suspension
Invincible120 replied to Invincible120's topic in ARMA 3 - MODELLING - (O2)
Update: I fixed shaking issue and now UAV is perfectly touching to ground. Here is what i did to solve: - I edited my model.cfg suspension values and now it's matching with maxCompression and maxDroop in the config.cpp. This solved shaking problem. But vehicle was staying a little bit up from ground. To solve that: - I moved up my landcontact and wheel_x_rim points (to be sure i moved them 0.07 which is the value in the model.cfg suspension offset) here is the final stand: https://prnt.sc/wkaiuu - I m using translation instead of rotation for suspension animation. (But i m planning to use rotation in the future...) - Last state of my class Wheels: But now, i have a new problem: I can bring the gear up while the UAV is still on the ground. Any ideas? -
Hi all, i'm working on a UAV model. When i put the vehicle it's start to shaking. How can i fix that issue? Config: Resolution LOD: 1) Wheels: https://prntscr.com/weqc21 2) Dampers: https://prntscr.com/weqc7a Geo LOD: 1) Wheels: https://prntscr.com/weqctq 2) Front view: https://prntscr.com/weqcxn 3) Left view: https://prntscr.com/weqd02 LandContact: https://prntscr.com/weqch8 1) Left: https://prntscr.com/weqckj 2) Front: https://prntscr.com/weqcq4 Memory Points: 1) Front: https://prntscr.com/weqcee 2) Left: https://prntscr.com/weqcbm
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Invincible120 changed their profile photo
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Robe does not fit the model
Invincible120 replied to jollyroger666's topic in ARMA 3 - MODELLING - (O2)
This can be useful: -
Custom Backpack Model/Textures Transparent?
Invincible120 replied to TomOZ's topic in ARMA 3 - MODELLING - (O2)
Open your model in Blender, go to edit mode, select every faces, apply "Recalculate Normals" (Ctrl-Shift-N). I had the same problem, that's works. -
Custom facewear lighting sensitivity and shadow issue
Invincible120 replied to Invincible120's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's works, thanks for the help! -
Custom facewear lighting sensitivity and shadow issue
Invincible120 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I m making a balaclava mod. Everything done except texturing. My issue: Parts which are the taking light, as what i want, its looking okay. But parts which are the not taking light they're so dark as its should not to be. In-game photo: https://prnt.sc/tey21i My rvmat: class StageTI { texture="balaclava\textures\balaclava_ca.paa"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,1}; specular[] = {0.5,0.5,0.5,0}; specularPower = 150; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="balaclava\textures\balaclava_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="balaclava\textures\balaclava_as.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture=""; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(1,0.3)"; uvSource="none"; }; class Stage7 { texture="a3\data_f\env_land_ca.paa"; useWorldEnvMap="true"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; You can tell me if any file missing to find solution. I m waiting for replies... -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Invincible120 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i m trying shooting to target with use the M8541A1 SSDS, but i'm unsuccessful. Because bullet is landing horizontally wrong. So either it lands on right or left side compared to the center of scope. I think there is problem with SSDS. Because when i try shooting to target with using the M8541A1 (low mount) i m succesfull. This scope is from RHS and my compatibility mod is up to date. What is the problem? Please help me, thanks! classnames M8541A1 (low mount)- rhsusf_acc_premier_low M8541A1 SSDS- rhsusf_acc_premier -
Unable to load file. Load error. 3ds to O2
Invincible120 replied to Invincible120's topic in ARMA 3 - MODELLING - (O2)
Help me please what is cause this error -
Unable to load file. Load error. 3ds to O2
Invincible120 replied to Invincible120's topic in ARMA 3 - MODELLING - (O2)
File format is 3ds but ı tried .obj too. -
Unable to load file. Load error. 3ds to O2
Invincible120 replied to Invincible120's topic in ARMA 3 - MODELLING - (O2)
3ds -
Unable to load file. Load error. 3ds to O2
Invincible120 replied to Invincible120's topic in ARMA 3 - MODELLING - (O2)
because when i try import, oxygen 2 has erroring. error: Unable to load file. Load error. -
Unable to load file. Load error. 3ds to O2
Invincible120 posted a topic in ARMA 3 - MODELLING - (O2)
Hi, guys i did 3d military backpack model. But i can't import model to oxygen 2 from 3ds max. ı searched a lot but i can't find solution. Please help me :/