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Everything posted by greywolf-sniper 442624
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My arma 3 tools that I installed through steam won't launch. When I click play then select "Launch Arma 3 tools", it closes after half a second, without any error message. However, When I launch Addon Builder, it works. Object Builder and Terrain Builder say P drive is not mounted, then launches. Arma 3 publisher also seems to work without issue Is there any way to fix this? I don't want to have to install some unheard of 3rd party software. Any help is greatly appreciated.
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My tools won't launch
greywolf-sniper 442624 replied to greywolf-sniper 442624's topic in ARMA 3 - BI TOOLS - GENERAL
Apparently windows update or something else fixed it. It just started working again. -
Pete's Texture Templates
greywolf-sniper 442624 replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there a Stealth uniform template? I also wish there was a T-140 template. Though I am working on making simplified V-44X Blackfish, FA-188 Black Wasp II and To-201 Shikra templates. -
Need help changing caliber of and firerate of vehicle weapon.
greywolf-sniper 442624 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm trying to make the Marshall IFV similar to the real life USMC SuperAV for friend trying to start his unit. he wants to raise the firerate to 200 rounds per minute, and if possible. put 2 firerates, 100 and 200. he also want the gun to shoot 30mm instead of 40mm ammunition Here is my config.cpp for the IFV I'm making so far. I hope somebody can help. class CfgPatches { class SubiesMod { requiredAddons[]= { "A3_characters_F", "A3_Armor_F_Beta", "A3_Armor_f", "A3_Data_F", "A3_Soft_F", }; requiredVersion=0.1; units[]= { "SubieAPC", "SubieAPCW", "SubieAPCFD", "SubieAPCD" }; weapons[]={}; }; }; class CfgVehicles { class B_APC_Wheeled_01_cannon_F; class SubieAPC: B_APC_Wheeled_01_cannon_F { fuelCapacity=99999999999999999999; Maximumload=99999999999999999999; armor=99999999999999999999 displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "a3\armor_f_beta\APC_Wheeled_01\data\APC_Wheeled_01_base_co.paa", "a3\armor_f_beta\APC_Wheeled_01\data\APC_Wheeled_01_adds_co.paa", "a3\armor_f_beta\APC_Wheeled_01\data\APC_Wheeled_01_tows_co.paa", "a3\Armor_F\Data\camonet_NATO_Desert_CO.paa", "a3\Armor_F\Data\cage_sand_CO.paa" }; class HitPoints { class HitTurret { armor=4; material=-1; armorComponent="hit_main_turret"; name="hit_main_turret_point"; visual="-"; passThrough=0; minimalHit=0.1; explosionShielding=0.2; radius=0.25; isTurret=1; }; class HitGun { armor=4; material=-1; armorComponent="hit_main_gun"; name="hit_main_gun_point"; visual="-"; passThrough=0; minimalHit=0.1; explosionShielding=0.40000001; radius=0.2; isGun=1; }; }; }; class SubieAPCW: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_olive_co.paa", "LAV_44\data\APC_Wheeled_01_adds_olive_co.paa", "LAV_44\data\APC_Wheeled_01_tows_olive_co.paa", "LAV_44\Data\camonet_NATO_Green_CO.paa", "Lav-44\Data\cage_olive_CO.paa" }; }; class SubieAPCFD: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_M81A1_co.paa", "LAV_44\data\APC_Wheeled_01_adds_M81A1_co.paa", "LAV_44\data\APC_Wheeled_01_tows_M81A1_co.paa", "LAV_44\Data\camonet_NATO_Green_CO.paa", "LAV_44\Data\cage_olive_CO.paa" }; }; class SubieAPCD: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_Desert_co.paa", "LAV_44\data\APC_Wheeled_01_adds_Desert_co.paa", "LAV_44\data\APC_Wheeled_01_tows_Desert_co.paa", "LAV_44\Data\camonet_NATO_Desert_CO.paa", "LAV_44\Data\cage_sand_CO.paa" }; }; class SubieAPCWT: SubieAPC { displayName="LAV-44 Spectre"; hiddenSelections[]= { "camo1", "camo2", "camo3", "CamoNet", "CamoSlat" }; hiddenSelectionsTextures[]= { "LAV_44\data\APC_Wheeled_01_base_WM81A2_co.paa", "LAV_44\data\APC_Wheeled_01_adds_WM81A2_co.paa", "LAV_44\data\APC_Wheeled_01_tows_WM81A2_co.paa", "LAV_44\Data\camonet_NATO_Green_co.paa", "LAV_44\Data\cage_olive_CO_CO.paa" }; }; }; -
Need help changing caliber of and firerate of vehicle weapon.
greywolf-sniper 442624 replied to greywolf-sniper 442624's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I have, for an IFV it's okay now, but now I wanted to make a tank with ridiculous firerates. -
POLPOX's Artwork Supporter
greywolf-sniper 442624 replied to POLPOX's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The v2.4 update changelog doesn't say anything about the new props, only that some issues with camera tool was fixed. I do wonder how to use the rope for rapelling pictures, so it goes throught the hand and then the belt. -
Pete's Texture Templates
greywolf-sniper 442624 replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wished there was a T-140 retexture template. -
Community Texture Templates.
greywolf-sniper 442624 replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does anyone have a retexture template for the : A-149 Gryphon, A-16A, Prowler, Quilin, SPAR rifles, To-199 Neophron, V-44X Blackfish, and Y-32 Xi'an? -
Pete's Texture Templates
greywolf-sniper 442624 replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not sure if that is how it's supposed to look like. https://imgur.com/a/Mo71xy4 -
Pete's Texture Templates
greywolf-sniper 442624 replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There is, but it this is what happens. https://imgur.com/a/TsbrK9b I have done some retextures on the Marshall and never had have that happen to me. Is there any way to fix this? @IndeedPete -
Pete's Texture Templates
greywolf-sniper 442624 replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@IndeedPete I'm trying to make a new camouflage for the Ghost hawk, but I don't know which layer it should be in. -
How to create custom flags, billboards addons?
greywolf-sniper 442624 replied to DaveyBoy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I actually managed to make a flag texture that is 512x256. It also works with 1024x512 images. -
How to create custom flags, billboards addons?
greywolf-sniper 442624 replied to DaveyBoy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If just want the flag to be a logo, how do I prevent it from stretching to the size of the flag? -
Laptop screen texture
greywolf-sniper 442624 replied to A Guy With A gun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So basically, what happens is my friends can't see the pictures, because their client is looking for it on my computer, how do I make it searches withing the mission folder only? -
Laptop screen texture
greywolf-sniper 442624 replied to A Guy With A gun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would I do that, with a 3 screen reinforced computer? Also I need to do an automatic slide with ACE3. Is there a way without the setObjectTextureGlobal? -
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
greywolf-sniper 442624 replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where can I download this? -
pbo editing How do I make a vehicle variant
greywolf-sniper 442624 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I want to make overpowered vehicle variants for my own fun, but for some reason I just can't do it right. I have Arma 3 tools and PBO manager at my disposal for this. If some people can tell me every step in a detailed way, I would really appreciate it. -
LIFTER for ArmA 3
greywolf-sniper 442624 replied to Rav_Raven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know why, but it doesn't work with the CH-67 Huron from the helicopters DLC, but i really wish it did. -
KetsuCorp: General Equipment Addon Release (GEAR)
greywolf-sniper 442624 replied to ketsucorp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I kinda want the CSAT camo tho with this addon