TonyStarkBR
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Everything posted by TonyStarkBR
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Yes, https://github.com/Vdauphin/HeartsAndMinds/blob/c7c46da54c9b63646f941040355f9a82187620ee/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L146-L151 in "default = 7;" change by the desired quantity
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KP Fuel Consumption Script
TonyStarkBR replied to Wyqer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Spectacular script, me and my friends, in all our missions! Is it possible to cancel it in a particular vehicle? In UAVs it consumes much faster than other vehicles. I Tried: if ((_this select 0) isKindOf "UAV_01_base_F") exitWith {}; did not work, I do not have much experience in .sqf = [ -
no no, "M2/Snorkel". I'll search again calmly.
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RHS mod, exemple: M1025A2 (M2/Snorkel): rhsusf_m1025_w_s_m2. I search again...
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Without suggestion?
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How to add vehicles in the garage? It only shows a limited amount of vehicles in the garage.
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How did you see solver? It happened to me, it only solved when I just add 1 btc_veh and I removed all the others in the editor, I currently create a vehicle in the logistics box.
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[Released] Phronk's Furniture Script
TonyStarkBR replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm from Brazil, I do not speak English, I did not understand much of the video. rsrsrs Could you summarize for me? -
[Released] Phronk's Furniture Script
TonyStarkBR replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tested it on my computer and it works perfectly, I upload the mission to a dedicated server and I notice a very great delay to furnish the houses, sometimes neither furnishes. Anyone else going through this? -
*1.19.1 sorry
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IED is being born every time we go through the same place. Image of the test: https://imgur.com/a/DxUyR5b I went to the city once, disassembled an IED, moved to another city, went back to the city and had another IED armed. I'm using version 19.1.1
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the map is inside the table: http://tinypic.com/r/119aurk/9
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Perfect, that's exactly what I had done. I'm getting good at H&M scripts =] Thanks!
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When requesting a sidemission I want to increase the chances of requesting the supplies mission, suggestions?
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Combat Realism Scripts
TonyStarkBR replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Arma crashed when opening in eden. Error: common\client\AFAR\ui\defines.hpp not found -
https://steamcommunity.com/sharedfiles/filedetails/?id=953917696&searchtext=R_Unfold are you?
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Script version avaliable?
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in mission.sqf, line 248: //Supplies btc_supplies_mat = "Land_FoodSacks_01_cargo_white_idap_F"; btc_supplies_water = "Land_WaterBottle_01_stack_F"; btc_supplies_box = "Land_PaperBox_01_small_stacked_F"; in supply.sqf, line 34~47: btc_supplies = [btc_supplies_mat, btc_supplies_water, btc_supplies_box] call BIS_fnc_selectRandom; waitUntil {sleep 5; (btc_side_aborted || btc_side_failed || count (nearestObjects [_pos, [btc_supplies], 30]) > 0)}; [[_area,_marker], [(nearestObjects [_pos, [btc_supplies], 30]) select 0], [], []] call btc_fnc_delete; it works!
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Can I add more items to the secondary supply mission? In mission.sqf vi " btc_supplies_mat = "Land_Cargo20_IDAP_F "; ", I tried " btc_supplies_mat = ["Land_Cargo20_IDAP_F", "Land_PaperBox_01_small_stacked_F", "Land_WaterBottle_01_stack_F", "Land_FoodSacks_01_cargo_white_idap_F"]; " and I returned error. Is it allowed to add more supplies to this mission? what am I doing wrong?
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@Vdauphin Some links from github you posted here are broken, just to inform! =]
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GF Blood Stains and SFX LITE Script
TonyStarkBR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the dumb question, what difference is the Lite version and normal? -
ai mod [Release] Vcom AI 3 - Dangerous AI
TonyStarkBR replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
-AI will attempt to heal themselves or others when out of combat -AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low i have never actually seen any of these two happening. does it potentially not work with RHS or other moddedweapons/ammo types, or ACE medical respectively? -
Is it possible to change the composition of the históriadeout? Me and my friends are going to play H&M for the second time and I'm doing a deeper editing.
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Do I need to add the "ACE_key_lockpick" and "ACE_key_master" items in the arsenal, any suggestions?
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ai mod [Release] Vcom AI 3 - Dangerous AI
TonyStarkBR replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
AI drag the unconscious to a safe place would also be cool.