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About bumyplum

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  1. The players items who are being dropped would be in restraints, i've got everything else to work how ever the attachments don't drop correctly
  2. My objective is to remove all of the items of a player and place them on the floor as if your stripping their load out. _WeaponP = primaryweapon Player; _holder addItemCargoGlobal [_WeaponP, 1]; is what i'm using to spawn the weapon on the weapon holder however it doesn't save the attachments so i was going to make it put the attachments on the floor separately
  3. Why when i use this script does it not remove the uniform at the end etc _gwh = createVehicle ["WeaponHolderSimulated_scripted", getPosATL player vectorAdd [0,0.5,0.3], [], 0, "CAN_COLLIDE"]; _currentWItems = (player weaponAccessories currentWeapon player) select {_x != ""}; {_gwh addItemCargoGlobal [_x,1]} count _currentWItems; removeuniform player; removevest player; removebackpack player; removeheadgear player; removeAllAssignedItems player; removegoggles player; removeallweapons player;
  4. How would i place all the attach ments of a weapon on the floor but not the weapon using a script
  5. _holder = createVehicle ["GroundWeaponHolder", getPosATL player, [], 0, "CAN_COLLIDE"]; _ContainerB = backpack player; _holder addBackpackCargoGlobal [_ContainerB, 1]; _droppedContainer = (((everyContainer _holder) select 0) select 1); {_droppedContainer addItemCargoGlobal [_x, 1];}forEach (backpackItems player); ------------------------- Works
  6. _holder = createVehicle ["GroundWeaponHolder", getPosATL player, [], 0, "CAN_COLLIDE"]; _ContainerV = Vest player; _holder addItemCargoGlobal [_ContainerV, 1]; _droppedContainer = (((everyContainer _holder) select 0) select 1); {_droppedContainer addItemCargoGlobal [_x, 1];}forEach (VestItems player); Thats the whole script. is there no way to do it with a backpack then
  7. I'm attempting to place a players backpack on the ground with the items content still in it, how ever i'm unable to make the backpack place on the ground, this is the script im attempting to use _holder = createVehicle ["GroundWeaponHolder", getPosATL player, [], 0, "CAN_COLLIDE"]; _ContainerV = backpack player; _holder addItemCargoGlobal [_ContainerV, 1]; Any input would be helpful, thanks.
  8. So within the map there is the diary entry "Players" which if your the host allows you to [Kick] [Ban]. I was wondering if there's a way to add more options and change the options to it, for example [Heal]. I'm not sure if there's a way to change this, if any one has any helpful information please reply, thanks. If you need more information just ask
  9. Is there a way to count how many alive crew members there are in a specific vehicle? and how to count how dead ones there are?
  10. bumyplum

    [HELP] Debug Console

    Is there a way to do it within the game with out changing mission files out of game
  11. Yeah, Thats what i'm looking for
  12. Something i could put into a debug console
  13. I'm wanting it to be executed through a button ingame
  14. bumyplum

    [HELP] Debug Console

    for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"enableDebugConsole") select _i), paramsArray select _i]; }; Maybe helpful but i'm not sure