mcguiver178
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Extended Fortifications Mod
mcguiver178 replied to Benno101's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im sorry how do you access the building menu? I looked everywhere for access to a UI or items in the arsenal and nothing, all i could see was the items in the editor -
GF Crashsites Script
mcguiver178 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
//copy in your init or initserver [] execVM "GF_Crashsites\Credits.sqf"; // Please keep the Credits or add them to your Diary [] execVM "GF_Crashsites\GF_Crashsites.sqf"; /* There is availale loot for Unsung , CUP , Ravage and combination of this Unsung mod https://www.armanam.eu/ CUP mod http://cup-arma3.org/ Ravage mod http://www.armaholic.com/page.php?id=29638 */ [] execVM "GF_Crashsites\GF_Crashsites_vanilla_ravage.sqf"; //[] execVM "GF_Crashsites\GF_Crashsites_CUP.sqf"; //[] execVM "GF_Crashsites\GF_Crashsites_CUP_ravage.sqf"; //[] execVM "GF_Crashsites\GF_Crashsites_unsung.sqf"; //[] execVM "GF_Crashsites\GF_Crashsites_unsung_ravage.sqf"; I checked what you mentioned and you were right I had uncommented both files when I was implementing it and it looks like they where conflicting, I will try this in the next hour or so. Do both have to be running or do I only need one of em? judging by the code I only need one of them right? -
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GF Crashsites Script
mcguiver178 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
George, first of all thank you for this great script. I have been using it in my new mission (new dev here) and I have to say it is very foolproof. Yet, there is something I have not been able to change... I have been trying to change the recon team composition. this is what I do. 1. I uncomment [] execVM "GF_Crashsites\GF_Crashsites_vanilla_ravage.sqf"; 2. go to vanilla_ravage.sqf and edit the chunk located between line 1188 and 1195 3. This is my code: // define your Group #define GF_Recon_Group "rhsgref_cdf_b_ngd_rifleman", "rhsgref_cdf_b_ngd_machinegunner", "rhsgref_cdf_b_ngd_rifleman_lite", "rhsgref_cdb_b_ngd_squadleader","rhsgref_cdb_b_ngd_grenadier_rpg" GF_Recon_Teams = createGroup WEST; // Spawn the group 2000 meters from the drop GF_Recon_Teams_randomPos = [[[GF_MOVE_TO_Crashsite_position, (1200)],[]],["water","out"]] call BIS_fnc_randomPos; GF_Recon_Teams = [GF_Recon_Teams_randomPos, WEST,[GF_Recon_Group]] call BIS_fnc_spawnGroup; GF_Recon_Teams setCombatMode "RED"; the outcome of changing this is none, the independent group still appears after changing the script. is there a way the editor caches the script so the changes are not reflected? hope you get some time to check it out! Cheers. -
Hakkar Logistics - looking for Operatives
mcguiver178 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Good evening Ladies and gentlemen Hakkar Logistics is a group that carries out small and medium operations in hostile envionrments, most of the operations vary between convoy patrols, elimination missions, intel recovery, sabotage, humanitarian aid in conflicted zones. Our unit is broken down to a similar way the Spartan army was structured with a few variants cuted out possitions to adapt it to our operation methods in our current context: (from top to bottom) - Commander - General - Squad Leader - Operative We aim to keep our hierarchy as small as possible to make our operatives essential elements to our operations, motivate them to become as versatile as possible in challenging situations. As our operations grow, it will be essential to have some of this squadrons specialize in certain tasks, this groups will be assigned as we grow bigger and the operations become more complex. This missions will be executed by a Zeus which is going to be the commander. SPOKEN LANGUAGES: English and Spanish CONTEXT Our unit is in control of the USS Phoenix, a carrier that is within Tanoan sea limits. After a biological all-out warfare between world powers, the civilian population of the world suffered a 80% of casualties,governments crashed and now the world is dying and the few of us who survived are determined to secure a livable environment for those survivors and find the root of the problem to weed it out, this will take us in alot of different kinds of missions and challenges, this successful missions will later be transcripted into written stories for our memories and hopefully videos. Our supplies at the ship are limited and need to constantly find ammo and weapon depots to restock our inventory at the ship. Rules - We expect our operatives to stick to their roles and context of the scenario once the mission briefing has been given by the commander. Anytime before or after the mission it is ok to goof around and/or be out of character. - Respect your team mates - 0 tolerance for trolls as well as 0 tolerance for snowflakes. - Adhere to the communication etiquette during missions - Problems with other players are to be discussed discretely with the commander of the unit. FIND US HERE: https://units.arma3.com/unit/logics If you wish to join or find out a little bit more, comment below for more information or contact me via Steam to have a chat; add me: mcguiver178