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10 GoodAbout ASmallDinosaur
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RHS Escalation (AFRF and USAF)
ASmallDinosaur replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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How to Target Caller of Function
ASmallDinosaur replied to ASmallDinosaur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That was it, just called the function in the init a little after the start of the scenario and the original code now works, thanks a lot (: -
How to Target Caller of Function
ASmallDinosaur replied to ASmallDinosaur's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Miss-spelled it when rewriting it into the forums.It doesn't work when it's spelled right however. You're right though, I don't know why I didn't think of just doing that haha. Just for future reference, as there are other areas in this scenario where I want to use the same technique, is it possible to select the caller with "_unit = (_this select 0);"? I tried a simpler function just to test and I still couldn't get it working: //--fn_damage.sqf _unit = (_this select 0); _unit setdamage 1; //--Init field of unit I want to die: [this] execVM "fn_damage.sqf"; -
How to Target Caller of Function
ASmallDinosaur posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry if the answer for this question is already out there, I searched but couldn't find anything that was helpful, perhaps I wasn't using the right keywords. Anyway, I'm trying to create a function that changes a unit's loadout, here's what I've got: //--fnLoadout.sqf _unit = (_this select 0); _loadout = (_this select 1); _lnit setUnitLoadout _loadout; //--Init field of unit I want to change the loadout of: [this,rifleman] execVM "fn_SetLoadout.sqf"; //--And in the init.sqf I have this: rifleman = [["arifle_Mk20_F","","acc_pointer_IR","optic_ACO_grn",["30Rnd_556x45_Stanag",30],[],""],[],["hgun_ACPC2_F","","","",["9Rnd_45ACP_Mag",9],[],""],["U_I_CombatUniform",[["FirstAidKit",1],["30Rnd_556x45_Stanag",3,30]]],["V_PlateCarrierIA1_dgtl",[["30Rnd_556x45_Stanag",6,30],["9Rnd_45ACP_Mag",2,9],["HandGrenade",2,1],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",2,1]]],[],"H_HelmetIA","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch",""]]; The issue arises when I exec the function, it says "_unit is undefined" or something like that, so i'm assuming that the function cant target the unit that called it. Is there a way to make this work or another way that would achieve the same goal? (I can't give the unit a variable name because there's a lot of them and they are spawned in dynamically). Thanks -
He did not necessarily think wrong. I'm not 100% sure what headset you're talking about, but have a look at the ArmA 2 sample models, most of the shared models that you see in many mods come from there. https://community.bistudio.com/wiki/Arma_2_Sample_Models
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From China Virtual Military Engineers: VME PLA mod for ArmA3
ASmallDinosaur replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sample Mission: http://thespeshalplatoon.asuscomm.com/Visual_Bug.Tanoa.rar Let me know if you still can't reproduce it, I'll send a video. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
ASmallDinosaur replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can send you a sample mission tmrw, but it's just 1 CIV (Player), 1 NATO Squad, and 1 PLA Squad -
From China Virtual Military Engineers: VME PLA mod for ArmA3
ASmallDinosaur replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It happens at random points on the map, one place I can always reproduce it is just east of the northern most airport on Tanoa, on the beach. Here's exactly what I did: 1. Make Independent/Blufor enemies. 2. Place a NATO squad, place a PLA squad, place yourself as a civilian on that beach I was talking about. 3. You'll see the effects/glitch as bullets fly past you -
From China Virtual Military Engineers: VME PLA mod for ArmA3
ASmallDinosaur replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Couldn't find the pbo in the addons folder of a3, cba, or vmepla, this is a fresh install of windows and arma and I've never downloaded that mod. Some of my friends were able to reproduce the issue on Tanoa with just vmepla and cba loaded. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
ASmallDinosaur replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found this graphical glitch which happens when PLA soldiers shoot in your direction, hard to explain so here's a image: Is it supposed to be a suppression affect or something or is it just a bug? I have VMEPLA and CBA_A3 Loaded -
Community Upgrade Project - CUP
ASmallDinosaur replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, I'm trying to make a mission with the AAVs but some of the infantry in the back wont get out. I'm using a transport unload waypoint and I've noticed that the ai that dont jump out are the ones in the ffv seats. Is this a issue with the AAV or am I doing something wrong? -
Arma 3 Photography : Questions and Comments
ASmallDinosaur replied to Placebo's topic in ARMA 3 - GENERAL
Ah, I knew that vest looked familiar, thanks anyway guys -
Arma 3 Photography : Questions and Comments
ASmallDinosaur replied to Placebo's topic in ARMA 3 - GENERAL
Hey, does anyone know where I can find the vest that the guy with the FAL is wearing? Image -
Saw this on a public vanilla server. How does one change the text on the buttons on the escape menu? And is it possible to change their functions as well?