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Twiznak

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Everything posted by Twiznak

  1. Hi Larrow, I just tested this and i got the same error I have been getting What are we doing wrong here?
  2. Hi, I put together a script that allows players to choose where the mission AO is going to be. Mark.sqf Works great on local hosted multiplayer, but when it is run on a dedicated server it doesn't connect with EOS and no enemies spawn. I have been through this "not working on a dedicated server" a lot lately and i think "call EOS_Spawn" has something to do with it. remoteExecCall is what I am thinking but I don't know how to do. I am totally green on dedicated server script syntax and functionality. I need help. If anyone who has the knowledge and has the time to help I would really appreciate an explanation and a rewrite on the script to get it functional on a dedicated server.
  3. YES Davidoss for the win! Again! I am humbled by your benevolence. remoteExec & remoteExecCall
  4. SOLUTION. just add the null=["marker_1"]..... bit into the mark.sqf. I am humbled.
  5. Hi. I want to get EOS to spawn units within a marker spawned by a onMapSingleClick script. I call this script from the mission init.sqf via execVM "mark.sqf"; mark.sqf It works. When I launch the mission a map dialog opens, I click on it and the marker is created where I click. How do I get EOS to recognize the marker as a hostile zone and spawn units? eos\openme.sqf I felt it was necessary to start a new topic and not post this question in the EOS official thread as I have see it asked there before but never answered.
  6. SOLVED by none other than Davidoss , FOUR YEARS AGO. I just had to rephrase my google quarry, several times in frustration. Again, thank you Davidoss, you're a hero to me.
  7. Hi, I am having a dedicated server issue where I , my character P_1, loses its support calls if I drop to the lobby or log out. The support requester module doesn't have an expression field, so I am lost. I have researched this issue and found a script that one would add to the init.sqf that transfers the support calls when a player teamswitches: Am I on the right track with thinking this is a teamswitch/ transfer supports issue? Please help me.
  8. THANK YOU DAVIDOSS. Almost 4 years later and you are still helping me! what a guy.
  9. Hi thank you for helping. I have tried this in both the mission init.sqf and initServer.sqf and it's the same issue.
  10. It all worked out. Thank you for your time and help.
  11. Hi everyone. I have a new conundrum. How does one make it so that a player "P_1" can get into an occupied enemy vehicle? In any available seat. I have been all over setVehicleLock and related pages and I can't find information pertaining to this particular situation. The details: The 1-8 players are "renegades". this addRating -2500000; Fighting against everyone. However, they cannot enter into vehicles with one another. Is it possible to make it so that players can enter into vehicles occupied by enemy units and more specifically units registered as sideEnemy?
  12. Hi, yes. I have done that here. The why is renegade units are sideEnemy and cannot use drones or get into vehicles with anyone else. I know it's a headache but I feel like a solution is just around the bend.
  13. Pierre, You are correct as usual. I had to set the rating sky high ( or low?) to get the effect I wanted for my OMNI-ARMA missions. But we are getting of course and I want to hone back in on what I was originally inquiring about. Can BIS_sideIsEnemy && BIS_fnc_sideIsFriendly be ignored/ overridden/ worked around? This function seems to be the determining factor for weather or not a player can get into a vehicle that is occupied by a unit that Is Enemy To the player. any thoughts?
  14. Hi Pierre! OK, I get it. No, as of right now, it cannot be done. A bit about negative ratings on civilians and enemy aggression. I have tested this out and found that civilians with a rating of -25000 can walk right up to a solider (any Side) and only get shot when they bump into them ( <1m). You need to set their rating super high to get enemy units to engage them on sight, at a distance. -2500000 feels right to me after many tests.
  15. Hi, I need help keeping arsenal and r3f logistics on a vehicle after it has re-spawned on a server. In my vehicle's init field: nul = [myVeh_1, -1, nil, ["Fortifications", "Structures_Military"]] execVM "R3F_LOG\USER_FUNCT\init_creation_factory.sqf"; ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; Your help is greatly appreciated.
  16. AND we are back to it. This works for games hosted in single player and local hosted multiplayer but it doesn't work on a dedicated (rented) server. Another hurdle. I don't know where to go from here.
  17. Hi guys! These are the solutions to my problem. Thank you Davidoss. Thank you PierreMGI. It's always you two helping me! I feel very lucky that I can come here, ask a question and get a concise answer from knowledgeable people. Thank you.
  18. Hi, I need help keeping the following functions on a vehicle after it has re-spawned on a server. In my vehicle's init field: nul = [myVeh_1, -1, nil, ["Fortifications", "Structures_Military"]] execVM "R3F_LOG\USER_FUNCT\init_creation_factory.sqf"; ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; Your help is greatly appreciated.
  19. Yes you did, i'm sorry. I have been playing with it all day and I have a solution. You pointed me in the right direction. You have helped me in the past as well. Thank you very much Davidoss. You rock!
  20. Hi everyone. I want to add multiplayer parameters to EOS. I have followed the example found @ https://community.bistudio.com/wiki/Arma_3_Mission_Parameters mission\description.ext I have added params variables to EOS\OpenMe.sqf And it doesn't work. I can't make sense of the error report because I don't know what I am doing. I think I have to list/define the params variables in EOS\Core\Eos_core.sqf & Eos_Launch.sqf but I dont know. I'm lost. Please help me.
  21. BINGO! The erroneous work-space strikes again! :)
  22. Excellent, thank you. However, My params in the description.ext are off. I am getting this error message and in the logs there are a lot of these i have corrected my description.ext. I had erroneous quotation marks around the values. Would you please have a look and tell me what I did wrong? amended Description.ext Thank you.
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