Heizanjs
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11 GoodAbout Heizanjs
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Lance Corporal
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Male
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United Kingdom, England
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Unable to install Arma 3 Tools
Heizanjs replied to tttiger10's topic in ARMA 3 - QUESTIONS & ANSWERS
https://prnt.sc/ijyq9a -
Unable to install Arma 3 Tools
Heizanjs replied to tttiger10's topic in ARMA 3 - QUESTIONS & ANSWERS
Steam >> Libary >> Tools >> Arma 3 Tools >> Uninstall Hover & Select Right Click Hope this helped! -
Oh yes @BabbelTrabel this is a common issue.. when you hack you get banned for hacking. silly
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Hey! That's me. I mean obviously there will be a future ArmA and to everyone's knowledge it would be getting built upon the Enfusion engine. Questions lay around though to where Enforce Script will come into play? SQF backwards compatibility and more. As Jay said it's a long road unfortunately yet we have a good future to look too.
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Bornholm, Denmark [Terrain]
Heizanjs replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering if anyone else whilst downloading the source had issues with the buildings being half in the ground? -
Object Builder texture path settings wrong?
Heizanjs replied to Heizanjs's topic in ARMA 3 - MODELLING - (O2)
Fixed using Mikero's A3 P Drive setup, that seemed to work and setup my P Drive properly and all needed tools. Thanks -
If you know how to program in C++/C# you could create an extension possibly to return a players computer information e.g. hardware id. This extension would need to be approved by battleye first, I believe you can do that on their webpage. This is presuming that the client has the extension on their side, you can get it on their computer via having addons on your server and what not. I know some vanilla servers have extensions for using a player id and using their extension to relate that to an ip via their rcon. Hope this helps.
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Heizanjs started following Object Builder texture path settings wrong?
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I'm having a problem with object builder were the texture_path default I set in settings, for me being p:\ isn't being recognised so when I add the texture paths without the P:\ when applying the texture it doesn't work. as seen below. settings http://prntscr.com/ic0aq6 p:\texture_path http://prntscr.com/ic0a31 texture_path http://prntscr.com/ic0agz any help would be amazing
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WS 65108 Banned For No Reason
Heizanjs replied to T3AMRR's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes you entered forbidden servers on accident -
Sorry for the late response but thank you, that did work! If anyone else has issues like I did do as mondkalb said.
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Can I Export Video file (mp4,avi,etc) from script?
Heizanjs replied to TorpolM's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it's called launching Fraps, Shadow play, OBS. problem solved :P -
help Config error with Altis Life
Heizanjs replied to FirstOrderKylo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry I just really smite AltisLifeRPG supporters/contributors. Life communities are full of drama minus the exceptions of some. -
help Config error with Altis Life
Heizanjs replied to FirstOrderKylo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah, you can go to the altis-life forums for this bud. I don't think this is the place for receiving help. -
Mod is great, I have an issue whilst utilising the assets in terrain builder. If I place said assets in terrain builder, export the terrain correctly with the correct shapes/objects I find that the MBG_Buildings in specific the kill houses lack to export properly and don't show on the exported terrain. Any help would be great :)
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Has anyone ever thought of writing an extension to retrieve a connected clients ipaddress which is parse via their steam64id or becguid