class VestItem;
class Vest_Camo_Base: ItemCore
{
class ItemInfo;
};
class Custom_Vest1: Vest_Camo_Base
{
scope = 2;
displayName = "Police Carrier Rig";
picture = "-";
model = "A3\Characters_F\BLUFOR\equip_b_Vest02";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"Custom_Uniform\Data\PoliceVest_co.paa";
{
uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d";
containerClass = "Supply120";
mass = 80;
armor = "5";
passThrough = 0.3;
hiddenSelections[] = {"camo"};
};
};
That is my config for the vest, it should be set to be a Carrier Lite, however in game it is set and shows as a Bandolier, any solutions?