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Expung3d

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About Expung3d

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  1. One of the recent updates broke the JIP and global compatibility with setObjectTextureGlobal for users on PROFILING. If setObjectTextureGlobal is ran on another client or server the new texture is not observed on other clients who are using PROFILING branch. If a player who is on profiling uses setObjectTextureGlobal they will see the texture until they relog, the texture is visible to other players not on PROFILING.
  2. class VestItem; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class Custom_Vest1: Vest_Camo_Base { scope = 2; displayName = "Police Carrier Rig"; picture = "-"; model = "A3\Characters_F\BLUFOR\equip_b_Vest02"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"Custom_Uniform\Data\PoliceVest_co.paa"; { uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest02.p3d"; containerClass = "Supply120"; mass = 80; armor = "5"; passThrough = 0.3; hiddenSelections[] = {"camo"}; }; }; That is my config for the vest, it should be set to be a Carrier Lite, however in game it is set and shows as a Bandolier, any solutions?
  3. I can't tell* The forums dont let me edit the post for some reason.
  4. My config file is HERE if there is anything wrong with the config, I can tell, my files are all fine, however the uniforms don't show in the virtual arsenal. Please help!
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