Hello Fry,
I am running Exile servers - and testing this on an Exile server - Altis map - for dev testing.
I have Infistar on the dev box, along with ExAd client, R3F Logistics, and a few other custom features that are working.
I have a very similar SLZ setup and issue as yukihito23.
I also reach the exact same point in my rpt log for the server init:
"
11:20:15 SL_Zeus 1.5.0 [Notification]: 2 Curator(s) created! - (SLZ_fnc_initPre: 34)
11:20:15 "SC/BIS_fnc_log: [preInit] SLZ_fnc_initPre (245.998 ms)"
11:20:16 SL_Zeus 1.5.0 [Notification]: Only SL Zeus curator modules in this mission! (SLZ_fnc_initPost: 24)
11:20:16 "SC/BIS_fnc_log: [postInit] SLZ_fnc_initPost (0 ms)"
11:28:03 SL_Zeus 1.5.0 [Notification]: Stahpills connected and is in whitelist - (any: 38)
"
When I load up my client, I get a notice in "SLZ Verbunden" in my chat window.
Both load the same, and my Zeus key (key and Zeus work fine in a local server Zeus environment in same client) has no effect when I press it in-game for this server.
My setup differences:
My mod is in @Seelenlos folder and loaded as "-Servermod=@Seelenlos;..."
I used the CfgRemoteExec.hpp from Infistar template - noticed that it sets jip = 0; so I set jip=0 and jip=1 in my slz class explicitly to see if that does anything. Does not seem to.
I have tried this CfgRemoteExec with and without BattlEye:
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
class fnc_AdminReq { allowedTargets=2; };
class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
// 2017-03-01 - Stahpills - ExAd
class ExAdServer_fnc_clientRequest { allowedTargets=2; };
// 2017-03-02 - Stahpills - Seleenlos Zeus
class slz_fnc_assigncurator {jip=1; allowedTargets = 2;};
};
class Commands {
mode=0;
jip=0;
};
};
Please let me know if there is now a known fix, or if I can provide / test anything else.
EDIT: I have been looking at the change log - I see that "neutral" zeus was removed recently.
In Exile I am not sure what player slot I am in. So I also attempted the following:
Logged in with #login <serverpassword> to see if this puts me in the right role - no joy
Killed my character and respawned, tried to access Zeus again - no joy
Killed my character and respawned, then did the #login <serverpassword>, tried Zeus key again - no joy
Many thanks - looking forward to being able to use this.
Regards,
Stahpills