magicsrp
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magicsrp started following QS Mag Repack, [Release] GOM - Aircraft Loadout V1.35, Desert OPS Run - Tactical Arena v1.30 and and 5 others
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The bridge is too low for SPEEDBOAT MINIGUN to pass under. https://imgur.com/a/hUFezHM
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Increasing 'AllDead' and 'AllDeadmen' collections during game - can't deleteVehicle
magicsrp replied to atmo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Atmo Give me a sample mission, please. AllDead is still increasing in my case. -
Thanks for updating. I'm looking forward to you releasing. There is no such thing as "No bugs".
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The Base moved into the aircraft carrier, so need to consider the ATL position on the Carrier at "functions\client\fn_puavsupport.sqf": Change this line into new one: _air1 setposatl [_pos select 0, _pos select 1, 1.5]; ---> _air1 setposatl [_pos select 0, _pos select 1, (getposatl player select 2) + 1.5];
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Good to hear that news. I hope to see it soon.
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Check the RPT file, that'll be a clue.
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[Release] GOM - Aircraft Loadout V1.35
magicsrp replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Some users save their own preset with "GOM_fnc_allowAllPylons = true; " (GOM_fnc_aircraftLoadoutParameters.sqf) on their own Host using demo script. And then use it on other Dedi Server which has a server's parameter: "GOM_fnc_allowAllPylons = false; " Any ideas to prevent it? -
You need to edit the initplayerlocal.sqf: line78: if (player iskindof "B_Soldier_SL_F") then { -----> if (player iskindof "B_CTRG_Soldier_TL_tna_F") then { and additionally, to correct Recon & UAV operator's role: line48: if (player iskindof "B_recon_JTAC_F") then { ----->if (player iskindof "B_CTRG_Soldier_JTAC_tna_F") then { line68: if (player iskindof "B_soldier_UAV_F") then { ----->if (player iskindof "B_T_Soldier_UAV_F") then {
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Simple example: description.ext: class CfgMusic { track[]={}; class gameIntro{ name = ""; sound[] = {"\music\gameIntro.ogg", db+10, 1.0}; }; }; init.sqf: playMusic "gameIntro";
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[Release] GOM - Aircraft Loadout V1.35
magicsrp replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. How to remove CBU-85 Cluster and BL778 Cluster from the Weapon list? Some players abuse these cluster bomb and troubled unexploded clusters in the AO. -
[Release] GOM - Aircraft Loadout V1.35
magicsrp replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice script, Thx. I got some info from my rpt file:`Unknown attribute t'. I guess this may come from these lines in GOM_fnc_aircraftLoadoutInit.sqf: format ["<t shadow='2' t size='0.75'>... format ["<t align='center' t size='0.75'>... format ["<t align='left' t size='0.75'>... -
Thanks. Any update for Server mod or Script version?
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Tanoa mission also has ammo drop, I've played Tanoa mission after released. only squad leader or team leader can deploy the ammo drop using 0-8 support.
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The unit of windspeed(_windSpeed) is kph? not m/s?