_leech
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Everything posted by _leech
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Just stumbled upon this: This is a prototype version of CommandUplink a map/command app for ARMA3. It currently consists of a toolset that stitches the satellite tile data extracted from a maps PBO file. This allows it to work with any new terrains and keeps the app size down. The map image is then copied to the device and it can then be used to track your position during a mission. The shown Altis 4096x4096 is 33 Meg in size. It is also able to issue commands, currently only select all units as a test. I would like the final version to include the topographic map and building/road data extracted from the EMF meta files that can be saved from within ARMA 3. Also I would like a command tab to simplify team selection and issuing commands perhaps even issuing waypoint and attack commands on the touch screen. If technically possible I would like to support ARMA 2 as well. The prototype is written in Unity and therefore Windows, iOS, Android and many other platforms would be possible to support. I am using this video to gauge interest in this idea to see if it’s worth investing in, the final app would probably cost $5 or less. reddit link dev site
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[WIP] Jedburgh Outfitters... formerly known as Black Hornet PRS
_leech replied to Nichols's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
patientlty waiting for a public download this thing is much needed -
ARMA 3 Addon Request Thread
_leech replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any mod that makes it possible to clearly see through sights while wearing thermal goggles? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
using .338 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks i tried disable it in options but still hitting above target currently in vr on top of a tower with a MAR-10 / Kahlia shooting 700m but not hitting after zeroing even after disabling ballistics, wind and so on -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
still want everything from ace except that -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
very helpful thanks i just want projectiles to hit on point like in vanilla, anyone know if thats possible? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any way of disabling this? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
still when setting wind deflection to false or deleting the pbo the projectile still hits far above target how come this is? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
_leech replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone know which pbo's to remove if you wanna stop wind from affecting projectiles? i removed: ace_advanced_ballistics ace_ballistics ace_weather ace_winddeflection but when adjusting the scope, the bullet still hits far from target -
Satellite view (SATCOM) for ARMA 3
_leech replied to chicago's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason this script works for me ONLY when i have the FFAA mod loaded. When it's not loaded i get this error when selecting where on the map to view from the satellite: Also,, i get this error everytime i spawn in (with FFAA): And without FFAA: And this error (like @Mojo_Dog) everytime i return to the editor (with and without FFAA loaded): Anyone know how to fix this? --------------- Btw the FFAA mod has a vehicle (the M250 Nasams) that uses this exact script. -
Also what exactly does the ECL40 grenade do?
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Love the Famas and yeah new sounds would be great. I've noticed that the 'barrel attachment' grenades cant be equipped from inventory (might have been mentioned). They can only be equipped at spawn when they are already attached. Also, it would be great to see a functioning bipod for the Famas C in the future.
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I can make other drones follow me like the falcon but not the stomper for some reason, i can only make it drive to waypoints. Whenever i try to make it follow me; nothing happens. Anyone know why this is or how to fix it? Thanks
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Unarmed/civi walking animation doesn't look natural
_leech posted a topic in ARMA 3 - DEVELOPMENT BRANCH
It's too fast imo. I get that most players would not wanna move too slow when walking, so therefore i think there should be an option to toggle between slower/faster walking. This would also work great for cinematics and just overall feel and gameplay. The sideways walking animation (A/D+W) seems much more natural and relaxed and looks much better, so something like that would improve the game a lot i think. Right now you can only change between running and walking when unarmed. I think it should be something more like this: - When in standard unarmed running pace - C toggles between slower/faster running. - When walking is toggled - C toggles between slower/faster walking. Agree? -
Don't know if it's been mentioned before, but you shouldn't be able to start the engine / take off while you're still climbing up the ladder of the jet.
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Unarmed/civi walking animation doesn't look natural
_leech replied to _leech's topic in ARMA 3 - DEVELOPMENT BRANCH
Don't know if my post is not explained good enough, hence you guys trying to teach me about controls :D But there's only one walking speed right now. And i'd like the ability to toggle a slower one. For ambient civi's walking around, and for the player itself. -
Unarmed/civi walking animation doesn't look natural
_leech replied to _leech's topic in ARMA 3 - DEVELOPMENT BRANCH
Thx for the advice. Not exactly what i was looking for though because i was hoping that bis would change this in the base game but if the adjustments includes slower walking then it might be of use. A similar request has been suggested before with scroll wheel which would be really great too, but i wouldn't mind a simpler (and easier achievable) way of changing speeds like with a key toggle. -
Unarmed/civi walking animation doesn't look natural
_leech replied to _leech's topic in ARMA 3 - DEVELOPMENT BRANCH
Shift+W would be sprinting and W would be running (anyways thats what the field manual says). The overall of what i'm saying is that i think the current unarmed walking animation doesn't look good or has much cinematic potential so therefore a way of toggling a slower walking speed would be a great improvement. -
Unarmed/civi walking animation doesn't look natural
_leech replied to _leech's topic in ARMA 3 - DEVELOPMENT BRANCH
I would like to have the ability to change walking speeds (and running speeds). Has tpw made a mod for that? -
Unarmed/civi walking animation doesn't look natural
_leech replied to _leech's topic in ARMA 3 - DEVELOPMENT BRANCH
I guess the default key binding for changing pace is 2xC instead of C which is what i use but you get the idea -
BloodLust (Version 2022.04.13)
_leech replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that might be true that its intended. just seems a bit too extreme in my eyes -
Head Gore Mod v1.1 (Updated 6-6-2016)
_leech replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Sanchez Right now nearby expositions obliterates heads and the same with falling from high heights / not pulling chute. Not sure if this has to do with what is mentioned above about hit / calibre, but would it be possible to only have heads obliterate on DIRECT hits?- 73 replies
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- gore mod
- head popping
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(and 5 more)
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BloodLust (Version 2022.04.13)
_leech replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small bug report if you're not already aware of this - You get obliterated when falling from high heights / not pulling chute - Blood splatters comes from helmet on non lethal hits - Ultra-fast gibs from player flying through map via gib-cam upon obliteration should maybe be disabled as default? - Drones like the falcon (and the stomper) shows blood / gibs on crash